[NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

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Chilly14
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Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1 Update

Postby Chilly14 » Sun Dec 22, 2019 7:09 pm

Enjl wrote:
Sun Dec 22, 2019 5:43 pm
Sounds like it cannot find an effect of the corresponding ID. Did you rename any files?
No, I didn't.
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Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1 Update

Postby 1AmPlayer » Sun Dec 22, 2019 8:01 pm

Chilly14 wrote:
Sun Dec 22, 2019 7:09 pm
Enjl wrote:
Sun Dec 22, 2019 5:43 pm
Sounds like it cannot find an effect of the corresponding ID. Did you rename any files?
No, I didn't.
I checked through the files of the NPC Pack and realized how dumb I am to forget to include effect-751. Here's a quick ZIP file that you can use at the moment. I'll include it for the main pack later.

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Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1 Update

Postby Chilly14 » Mon Dec 23, 2019 11:38 am

1AmPlayer wrote:
Sun Dec 22, 2019 8:01 pm
Chilly14 wrote:
Sun Dec 22, 2019 7:09 pm
Enjl wrote:
Sun Dec 22, 2019 5:43 pm
Sounds like it cannot find an effect of the corresponding ID. Did you rename any files?
No, I didn't.
I checked through the files of the NPC Pack and realized how dumb I am to forget to include effect-751. Here's a quick ZIP file that you can use at the moment. I'll include it for the main pack later.
Thanks.
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Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1 Update

Postby SpoonyBardOL » Fri Dec 27, 2019 7:16 am

Nice job, I really dig the firebars.

One suggestion I have is to add speed variable to the .json file so you could set rotation speed, like this:
Spoiler: show
{
"control": "spinbox",
"name": "speed",
"title": "Rotation Speed",
"tooltip": "Speed of firebar rotation.",
"type": "int",
"value-default": 5,
"value-min": 0,
"value-max": 9
}
And adding the appropriate code to the npc's lua file by adding

data._basegame.speed = data._basegame.speed or 5

with the other .json variables and changing the two instances of rotation speed setting to

rotationSpeed = (0.1 * data._basegame.speed) * v.direction,

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Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1 Update

Postby 1AmPlayer » Fri Dec 27, 2019 9:02 am

SpoonyBardOL wrote:
Fri Dec 27, 2019 7:16 am
Nice job, I really dig the firebars.

One suggestion I have is to add speed variable to the .json file so you could set rotation speed, like this:
Spoiler: show
{
"control": "spinbox",
"name": "speed",
"title": "Rotation Speed",
"tooltip": "Speed of firebar rotation.",
"type": "int",
"value-default": 5,
"value-min": 0,
"value-max": 9
}
And adding the appropriate code to the npc's lua file by adding

data._basegame.speed = data._basegame.speed or 5

with the other .json variables and changing the two instances of rotation speed setting to

rotationSpeed = (0.1 * data._basegame.speed) * v.direction,
Sure, I'll do it for the next update. Thanks for the suggestion!

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Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1.1 Update

Postby 1AmPlayer » Fri Jan 31, 2020 5:50 am

:thinking:
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v.1.2 Update?

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Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1.1 Update

Postby SuperSmashbroFanX » Fri Jan 31, 2020 10:40 am

Omg the angry sun yay!! When can we download it?
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Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1.1 Update

Postby 1AmPlayer » Fri Jan 31, 2020 11:25 am

Tomorrow, when Beta 4 comes out.

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Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

Postby 1AmPlayer » Sun Feb 02, 2020 10:06 pm

Alright, Update v.1.2 is out! I'll be back once I have more stuff and also if there's any bugs or mistakes I should fix.

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Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

Postby Squishy Rex » Sun Feb 02, 2020 10:27 pm

Thanks for the update, can’t wait to try out the Angry Sun. Nice work so far, definitely enjoying this Pack.
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Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

Postby Prado » Thu Feb 06, 2020 8:21 pm

The player takes damage from the firebar when on top of it, even if the firebar is not touching it. Sorry, but I can't provide a gif now
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Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

Postby 1AmPlayer » Fri Feb 07, 2020 6:18 am

Prado wrote:
Thu Feb 06, 2020 8:21 pm
The player takes damage from the firebar when on top of it, even if the firebar is not touching it. Sorry, but I can't provide a gif now
I think it has something to do with the firebar collision. Because when the firebar is set to friendly, you can stand on it without any problem. If I can fix it though, I will include it in future updates.

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Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

Postby Murphmario » Fri Feb 07, 2020 12:33 pm

Why are the Super Mario Bros. Special power-ups here?
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

Postby 1AmPlayer » Sat Feb 08, 2020 12:11 am

Murphmario wrote:
Fri Feb 07, 2020 12:33 pm
Why are the Super Mario Bros. Special power-ups here?
Huh? Ah dammit.

EDIT: It's fixed now.

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Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

Postby Natsu » Tue Feb 11, 2020 1:20 pm

This looks really cool. I can't wait to use it.
But I have an issue trying to use Angry Sun, whenever I use it and try it out I get the following error message.
Spoiler: show
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nvm
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Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

Postby TheGameyFireBro105 » Mon Feb 24, 2020 3:30 pm

Plz do melt-able ice blocks that release their contents as if you hit them.
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Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

Postby Murphmario » Mon Feb 24, 2020 3:58 pm

TheGameyFireBro105 wrote:
Mon Feb 24, 2020 3:30 pm
Plz do melt-able ice blocks that release their contents as if you hit them.
Try using block-669, it does exactly what you want.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.


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