SMBX2 PAL Release - Feedback, Questions and Bugs here!

Share and discuss custom LunaLua code and content packs for SMBX2.
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Mr General Guy
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Mr General Guy » Sat Sep 07, 2019 4:52 pm

Okay, I've been playing a bit more, and throwing Birdo's eggs dosen't quite feel right. Like, the eggs don't fly very far at all when you throw them, and they often miss when thrown close to her (especially in the air). It'd be nice if they could go like, say, 2 blocks farther.
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Enjl
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Enjl » Sat Sep 07, 2019 4:53 pm

Mr General Guy wrote:
Sat Sep 07, 2019 4:52 pm
Okay, I've been playing a bit more, and throwing Birdo's eggs dosen't quite feel right. Like, the eggs don't fly very far at all when you throw them, and they often miss when thrown close to her (especially in the air). It'd be nice if they could go like, say, 2 blocks farther.
Feel free to make your own per-level or per-episode code that adjusts the throw arc of birdo eggs. We're keeping throw arcs from 1.3 for compatibility's sake.
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Mr General Guy » Sat Sep 07, 2019 4:54 pm

Enjl wrote:
Sat Sep 07, 2019 4:53 pm
Mr General Guy wrote:
Sat Sep 07, 2019 4:52 pm
Okay, I've been playing a bit more, and throwing Birdo's eggs dosen't quite feel right. Like, the eggs don't fly very far at all when you throw them, and they often miss when thrown close to her (especially in the air). It'd be nice if they could go like, say, 2 blocks farther.
Feel free to make your own per-level or per-episode code that adjusts the throw arc of birdo eggs. We're keeping throw arcs from 1.3 for compatibility's sake.
Oh yeah, I forgot about potential compatibility issues. I'll keep that in mind with any future suggestions.
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Abrahamsitokun2004
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SM: Adventure

Postby Abrahamsitokun2004 » Sat Sep 07, 2019 5:25 pm

I need help to finish my project, does anyone want to help me?

Added in 52 seconds:
:( I need help to finish my project, does anyone want to help me?

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Enjl
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Enjl » Sat Sep 07, 2019 6:02 pm

Abrahamsitokun2004 wrote:
Sat Sep 07, 2019 5:26 pm
I need help to finish my project, does anyone want to help me?

Added in 52 seconds:
:( I need help to finish my project, does anyone want to help me?
Please stop hijacking this thread.
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Abrahamsitokun2004
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Abrahamsitokun2004 » Sat Sep 07, 2019 7:36 pm

Jeje

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Kyle The Leader » Sun Sep 08, 2019 10:54 am

Hey guys i have just downloaded this new verion of smbx but it doesn't launch and it says "file is missing .....dll please reinstall" and i reinstalled it but nothing changed . What shall i do now .. do i have to wait for the release of MAGLX3 episode to get the newest version of SMBX 2.0 :|

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby RudeGuy » Sun Sep 08, 2019 12:24 pm

what is the dll's name?
im bored

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Enchlore » Mon Sep 09, 2019 11:59 pm

I'm getting this error whenever I try to play (through selecting an episode in the launcher of testing a level in the editor):
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However, the lockdown.lua file is present in the folder stated in the error message.

And one time SMBX crashed after this, giving me this log:
Spoiler: show
== Crash Summary ==
LunaLua Version: LUNALUA 669b266
Exception Code: 0xc0000005 (Access Violation)

== Stack Trace ==
0: 52D10F45 (LunaDll): VerQueryValueW
1: 52D1221F (LunaDll): lua_rawgeti
2: 52D14BA5 (LunaDll): luaL_unref
3: c:\github_new\lunalua\lunadll\luamain\lunaluamain.cpp (207): CLunaLua::init
4: c:\github_new\lunalua\lunadll\main.cpp (168): OnLvlLoad
5: c:\github_new\lunalua\lunadll\filemanager\loadfile_level.cpp (84): LunaLua_loadLevelFile
6: c:\github_new\lunalua\lunadll\filemanager\smbxfilemanager.cpp (103): SMBXLevelFileBase::ReadFile
7: c:\github_new\lunalua\lunadll\misc\runtimehookcomponents\runtimehookhooks.cpp (1355): runtimeHookLoadLevel
8: 008CE3CE (smbx): introLoop
9: 008C0F30 (smbx): Sub_Main
10: 6600A048 (MSVBVM60): EbLoadRunTime
11: 66007B3E (MSVBVM60): BASIC_CLASS_QueryInterface
12: 66003981 (MSVBVM60): ThunRTMain
13: 660036FA (MSVBVM60): ThunRTMain
14: 66003600 (MSVBVM60): ThunRTMain
15: 0040BDE2 (smbx): start
16: 77BF41C8 (ntdll): RtlAreBitsSet
17: 77BF4198 (ntdll): RtlAreBitsSet

