SMBX2 BETA 4 Release - Feedback and Suggestions here!

Share and discuss custom LunaLua code and content packs for SMBX2.
PikaChris
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby PikaChris » Sun May 08, 2022 5:27 pm

And would that go for all the Lua scripts made for ANY of the betas?

Enjl
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Sun May 08, 2022 5:44 pm

PikaChris wrote:
Sun May 08, 2022 5:27 pm
And would that go for all the Lua scripts made for ANY of the betas?
"Not everything will be compatible" is not the same as "everything will break always". Breaking changes are always denoted with a yellow text on the changelogs. Expect that level of breaking until after we're out of beta.

ben
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby ben » Sun May 08, 2022 6:00 pm

Enjl wrote:
Sun May 08, 2022 4:50 pm
no. the beta label signifies potential compatibility breaks. if we were to retain compatibility indefinitely, the new characters and multiplayer would remain forever broken.
Thank you Enjl. :)

But I didn’t understand what that meant. :|

For a better understanding: I asked, because I would like to know if levels and episodes that have been created so far with SMBX 2 are compatible with the upcoming (full) major version of it. :)

Enjl
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Sun May 08, 2022 6:08 pm

It's likely that many will, but there is no guarantee. old version downloads will always remain available though so there'll be ways to play those that won't end up being made compatible, if they broke

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby ben » Mon May 09, 2022 3:45 pm

Ok. Thank you Enjl. :)

Wiimeiser
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Wiimeiser » Mon May 09, 2022 11:13 pm

IIRC Multiplayer doesn't even work, and all of the new characters except Wario and Uncle Broadsword are due to be rewritten from scratch, with Ninja Bomberman and Ultimate Rinka being replaced entirely.

Incidentally, there's still enough block IDs left for three new characters instead of two (if no one claims 698-700. Would also be best to move block 697 to 657 unless you're adding a semisolid player passthrough, though that would remove the third player slot)


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