Share and discuss custom LunaLua code and content packs for SMBX2.
|
|
|
|
-
Core
- Panser

- Posts: 1055
- Joined: Tue Apr 15, 2014 8:29 am
- Pronouns: she/her
Postby Core » Mon Aug 05, 2019 2:07 pm
Is that you, John Wayne? Is this me?

Download link - https://www.dropbox.com/s/qe4dynxa0vbp6 ... 1.zip?dl=0
Don't forget to credit me, overall you are allowed to use it and modify it. Also be sure to report bugs if there are ones!
Last edited by Core on Tue Aug 06, 2019 6:17 am, edited 4 times in total.
|
|
|
|
|
|
|
|
|
-
PROX
- Charged Spiny

- Posts: 1925
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Mon Aug 05, 2019 2:43 pm
yay, we finally have these!
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.
If it makes sense then it must make dollars
Youtube Channel: ProxyHax O.O
Please do not use my stuff until I release it. Thank you.
Collab Project I'm working on:
My Graphics Pack:
World Map Pack: viewtopic.php?f=31&t=20173
|
|
|
|
|
|
|
|
|
-
Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1450
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
-
Contact:
Postby Ness-Wednesday » Mon Aug 05, 2019 3:39 pm

When I add the npc into the level, I get this debug...
#Therealmofloveandhate
Join my Discord server!

Do you love Villagers? I know I do!
(Image is not by me)
Will Toad truly get an actual project, will something happen who knows?
OR
|
|
|
|
|
|
|
|
|
-
Core
- Panser

- Posts: 1055
- Joined: Tue Apr 15, 2014 8:29 am
- Pronouns: she/her
Postby Core » Mon Aug 05, 2019 3:50 pm
Ness-Wednesday wrote: ↑Mon Aug 05, 2019 3:39 pm

When I add the npc into the level, I get this debug...
I've tried to test it out myself (i've tried to use it in my new level), and it works perfectly, so.. i don't really know what to do. i'm sorry.

Also updated it with extra setting!
Download link is updated.
|
|
|
|
|
|
|
|
|
-
Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1450
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
-
Contact:
Postby Ness-Wednesday » Mon Aug 05, 2019 4:41 pm
I downloaded the updated version, and it now works fine. That's odd... but no worries.
#Therealmofloveandhate
Join my Discord server!

Do you love Villagers? I know I do!
(Image is not by me)
Will Toad truly get an actual project, will something happen who knows?
OR
|
|
|
|
|
|
|
|
|
-
Core
- Panser

- Posts: 1055
- Joined: Tue Apr 15, 2014 8:29 am
- Pronouns: she/her
Postby Core » Mon Aug 05, 2019 6:27 pm
Ness-Wednesday wrote: ↑Mon Aug 05, 2019 4:41 pm
I downloaded the updated version, and it now works fine. That's odd... but no worries.
Yeaah, for sure. Welp, at least it's working for you now, and that's great!
|
|
|
|
|
|
|
|
|
-
Enjl
- Cute Yoshi Egg

- Posts: 9013
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Mon Aug 05, 2019 6:41 pm
Would be cool if the particles spun in a spiral like in the original and if the wind effect worked like in Super Mario Maker 2 where it kinda pulls you in.
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC
|
|
|
|
|
|
|
|
|
-
Core
- Panser

- Posts: 1055
- Joined: Tue Apr 15, 2014 8:29 am
- Pronouns: she/her
Postby Core » Tue Aug 06, 2019 3:41 am
Enjl wrote: ↑Mon Aug 05, 2019 6:41 pm
Would be cool if the particles spun in a spiral like in the original and if the wind effect worked like in Super Mario Maker 2 where it kinda pulls you in.
That's what i've tried to do at first time, but i couldn't sadly, but i still hope it's cool in it's own way.
Added in 2 hours 29 minutes 37 seconds:
Okay, so this is new update of Twister npc! Now it can interact with coins.. which are affected by gravity, and it can be killed by thwomps for example! Also particles are changed now

Download link is updated!
|
|
|
|
|
|
|
|
|
-
MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6348
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
-
Contact:
Postby MECHDRAGON777 » Tue Aug 06, 2019 11:29 am
If you make the NPC part invisible, would there be a way to make them not be killed by Thwomps if one so chooses? (By Extra setting or NPC txt flag?)
|
|
|
|
|
|
|
|
|
-
Core
- Panser

- Posts: 1055
- Joined: Tue Apr 15, 2014 8:29 am
- Pronouns: she/her
Postby Core » Tue Aug 06, 2019 11:32 am
MECHDRAGON777 wrote: ↑Tue Aug 06, 2019 11:29 am
If you make the NPC part invisible, would there be a way to make them not be killed by Thwomps if one so chooses? (By Extra setting or NPC txt flag?)
There is a table for npcs which can hurt Twister in npc-760.lua file.
|
|
|
|
|
|
|
|
|
-
MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6348
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
-
Contact:
Postby MECHDRAGON777 » Tue Aug 06, 2019 11:35 am
Is that Table public or would that require directly editing the NPC file?
(Neither is an issue to me, just curious before I download it.)
|
|
|
|
|
|
|
|
|
-
Core
- Panser

