[NPC Pack] SMM2 Twister

Share and discuss custom LunaLua code and content packs for SMBX2.
Enjl
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Re: [NPC Pack] SMM2 Twister

Postby Enjl » Sat Aug 24, 2019 1:39 pm

In that case, please zip up all files related to your level and upload them so I can take a look.
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marismb
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Re: [NPC Pack] SMM2 Twister

Postby marismb » Sat Aug 24, 2019 1:44 pm

Enjl wrote:
Sat Aug 24, 2019 1:39 pm
In that case, please zip up all files related to your level and upload them so I can take a look.
https://drive.google.com/file/d/1vu_3I0 ... sp=sharing
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(can try make you a graphic for smbx (From MFGG.) for free!)

Enjl
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Re: [NPC Pack] SMM2 Twister

Postby Enjl » Sat Aug 24, 2019 1:49 pm

First thing I noticed: Your file is called "Boss..lvlx" and the folder is called "Boss". Renaming the level file to remove the excess period fixed everything.
Ideas are useless if you can't make them real.
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All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.

Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC

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marismb
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Re: [NPC Pack] SMM2 Twister

Postby marismb » Sat Aug 24, 2019 2:09 pm

Enjl wrote:
Sat Aug 24, 2019 1:49 pm
First thing I noticed: Your file is called "Boss..lvlx" and the folder is called "Boss". Renaming the level file to remove the excess period fixed everything.
Like this?
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(can try make you a graphic for smbx (From MFGG.) for free!)

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Re: [NPC Pack] SMM2 Twister

Postby Electriking » Sat Aug 24, 2019 2:09 pm

marismb wrote:
Sat Aug 24, 2019 2:09 pm
Enjl wrote:
Sat Aug 24, 2019 1:49 pm
First thing I noticed: Your file is called "Boss..lvlx" and the folder is called "Boss". Renaming the level file to remove the excess period fixed everything.
Like this?
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Yes

Added in 1 minute 2 seconds:
Although the luna.lua folder should be in the level folder (unless it is to be used for the entire episode).
Signatures are overrated

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DKC ambience
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Re: [NPC Pack] SMM2 Twister

Postby DKC ambience » Sun Oct 13, 2019 8:35 pm

Core wrote:
Mon Aug 05, 2019 2:07 pm
Is that you, John Wayne? Is this me?
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Download link - https://www.dropbox.com/s/qe4dynxa0vbp6 ... 1.zip?dl=0

Don't forget to credit me, overall you are allowed to use it and modify it. Also be sure to report bugs if there are ones!
WOW! Really, GREAT WORK! The script works perfect and does not give any of those typical unwanted errors, I will give you all the credits in my episode, thanks!

Enjl
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Re: [NPC Pack] SMM2 Twister

Postby Enjl » Mon Oct 14, 2019 1:03 am

....typical unwanted errors?
Ideas are useless if you can't make them real.
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All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.

Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC

Mushroom King
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Re: [NPC Pack] SMM2 Twister

Postby Mushroom King » Sun Nov 10, 2019 10:03 am

When having more than one twister in screen my game will slow down. The more twisters, the more lags. Any way to resolve the problem?

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MegaDood
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Re: [NPC Pack] SMM2 Twister

Postby MegaDood » Wed Nov 13, 2019 3:24 am

Enjl wrote:
Mon Oct 14, 2019 1:03 am
....typical unwanted errors?
I think they meant any oversights with the lua code.
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Enjl
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Re: [NPC Pack] SMM2 Twister

Postby Enjl » Wed Nov 13, 2019 11:55 am

MegaDood wrote:
Wed Nov 13, 2019 3:24 am
Enjl wrote:
Mon Oct 14, 2019 1:03 am
....typical unwanted errors?
I think they meant any oversights with the lua code.
useless post, does not provide any insight. I was looking for examples of what the user considered "typical" errors,so that we could fix them
Ideas are useless if you can't make them real.
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All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.

Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC

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AndrewPixel
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Re: [NPC Pack] SMM2 Twister

Postby AndrewPixel » Sat Jun 06, 2020 2:17 pm

Tried them today and somehow the customizable wind height doesn't seem to work, with every value I set I always get the same result. I guess it's because this was made before Beta 4
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