[NPC Pack] SMW Pokey

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Enjl
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[NPC Pack] SMW Pokey

Postby Enjl » Wed Sep 25, 2019 9:14 pm

After posting here I begun communicating with Ivy, who made the other Pokey script I was aware of, and asked for their permission to continue their work to address some common issues with existing Pokey scripts.

Took about half an hour to get it all up and running. Should be stable. There might be an error I missed somewhere though. It's 3am.
Here's the download link:
https://drive.google.com/file/d/1eFrYYX ... sp=sharing

And a demo:
Spoiler: show
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This NPC uses 2 IDs. The one that has an INI file is the "body" segment, and the only one you need to place in the editor.

NPC config:
walkspeed /default 1) - walk speed of the body segment (only needed on the body segment, 999 by default)
pokeybody (default 999) - id of the body segment (needed on both IDs)
pokeyhead (default 1000) - id of the head segment (needed on both IDs)
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Re: [NPC Pack] SMW Pokey

Postby PROX » Thu Sep 26, 2019 12:14 am

Awesome! Thanks so much!
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Re: [NPC Pack] SMW Pokey

Postby TheTrueMarioMaster » Thu Sep 26, 2019 12:47 am

Ironic how I bring up SMW Pokeys the previous day in a discord chat then suddenly I see them as an NPC pack today.
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Re: [NPC Pack] SMW Pokey

Postby PROX » Thu Sep 26, 2019 1:02 am

TheTrueMarioMaster wrote:
Thu Sep 26, 2019 12:47 am
Ironic how I bring up SMW Pokeys the previous day in a discord chat then suddenly I see them as an NPC pack today.
I made a request earlier
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If it makes sense then it must make dollars

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Please do not use my stuff until I release it. Thank you.

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My Graphics Pack:
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World Map Pack: viewtopic.php?f=31&t=20173

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Re: [NPC Pack] SMW Pokey

Postby Mushroom King » Thu Sep 26, 2019 4:16 am

This look nice but why the body part had the head effect when hit?

Enjl
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Re: [NPC Pack] SMW Pokey

Postby Enjl » Thu Sep 26, 2019 4:36 am

Mushroom King wrote:
Thu Sep 26, 2019 4:16 am
This look nice but why the body part had the head effect when hit?
Not.. quite sure why that's a problem....
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Re: [NPC Pack] SMW Pokey

Postby PROX » Thu Sep 26, 2019 5:22 am

I love that you can do this now!
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I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.

If it makes sense then it must make dollars

Youtube Channel: ProxyHax O.O

Please do not use my stuff until I release it. Thank you.

Collab Project I'm working on:

Image

My Graphics Pack:
Image

World Map Pack: viewtopic.php?f=31&t=20173

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Re: [NPC Pack] SMW Pokey

Postby Mushroom King » Thu Sep 26, 2019 3:36 pm

Are they instantly defeated if hit in the head or having Yoshi eat the head? I don't have access to the game so I can't test it by myself.

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Re: [NPC Pack] SMW Pokey

Postby Enjl » Thu Sep 26, 2019 3:39 pm

Mushroom King wrote:
Thu Sep 26, 2019 3:36 pm
Are they instantly defeated if hit in the head or having Yoshi eat the head? I don't have access to the game so I can't test it by myself.
No.
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Re: [NPC Pack] SMW Pokey

Postby Mushroom King » Thu Sep 26, 2019 4:10 pm

Alright, thanks for the answer.

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Re: [NPC Pack] SMW Pokey

Postby Abrahamsitokun2004 » Sat Sep 28, 2019 3:05 am

Enji, Could you create one of these npcs?
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Re: [NPC Pack] SMW Pokey

Postby Teemster2 » Tue Oct 08, 2019 9:18 pm

Enjl wrote:
Wed Sep 25, 2019 9:14 pm
After posting here I begun communicating with Ivy, who made the other Pokey script I was aware of, and asked for their permission to continue their work to address some common issues with existing Pokey scripts.

Took about half an hour to get it all up and running. Should be stable. There might be an error I missed somewhere though. It's 3am.
Here's the download link:
https://drive.google.com/file/d/1eFrYYX ... sp=sharing

And a demo:
Spoiler: show
Image
This NPC uses 2 IDs. The one that has an INI file is the "body" segment, and the only one you need to place in the editor.

