SMBX2 PAL Release - Feedback, Questions and Bugs here!

Share and discuss custom LunaLua code and content packs for SMBX2.
doodle
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby doodle » Sun Dec 08, 2019 9:16 am

I placed the SMBX2 folder in c: and when I entered the grey pipe, the game didn't crash and the Zelda 2 level loaded!

Added in 7 minutes 12 seconds:
Also @Enji what would you say is the latest version of smbx that is good for episodes?

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Enjl
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Enjl » Sun Dec 08, 2019 9:43 am

Glad to hear it worked.
Beta 3 is the latest stable release for episodes. The next will be Beta 4. We're kinda in an inbetween state right now with releases.
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby doodle » Sun Dec 08, 2019 9:45 am

Could you give me a link for beta 3?

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Enjl » Sun Dec 08, 2019 10:49 am

doodle wrote:
Sun Dec 08, 2019 9:45 am
Could you give me a link for beta 3?
http://codehaus.wohlsoft.ru/downloads.html
SMBX2b3
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby doodle » Sun Dec 08, 2019 10:54 am

Thanks for all the help!

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Cedur » Sun Dec 08, 2019 11:15 am

I remember I needed to place Beta3 in C: on my old laptop to play MAGLX2. The downside of this was that all of the episodes and game stats in Beta 3 were lost when my PC died.
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby DrMekar » Sun Dec 08, 2019 11:54 am

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Enjl » Sun Dec 08, 2019 12:15 pm

I refactored their code the other day. Should be fixed.
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby DrMekar » Sun Dec 08, 2019 12:23 pm

Enjl wrote:
Sun Dec 08, 2019 12:15 pm
I refactored their code the other day. Should be fixed.
Okay :)
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[url=https://www.supermariobrosx.org/forums/viewtopic.php?f=90&t=24715[/url]
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Cedur » Mon Dec 09, 2019 5:06 am

I activated "jumpman" in a previous Lunatester session and now it's still active. How do I get rid of it?
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Electriking » Mon Dec 09, 2019 6:03 am

Cedur wrote:
Mon Dec 09, 2019 5:06 am
I activated "jumpman" in a previous Lunatester session and now it's still active. How do I get rid of it?
Type it again.
SMM2 ID: JJF-P7G-FSF

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Cedur » Mon Dec 09, 2019 4:03 pm

Okay that's trivial, thanks.

Is there a way to reset the score in lunatester? Under which circumstances does it reset?
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby ben » Tue Dec 10, 2019 5:50 pm

I would like to ask friendly if someone can answer this question from me on 17 November:
ben wrote:
Sun Nov 17, 2019 1:38 pm
I am still patiently waiting for the final version 2.0 of SMBX and I'm really looking forward to it. :)

I would like to ask friendly which different works have to be done for a software of this kind.
I am very interested in the answer to this question. :)

Thank you and friendly regards.

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Enjl » Tue Dec 10, 2019 11:26 pm

ben wrote:
Tue Dec 10, 2019 5:50 pm
I would like to ask friendly if someone can answer this question from me on 17 November:
ben wrote:
Sun Nov 17, 2019 1:38 pm
I am still patiently waiting for the final version 2.0 of SMBX and I'm really looking forward to it. :)

I would like to ask friendly which different works have to be done for a software of this kind.
I am very interested in the answer to this question. :)

Thank you and friendly regards.
As for the first half, there isn't a planned final version for SMBX2. Development is ever-ongoing, similar to other game engines like Unity or Unreal.
Please word the question's second half like a regular human would and I might be able to understand what you mean by it and respond appropriately.
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby ben » Wed Dec 11, 2019 3:36 pm

My question is: What different work must be done before a "final version of SMBX can be available for download". :)
Enjl wrote:
Tue Dec 10, 2019 11:26 pm
Please word the question's second half like a regular human would
Sorry for my english. I'm German, from Germany and I use an online translator for the communication in this forum.
Last edited by ben on Wed Dec 11, 2019 4:10 pm, edited 1 time in total.

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby DiamondDude » Wed Dec 11, 2019 3:38 pm

So the final release of SMBX2 wont have the coin shop with wario, just so we are clear.
*Angery Godzilla Noises*

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby MarioLover64 » Wed Dec 11, 2019 3:54 pm

idea: option to enable/disable wario's shop, disabled by default

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Enjl » Wed Dec 11, 2019 4:26 pm

DiamondDude wrote:
Wed Dec 11, 2019 3:38 pm
So the final release of SMBX2 wont have the coin shop with wario, just so we are clear.
Correct. A shop system will instead be a general feature optionally accessible to all characters. Restricting it to one arbitrary character is limiting to every level and episode developer.
ben wrote:
Wed Dec 11, 2019 3:36 pm
My question is: What different work must be done before a "final version of SMBX can be available for download". :)
To both of you, I reiterate: Just like there is no final version of the Unity engine, there will not be a final version of the SMBX2 engine.
To the quoted post specifically: You can always check out the todo list on the current next major version on the progress sheet:
https://docs.google.com/spreadsheets/d/ ... =568611324
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Amyrakunejo » Wed Dec 11, 2019 5:03 pm

I seem to recall Beta 4 being a point where development takes a bit of a siesta short of bugfixes and minor stuffs, correct me if I read this incorrectly...

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby ben » Wed Dec 11, 2019 5:06 pm

Thank you Enjl for the todo list. That's very interesting for me. :)

With "final" version I meant the version of software "that is no longer a beta version". Example: 2.0 (without "Beta x").

It may be "that such a version is not generally so called".
Last edited by ben on Wed Dec 11, 2019 6:40 pm, edited 1 time in total.


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