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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Fri Feb 07, 2020 2:47 pm
by DrMekar
I may have found a bug with the Wooden SMB3 Platforms. The Starting Setting where the options of starting Active or not are grey and unselectable
permanently.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Fri Feb 07, 2020 2:49 pm
by Reign
MarioLover64 wrote:
Fri Feb 07, 2020 2:01 pm
textplus is in the install for Beta 4
Ah, right. :p Is there any documentation on it?

EDIT: I'm trying to replace the normal message system as is possible with textblox.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Fri Feb 07, 2020 3:49 pm
by MarioLover64
Reign wrote:
Fri Feb 07, 2020 2:49 pm
MarioLover64 wrote:
Fri Feb 07, 2020 2:01 pm
textplus is in the install for Beta 4
Ah, right. :p Is there any documentation on it?

EDIT: I'm trying to replace the normal message system as is possible with textblox.
From the Beta 4 handbook:
Beta 4 Handbook wrote:The textplus.lua library contains documentation on its functions.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Fri Feb 07, 2020 4:40 pm
by Yoe she
The snake blocks don’t work :/

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Fri Feb 07, 2020 9:12 pm
by chuckster
is it possible to place light sources over blocks?

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Fri Feb 07, 2020 9:29 pm
by Murphmario
chuckster wrote:
Fri Feb 07, 2020 9:12 pm
is it possible to place light sources over blocks?
Probably via turning the default layer off. This should honestly be a feature for the source NPCs by default though.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Fri Feb 07, 2020 9:36 pm
by chuckster
Murphmario wrote:
Fri Feb 07, 2020 9:29 pm
chuckster wrote:
Fri Feb 07, 2020 9:12 pm
is it possible to place light sources over blocks?
Probably via turning the default layer off. This should honestly be a feature for the source NPCs by default though.
managed to work it out. click the edit tab in PGE, then press "prevent overlap". hotkey is f9.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sun Feb 09, 2020 2:56 am
by Lukinsky
mariosonicgamer55677 wrote:
Fri Jan 31, 2020 8:20 pm
whats this all about? I keep getting this tedious message all the time when i die or restart a level. Everything in my level works completely fine but this message just pops up out of nowhere all the time.

Image
mariosonicgamer55677 wrote:
Fri Jan 31, 2020 9:07 pm
DrMekar wrote:
Fri Jan 31, 2020 8:48 pm
mariosonicgamer55677 wrote:
Fri Jan 31, 2020 8:20 pm
whats this all about? I keep getting this tedious message all the time when i die or restart a level. Everything in my level works completely fine but this message just pops up out of nowhere all the time.

Image
Had this too. Some NPC Lua in your level seems to be depreached.
Thats sucks...Is there any known solution to this?
Here is the solution to this error
Hoeloe wrote:
Fri Jan 31, 2020 7:11 pm
If you'd just posted the error message, I could have immediately told you that to fix this you just need to create a folder called "logs" in the data folder of your SMBX installation.
Wiimeiser wrote:
Fri Jan 31, 2020 6:37 pm
every time I transition between levels the debugger errors trying to find a nonexistent entity called "f" though that's probably just the specific episode I was testing
Added in 34 minutes 42 seconds:
Hoeloe wrote:
Sat Feb 01, 2020 11:21 am
NyanMC wrote:
Sat Feb 01, 2020 11:10 am
Image
glad to see you're actually paying attention to the bugs people report
We are, but it can be difficult to track them all when people report them in a variety of different places. That's why the launcher now has a bug report button, which you should use to report new bugs you find.
When I click on the button "report errors", he opens a blank tab for me

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sun Feb 09, 2020 5:38 am
by Mushroom King
It was probably already looked on but just in case: The venus fire trap used to be 2 npcs, one going up (npc-245) and the other upside one (npc-325).

A new version of this npc was made, npc-516, to replace npc-245 and npc-325.
The problem is :

*Only NPC-245 still showing in the editor tileset.
*While not showing in the editor, the new NPC-516 is here, but only accessible via the "replace npc" list.
*NPC-325 (original upside down venus plant) is now used for the Green Yoshi Baby, conflicting with every old level who used the old upside-down venus plant. You will get a green baby yoshi with glitching venus plant graphic.
*It seems the Black Yoshi Baby get a similar problem because NPC-329 used to be horizontal venus plant so here again conflict with levels using the old version.
*Like NPC-516, the new horizontal venus plant,NPC-517, isn't showing in any tileset of the editor and is only accessible with the "replace npc" list.

