SMBX2 BETA 4 Release - Feedback and Suggestions here!

Share and discuss custom LunaLua code and content packs for SMBX2.
kain9th
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby kain9th » Wed Dec 01, 2021 11:26 pm

The Pidgit and rideable carpets from mario 2

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marioman2007
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby marioman2007 » Wed Dec 01, 2021 11:44 pm

PikaChris wrote:
Wed Dec 01, 2021 3:39 pm
1. Flying Boom Boom
2. A toggle option for spin jump
3. Camera Lock system for World Map editor
4. An option for infinite lives for your episode
1. MrDoubleA's NPC pack
viewtopic.php?t=25011

2. Here's the code for that:

Code: Select all

function onTick()
    player.keys.altJump = false
end
3. https://docs.codehaus.moe/#/handbook/lu ... mera-zones

4. Here's the code for that:

Code: Select all

function onStar()
    mem(0x00B2C5AC, FIELD_FLOAT, 99)
end

kain9th wrote:
Wed Dec 01, 2021 11:26 pm
The Pidgit and rideable carpets from mario 2
Core's Extension Pack
viewtopic.php?t=27266
Just learning Lua and Importing Graphics

SmgLifeSystem.lua - Custom Health and more!

The Super Cool Pack: I support:
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TheGameyFireBro105
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby TheGameyFireBro105 » Thu Dec 02, 2021 4:01 pm

PikaChris wrote:
Wed Dec 01, 2021 3:39 pm
If I may, perhaps I can offer a few suggestions:
  • Star Coin Doors: Just like how you unlock doors by collecting a certain number of stars. The value set is the total number of star coins needed to open the door. It would offer another option of progression besides stars.
  • Some More Bosses (for the sake of convenience): Flying Boom Boom and the remaining Koopalings from SMB3, Iggy/Larry and Morton/Roy from SMW, Crocomire and Ridley (Possibly) from Super Metroid, Carock, Mazura, and Thunderbird from Zelda 2, Baby Bowser (First Form) from Yoshi's Island.
  • A toggle option for spin jump: For those who want to make levels without the ability to spin jump.
  • Camera Lock system for World Map editor
  • An option for infinite lives for your episode
  • An option for an SMB3 Styled Map System
IDK If y'all been working on any of these, but it would be cool nonetheless. Regardless, I can't wait to see what the full release has in store.
Kraid, too. After all, Metroid Dread. Samus should also be redone to be more like Super Metroid (or maybe even Zero Mission).
I love these episodes and packs; Go and support:
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kain9th
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby kain9th » Fri Dec 03, 2021 1:14 am

ok here's a few enemies I'd like to see

An actual Lava Lotus, not just one that replaces the volcano lotus
Big Bertha
Lemmy
Iggy
Roy
Morton
Hothead
Lil sparky
Super Koopa
Blooper Nanny
Spiny Cheep-Cheep

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Murphmario
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Murphmario » Fri Dec 03, 2021 12:49 pm

kain9th wrote:
Fri Dec 03, 2021 1:14 am
ok here's a few enemies I'd like to see

An actual Lava Lotus, not just one that replaces the volcano lotus
Big Bertha
Lemmy
Iggy
Roy
Morton
Hothead
Lil sparky
Super Koopa
Blooper Nanny
Spiny Cheep-Cheep
I'm working on Big Bertha right now if that helps. And Lil Sparky is just a reskin of the regular SMB2 Spark or Spike Top.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

kain9th
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby kain9th » Fri Dec 03, 2021 1:16 pm

Murphmario wrote:
Fri Dec 03, 2021 12:49 pm

I'm working on Big Bertha right now if that helps. And Lil Sparky is just a reskin of the regular SMB2 Spark or Spike Top.
Thanks.

yes i know but it still isn't "Exactly" the same. i mean we got several of similar types of enemies in there already such as smb1 and 3 goombas and koopas so just seems like we should have em all in there.
Last edited by kain9th on Sat Dec 04, 2021 12:04 am, edited 1 time in total.

