[NPC Pack] SMM Fishbone

Share and discuss custom LunaLua code and content packs for SMBX2.
Enjl
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[NPC Pack] SMM Fishbone

Postby Enjl » Sun May 12, 2019 11:50 am

Uploading more things I made for SLAM.
This is the targeting fishbone from Super Mario Maker and the New Soup series.
I made them red to make them more distinct next to the vanilla ones.

Image

A download link can be found here:
https://drive.google.com/file/d/1Uj3vm9 ... sp=sharing

Installation instructions can be found in the handbook or in my thread.

Modifications and adaptations of the code is permitted. If you use this particular code as a basis for an enhanced version of these NPCs, please give credit.
Ideas are useless if you can't make them real.
Image

All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.

Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC

Mushroom King
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Re: [NPC Pack] SMM Fishbone

Postby Mushroom King » Sun May 12, 2019 2:27 pm

Looking great!

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PROX
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Re: [NPC Pack] SMM Fishbone

Postby PROX » Tue May 14, 2019 2:33 am

Oh nice, I was waiting for someone to make these! These will definitely make water levels more interesting
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If it makes sense then it must make dollars

Youtube Channel: ProxyHax O.O

Please do not use my stuff until I release it. Thank you.

Collab Project I'm working on:

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My Graphics Pack:
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World Map Pack: viewtopic.php?f=31&t=20173

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Teemster2
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Re: [NPC Pack] SMM Fishbone

Postby Teemster2 » Thu May 30, 2019 3:42 am

Enjl wrote:
Sun May 12, 2019 11:50 am
Uploading more things I made for SLAM.
This is the targeting fishbone from Super Mario Maker and the New Soup series.
I made them red to make them more distinct next to the vanilla ones.

Image

A download link can be found here:
https://drive.google.com/file/d/1Uj3vm9 ... sp=sharing

Installation instructions can be found in the handbook or in my thread.

Modifications and adaptations of the code is permitted. If you use this particular code as a basis for an enhanced version of these NPCs, please give credit.
This is really good. Will these npcs you make be added to 2.0 or are you guys trying to limit them so 2.0 does not take so long to load?
I want to say thank you to God for every day he gives me on this planet and for the chance to be in a better place when I die.

Enjl
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Re: [NPC Pack] SMM Fishbone

Postby Enjl » Thu May 30, 2019 6:24 am

No clue. I'm just procrastinating on more important things.
Ideas are useless if you can't make them real.
Image

All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.

Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC

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PROX
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Re: [NPC Pack] SMM Fishbone

Postby PROX » Thu May 30, 2019 10:14 pm

if they casually swim and hit a wall, they die. Also their field of vision should be wider. It seems like you have to be right in front of them in order for them to activate. Also they can leave the water as well.
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.

If it makes sense then it must make dollars

Youtube Channel: ProxyHax O.O

Please do not use my stuff until I release it. Thank you.

Collab Project I'm working on:

Image

My Graphics Pack:
Image

World Map Pack: viewtopic.php?f=31&t=20173

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MegaDood
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Re: [NPC Pack] SMM Fishbone

Postby MegaDood » Sat Jun 01, 2019 5:14 am

Great! I love how smooth it all looks, and the sound effects are correct as well. Are we allowed to use these for our own episodes? If we credit you of course.
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I don't really have a signature but here's what I support:

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Electriking
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Re: [NPC Pack] SMM Fishbone

Postby Electriking » Sat Jun 01, 2019 6:59 am

MegaDood wrote:
Sat Jun 01, 2019 5:14 am
Are we allowed to use these for our own episodes?
If the answer was no, this thread wouldn't exist.
Signatures are overrated

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Teemster2
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Re: [NPC Pack] SMM Fishbone

Postby Teemster2 » Sun Jun 02, 2019 2:18 am

PROX wrote:
Thu May 30, 2019 10:14 pm
if they casually swim and hit a wall, they die. Also their field of vision should be wider. It seems like you have to be right in front of them in order for them to activate. Also they can leave the water as well.
They are already dead so I'm not sure why hitting a wall would kill them. I would love to see enjl make them invincible. It would add a nice level of difficulty we don't see much of in the game and we already have another fish bones anyways. Having more invincible npcs in the game would be cool.
I want to say thank you to God for every day he gives me on this planet and for the chance to be in a better place when I die.


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