NPC config:
walkspeed /default 1) - walk speed of the body segment (only needed on the body segment, 999 by default)
pokeybody (default 999) - id of the body segment (needed on both IDs)
pokeyhead (default 1000) - id of the head segment (needed on both IDs)
You are one of the last people keeping smbx 2.0 alive and active through new content.

Thanks for your hard work enjl. We have lost some great members but knowing your still strongly supporting the project makes me happy.
I want to say thank you to God for every day he gives me on this planet and for the chance to be in a better place when I die.

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Re: [NPC Pack] SMW Pokey

Postby Cedur » Wed Oct 09, 2019 4:45 am

Teemster2 wrote:You are one of the last people keeping smbx 2.0 alive and active through new content.

This is surely an exaggeration, stemming from the fact that you're not part of any chats. The currently active SMBX2 devs also shouldn't be called "the last of the devs".
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Re: [NPC Pack] SMW Pokey

Postby Teemster2 » Wed Oct 09, 2019 11:23 pm

Cedur wrote:
Wed Oct 09, 2019 4:45 am
Teemster2 wrote:You are one of the last people keeping smbx 2.0 alive and active through new content.
This is surely an exaggeration, stemming from the fact that you're not part of any chats. The currently active SMBX2 devs also shouldn't be called "the last of the devs".
I understand. I did not mean to imply the dev team is dying out. I was just pointing out enjl is contributing a lot of content and is very active at the moment.

Back on topic. Pokey looks very nice. Thanks to both people who worked on it.
I want to say thank you to God for every day he gives me on this planet and for the chance to be in a better place when I die.

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Re: [NPC Pack] SMW Pokey

Postby PROX » Fri Mar 06, 2020 3:38 am

So will this be converted to work well with beta 4?
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.

If it makes sense then it must make dollars

Youtube Channel: ProxyHax O.O

Please do not use my stuff until I release it. Thank you.

Collab Project I'm working on:

Image

My Graphics Pack:
Image

World Map Pack: viewtopic.php?f=31&t=20173

Enjl
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Re: [NPC Pack] SMW Pokey

Postby Enjl » Fri Mar 06, 2020 6:09 am

PROX wrote:
Fri Mar 06, 2020 3:38 am
So will this be converted to work well with beta 4?
Maybe if I learn about in what way it currently does not work well with beta 4.
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Re: [NPC Pack] SMW Pokey

Postby Murphmario » Fri Mar 06, 2020 10:09 am

Enjl wrote:
Fri Mar 06, 2020 6:09 am
PROX wrote:
Fri Mar 06, 2020 3:38 am
So will this be converted to work well with beta 4?
Maybe if I learn about in what way it currently does not work well with beta 4.
It's still using pNPC.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: [NPC Pack] SMW Pokey

Postby Enjl » Fri Mar 06, 2020 11:36 am

Murphmario wrote:
Fri Mar 06, 2020 10:09 am
Enjl wrote:
Fri Mar 06, 2020 6:09 am
PROX wrote:
Fri Mar 06, 2020 3:38 am
So will this be converted to work well with beta 4?
Maybe if I learn about in what way it currently does not work well with beta 4.
It's still using pNPC.
Just remove the line that loads pnpc and all instances of pnpc.wrap. The warning only ever appears in the editor, too, so it bears no impact on playing a level outside of the editor.
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Re: [NPC Pack] SMW Pokey

Postby Chilly14 » Fri Mar 06, 2020 9:22 pm

Enjl wrote:
Fri Mar 06, 2020 11:36 am
Murphmario wrote:
Fri Mar 06, 2020 10:09 am
Enjl wrote:
Fri Mar 06, 2020 6:09 am

Maybe if I learn about in what way it currently does not work well with beta 4.
It's still using pNPC.
Just remove the line that loads pnpc and all instances of pnpc.wrap. The warning only ever appears in the editor, too, so it bears no impact on playing a level outside of the editor.
Don't forget v.data._basegame.
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Enjl
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Re: [NPC Pack] SMW Pokey

Postby Enjl » Sat Mar 07, 2020 4:07 am

Chilly14 wrote:
Fri Mar 06, 2020 9:22 pm
Don't forget v.data._basegame.
What do you mean?
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