== Reporting ==
If you like to help us finding the error then please post this log at:
* http://wohlsoft.ru/forum/ or
* http://www.supermariobrosx.org/forums/v ... m.php?f=35 or
* http://talkhaus.raocow.com/viewforum.php?f=36
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Hoeloe » Tue Sep 10, 2019 6:56 am

So that error message doesn't mean what you think it does. The issue is that you're trying to play an episode that makes use of "encrypt.dll", which is no longer supported in versions after Beta 3 for security reasons. Future versions of the engine will have a contingency in place to allow episodes using it to keep working, but that wasn't quite ready by the release of SMBX2 PAL.

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Re: SM: Adventure

Postby Troopa Koopa321 » Tue Sep 10, 2019 10:16 am

Abrahamsitokun2004 wrote:
Sat Sep 07, 2019 5:26 pm
I need help to finish my project, does anyone want to help me?

Added in 52 seconds:
:( I need help to finish my project, does anyone want to help me?
I’ll help. How much you need to be finished?

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Enjl
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Enjl » Tue Sep 10, 2019 11:09 am

Can you please take this discussion to PM?
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Enchlore » Tue Sep 10, 2019 12:32 pm

Hoeloe wrote:
Tue Sep 10, 2019 6:56 am
So that error message doesn't mean what you think it does. The issue is that you're trying to play an episode that makes use of "encrypt.dll", which is no longer supported in versions after Beta 3 for security reasons. Future versions of the engine will have a contingency in place to allow episodes using it to keep working, but that wasn't quite ready by the release of SMBX2 PAL.
But it happens even if I try to play The Invasion 2 or Mario Challenge, or test a newly created level in the editor. How do I get rid of the error?
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Yey » Tue Sep 10, 2019 5:19 pm

I heard there was supposed to be an NPC Mario added to the game (Like the NPC Luigi, Peach and Link). Is that true?

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby NoMoreStars » Tue Sep 10, 2019 8:37 pm

I'm not sure if this is something that is exclusive to the PAL release (or could be just me) but I've noticed some pretty bad screen tearing when playing levels on full screen mode. It's still fairly minor and I know fixing bugs takes priority over making sure it looks nice but I thought I'd just give the heads-up.

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Amyrakunejo » Tue Sep 10, 2019 10:45 pm

NoMoreStars wrote:
Tue Sep 10, 2019 8:37 pm
I'm not sure if this is something that is exclusive to the PAL release (or could be just me) but I've noticed some pretty bad screen tearing when playing levels on full screen mode. It's still fairly minor and I know fixing bugs takes priority over making sure it looks nice but I thought I'd just give the heads-up.
Pretty sure that's been an issue with SMBX since the beginning. Some displays are worse than others, depending on resolution, resolution type (4:3/5:4/16:9/etcetera), refresh rate, and so on. SMBX is best played in windowed form.
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby NoMoreStars » Tue Sep 10, 2019 11:41 pm

Amyrakunejo wrote:
Tue Sep 10, 2019 10:45 pm

Pretty sure that's been an issue with SMBX since the beginning. Some displays are worse than others, depending on resolution, resolution type (4:3/5:4/16:9/etcetera), refresh rate, and so on. SMBX is best played in windowed form.
I kinda suspected as much. I've only ever used older versions of SMBX on smaller resolution monitors and the one I'm using now is a higher resolution. However simply expanding the window size is to fit the whole screen seems to be an easy fix for now.

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby cato » Sun Sep 15, 2019 8:42 am

Is there a way to turn down the volume ( Sound effect/Custom Music ) in-game/during level testing?
The music blasted my ears even my PC volume is set at 25%.

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Amyrakunejo » Sun Sep 15, 2019 6:37 pm

cato wrote:
Sun Sep 15, 2019 8:42 am
Is there a way to turn down the volume ( Sound effect/Custom Music ) in-game/during level testing?
The music blasted my ears even my PC volume is set at 25%.
Not that I've seen. Of course, for the ogg, mp3 and wav files, Audacity can handle that.
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby cato » Tue Sep 17, 2019 6:09 am

But wait, the game itself is loud for whatever reason. Sound effects and music are louder than they should be.
And I checked in the game file ( This time I listened Mario_Jump ) with Groove Music with 100% in-program volume and still have large differences in the sound loudness.


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