That's all about the Venus plant problems.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sun Feb 09, 2020 8:20 am
by Sednaiur
Mushroom King wrote:
Sun Feb 09, 2020 5:38 am
None of these new plant NPCs are working at the moment, so my guess is that they got removed from the tabs for that reason. They are just AI-less dummy NPCs right now.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sun Feb 09, 2020 8:28 am
by Mushroom King
Oh, alright, but why still having removed/replaced the original upside down and horizontal venus plant if the new ones were not ready?

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sun Feb 09, 2020 8:59 am
by Cedur
I'm really confused here. My PGE only shows the npc-245 both in PAL and BETA 4. Where are the other ones?

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sun Feb 09, 2020 9:00 am
by Enjl
Mushroom King wrote:
Sun Feb 09, 2020 8:28 am
Oh, alright, but why still having removed/replaced the original upside down and horizontal venus plant if the new ones were not ready?
We haven't replaced any venus fire plants.
Mushroom King wrote:
Sun Feb 09, 2020 5:38 am
*NPC-325 (original upside down venus plant) is now used for the Green Yoshi Baby, conflicting with every old level who used the old upside-down venus plant. You will get a green baby yoshi with glitching venus plant graphic.
*It seems the Black Yoshi Baby get a similar problem because NPC-329 used to be horizontal venus plant so here again conflict with levels using the old version.
Got a source for that? I recall Baby Yoshies were already in those slots in the MAGLX3 build. And the last build before then (Beta 3) didn't have any NPCs beyond ID 300.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sun Feb 09, 2020 9:02 am
by Cedur
Apparently, I do find both npc-516 and npc-517 in the graphics npc folder but nowhere in the editor.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sun Feb 09, 2020 9:04 am
by Enjl
Cedur wrote:
Sun Feb 09, 2020 9:02 am
Apparently, I do find both npc-516 and npc-517 in the graphics npc folder but nowhere in the editor.
That's because they're not finished. After the patch later today you will be unable to find them in the editor by accident either.

As for the slots 325 and 329, I have figured out that those are used by venus plants in the 38A engine, which is inherently unrelated to SMBX2. So if you're trying to convert between the two... good luck! We're not trying to be compatible with that engine and we never claimed to be.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sun Feb 09, 2020 9:05 am
by Mushroom King
Mmmmm, I was basing on old episodes like Subcon Hearts or was it Subcon Stars? They're using baby yoshi's when these episodes are definitively done with SMBX before even SMBX 2 or SMBX pal were released (2011 if I'm not wrong), and they comes from either reversed pipes or horizontal pipes.

Edit: Now I don't remember if these two episode were made with 38A, but maybe it's that.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sun Feb 09, 2020 9:10 am
by Enjl
Mushroom King wrote:
Sun Feb 09, 2020 9:05 am
Mmmmm, I was basing on old episodes like Subcon Hearts or was it Subcon Stars? They're using baby yoshi's when these episodes are definitively done with SMBX before even SMBX 2 or SMBX pal were released (2011 if I'm not wrong), and they comes from either reversed pipes or horizontal pipes.
SMBX2 and SMBX38A (both released in 2015 for the first time) are the first interpretations of the engine to go beyond the 293-ID for NPCs. If an episode from 2011 had things that seem like stuff these interpretations have implemented through code, it was likely botched together with NPC configs as a replacement of an existing element (ID below 293). Since you previously mentioned the IDs for venus fire traps that only 38A has used for those NPCs, I doubt that's the case, however.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sun Feb 09, 2020 9:24 am
by Mushroom King
Okay, looking at the folder I just realized I messed up installing another episode in another episode folder, and it seems like this one WAS made for SMBX-38a (It was Super Mario 100 II between) so that's why I got these npcs when they shouldn't ,not being compatible with SMBX2 to begins so my bad, It was all because of having fused two episodes (one old SMBX episode with one SMBX-38a) in the same folder.
Sorry.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sun Feb 09, 2020 9:32 am
by Enjl
Ahh that explains that mystery. Good that that's cleared up!

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sun Feb 09, 2020 10:57 am
by Cedur
So, at some future point we will be able to use all-directional piranha plants and venus piranha plants?