- Posts: 1055
- Joined: Tue Apr 15, 2014 8:29 am
- Pronouns: she/her
Postby Core » Tue Aug 06, 2019 11:38 am
MECHDRAGON777 wrote: ↑Tue Aug 06, 2019 11:35 am
Is that Table public or would that require directly editing the NPC file?
(Neither is an issue to me, just curious before I download it.)
That would require directly editing the NPC file, but it's just one line of code:
Code: Select all local hurt_list = {437,295,435,432,540,428,429}
|
|
|
|
|
|
|
|
|
-
MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6348
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
-
Contact:
Postby MECHDRAGON777 » Tue Aug 06, 2019 11:56 am
Core wrote: ↑Tue Aug 06, 2019 11:38 am
MECHDRAGON777 wrote: ↑Tue Aug 06, 2019 11:35 am
Is that Table public or would that require directly editing the NPC file?
(Neither is an issue to me, just curious before I download it.)
That would require directly editing the NPC file, but it's just one line of code:
Code: Select all local hurt_list = {437,295,435,432,540,428,429}
I may be insulting my own intelligence due to not working with new NPC codes, but would it be possible to put that into a npc.txt file read with NPC.config or something? Though I guess just one line of code is not that bad.
|
|
|
|
|
|
|
|
|
-
Core
- Panser

- Posts: 1055
- Joined: Tue Apr 15, 2014 8:29 am
- Pronouns: she/her
Postby Core » Tue Aug 06, 2019 4:02 pm
MECHDRAGON777 wrote: ↑Tue Aug 06, 2019 11:56 am
Core wrote: ↑Tue Aug 06, 2019 11:38 am
MECHDRAGON777 wrote: ↑Tue Aug 06, 2019 11:35 am
Is that Table public or would that require directly editing the NPC file?
(Neither is an issue to me, just curious before I download it.)
That would require directly editing the NPC file, but it's just one line of code:
Code: Select all local hurt_list = {437,295,435,432,540,428,429}
I may be insulting my own intelligence due to not working with new NPC codes, but would it be possible to put that into a npc.txt file read with NPC.config or something? Though I guess just one line of code is not that bad.
I think it's better to keep it in code.
|
|
|
|
|
|
|
|
|
-
MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6348
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
-
Contact:
Postby MECHDRAGON777 » Tue Aug 06, 2019 5:03 pm
Core wrote: ↑Tue Aug 06, 2019 4:02 pm
MECHDRAGON777 wrote: ↑Tue Aug 06, 2019 11:56 am
Core wrote: ↑Tue Aug 06, 2019 11:38 am
That would require directly editing the NPC file, but it's just one line of code:
Code: Select all local hurt_list = {437,295,435,432,540,428,429}
I may be insulting my own intelligence due to not working with new NPC codes, but would it be possible to put that into a npc.txt file read with NPC.config or something? Though I guess just one line of code is not that bad.
I think it's better to keep it in code.
Okay. Thanks for looking at least. Might use this, but make the NPC part invisible.
|
|
|
|
|
|
|
|
|
-
marismb
- Monty Mole

- Posts: 148
- Joined: Mon Apr 30, 2018 12:48 pm
- Flair: I am human.
Postby marismb » Sat Aug 24, 2019 1:10 pm
Well... this just don't work! really. I try Use this lunalua twister in my level. and... i just got error. And after that twister just...don't move ...
|
|
|
|
|
|
|
|
|
-
Enjl
- Cute Yoshi Egg

- Posts: 9013
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Sat Aug 24, 2019 1:19 pm
Can you... share the error message? So that people can try to help?
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC
|
|
|
|
|
|
|
|
|
-
marismb
- Monty Mole

- Posts: 148
- Joined: Mon Apr 30, 2018 12:48 pm
- Flair: I am human.
Postby marismb » Sat Aug 24, 2019 1:28 pm
|
|
|
|
|
|
|
|
|
-
Enjl
- Cute Yoshi Egg

- Posts: 9013
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Sat Aug 24, 2019 1:32 pm
'kay so there are 3 messages. The third seems related:
1) something about a "savefile" that's missing. Check your level and episode folder and delete and save-n.tmp, save-n.ext.dat, or other things regarding save data to ensure there aren't conflices.
2) the program can't find the path to your music file. this error won't crash lua, but you might wanna fix your music path.
3) Something about effect-760.txt file being faulty. Did you make any changes to it? The one in the download looks correct.
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC
|
|
|
|
|
|
|
|
|
-
marismb
- Monty Mole

- Posts: 148
- Joined: Mon Apr 30, 2018 12:48 pm
- Flair: I am human.
Postby marismb » Sat Aug 24, 2019 1:37 pm
Enjl wrote: ↑Sat Aug 24, 2019 1:32 pm
'kay so there are 3 messages. The third seems related:
1) something about a "savefile" that's missing. Check your level and episode folder and delete and save-n.tmp, save-n.ext.dat, or other things regarding save data to ensure there aren't conflices.
2) the program can't find the path to your music file. this error won't crash lua, but you might wanna fix your music path.
3) Something about effect-760.txt file being faulty. Did you make any changes to it? The one in the download looks correct.
1) I don't see any "save-n.tmp, save-n.ext.dat , or other things regarding save data to ensure there aren't conflices."
2) Ok
3) No.
|
|
|
|
|
Return to “LunaLua”
Who is online
Users browsing this forum: Google [Bot] and 2 guests
|