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TheGameyFireBro105
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby TheGameyFireBro105 » Fri Dec 03, 2021 2:51 pm

Murphmario wrote:
Fri Dec 03, 2021 12:49 pm
kain9th wrote:
Fri Dec 03, 2021 1:14 am
ok here's a few enemies I'd like to see

An actual Lava Lotus, not just one that replaces the volcano lotus
Big Bertha
Lemmy
Iggy
Roy
Morton
Hothead
Lil sparky
Super Koopa
Blooper Nanny
Spiny Cheep-Cheep
I'm working on Big Bertha right now if that helps. And Lil Sparky is just a reskin of the regular SMB2 Spark or Spike Top.
Lil' Sparkys can be spin-jumped on and don't have varying speeds, unlike SMB2 Sparks, which have fast and slow versions.

PikaChris wrote:
Wed Dec 01, 2021 3:39 pm
If I may, perhaps I can offer a few suggestions:
  • Star Coin Doors: Just like how you unlock doors by collecting a certain number of stars. The value set is the total number of star coins needed to open the door. It would offer another option of progression besides stars.
  • Some More Bosses (for the sake of convenience): Flying Boom Boom and the remaining Koopalings from SMB3, Iggy/Larry and Morton/Roy from SMW, Crocomire and Ridley (Possibly) from Super Metroid, Carock, Mazura, and Thunderbird from Zelda 2, Baby Bowser (First Form) from Yoshi's Island.
  • A toggle option for spin jump: For those who want to make levels without the ability to spin jump.
  • Camera Lock system for World Map editor
  • An option for infinite lives for your episode
  • An option for an SMB3 Styled Map System
IDK If y'all been working on any of these, but it would be cool nonetheless. Regardless, I can't wait to see what the full release has in store.
We also need Star and Star Coin signs, which require said collectibles to be plucked from the world map.
I love these episodes and packs; Go and support:
Image
Image
Image
Image
Image
Image
Image

ben
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby ben » Sun Dec 05, 2021 8:28 am

PikaChris wrote:
Tue Nov 30, 2021 10:53 pm
Perhaps the devs just want to finish the game and give us the full release sooner.
Whenever the full release of SMBX 2 is ready for download: I'm "very" looking forward to it. :)
Enjl wrote:
Wed Dec 01, 2021 1:08 am
Development is taking long because everyone unexpectedly got really busy with other things.

I would like to thank again those who are working on SMBX 2 for this work.

Different things take different time. :)
PikaChris wrote:
Wed Dec 01, 2021 3:39 pm
An option for an SMB3 Styled Map System
I’d like that, too. :)

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Weirdgoomba4932
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Weirdgoomba4932 » Sun Dec 12, 2021 8:32 pm

I found a problem while I tested a custom level. The transparent foreground water is above the testing menu. The remainder blocks(tiles) are behind the testing menu.

Edit: The foreground water affects the HUD too.
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If you feel stupid, remember I lost in my own levels.

MOROAniMusicLAT
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby MOROAniMusicLAT » Wed Dec 29, 2021 4:18 pm

I would like you to make Bill Rizer as one more character, with his movements, weapons and so on, instead of being a variant of Samus Aran, please. :"3

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TheGameyFireBro105
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby TheGameyFireBro105 » Thu Dec 30, 2021 11:30 am

I'd love it if the Metroid, Kirby, and Zelda stuff was expanded, and for Samus to be more like Super Metroid.
I love these episodes and packs; Go and support:
Image
Image
Image
Image
Image
Image
Image

ben
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby ben » Thu Jan 06, 2022 5:25 pm

Hello everyone and a happy new year. :)

I would like to friendly ask if it is possible that the full release of SMBX 2 will be ready for download this year.

If this is not possible, then of course I also like to wait longer and with pleasure for this version of SMBX 2. :)

I'm thankful to everyone who is working on SMBX 2. And of course: Different things take different time. :)

With this message I just want to show my pleasure for the full release of SMBX 2. :)

SMG5 5696 SMBX2
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby SMG5 5696 SMBX2 » Sat Jan 08, 2022 4:20 pm

i dunno... a sprite editor? XD,maybe you should do a version that can play SMBX 1.4.4 episodes

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thegameseum
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby thegameseum » Sat Jan 08, 2022 11:06 pm

SMG5 5696 SMBX2 wrote:
Sat Jan 08, 2022 4:20 pm
i dunno... a sprite editor? XD,maybe you should do a version that can play SMBX 1.4.4 episodes
SMBX 38a uses a completely different engine, so I don't think that's very possible.
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