SMBX2 BETA 4 Release - Feedback and Suggestions here!

Share and discuss custom LunaLua code and content packs for SMBX2.
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EnzoOldGamer
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby EnzoOldGamer » Wed Apr 22, 2020 11:25 am

Hi! Can someone help me?
I recently downloaded SMBX2, but I can't run it. This error happens:

Image

Something tells me that this path has been configured wrong, but I don't know how to fix it.
I hope I don't need to download everything again...

Anyway, thank you for your attention.
And I await reply.
Last edited by EnzoOldGamer on Wed Apr 22, 2020 11:26 am, edited 1 time in total.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Chanceux2 » Wed Apr 22, 2020 4:19 pm

Your missing a file I think.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby ben » Wed Apr 22, 2020 9:38 pm

@ Enjl: Thanks for the informations. :)
Enjl wrote:
Wed Apr 22, 2020 8:53 am
As such, there will be bugs

Of course. :) I just thought and think that in a full release the number of bugs is probably lower than in a beta version.

Enjl wrote:
Wed Apr 22, 2020 8:53 am
The high workload is primarily a high workload in free time across 3 people. It's in no way comparable to what more people could do in the same amount of time, or we could do if we could afford to work a full time job or even a part time job on this, or even if we didn't also have other things we do in our free time.

I would like to thank the SMBX team again for various work that has to do with SMBX.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Chanceux2 » Wed Apr 22, 2020 9:43 pm

ben wrote:
Wed Apr 22, 2020 9:38 pm
@ Enjl: Thanks for the informations. :)
Enjl wrote:
Wed Apr 22, 2020 8:53 am
As such, there will be bugs

Of course. :) I just thought and think that in a full release the number of bugs is probably lower than in a beta version.

Enjl wrote:
Wed Apr 22, 2020 8:53 am
The high workload is primarily a high workload in free time across 3 people. It's in no way comparable to what more people could do in the same amount of time, or we could do if we could afford to work a full time job or even a part time job on this, or even if we didn't also have other things we do in our free time.

I would like to thank the SMBX team again for various work that has to do with SMBX.
Wait the minute...

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby ben » Wed Apr 22, 2020 10:01 pm

Chanceux2 wrote:
Wed Apr 22, 2020 9:43 pm
ben wrote:
Wed Apr 22, 2020 9:38 pm
@ Enjl: Thanks for the informations. :)
Enjl wrote:
Wed Apr 22, 2020 8:53 am
As such, there will be bugs

Of course. :) I just thought and think that in a full release the number of bugs is probably lower than in a beta version.

Enjl wrote:
Wed Apr 22, 2020 8:53 am
The high workload is primarily a high workload in free time across 3 people. It's in no way comparable to what more people could do in the same amount of time, or we could do if we could afford to work a full time job or even a part time job on this, or even if we didn't also have other things we do in our free time.

I would like to thank the SMBX team again for various work that has to do with SMBX.
Wait the minute...


Sorry, that was not a "double post".

I wanted to rewrite my comment and had deleted my old comment. Unfortunately I saw afterwards that other users had already written comments. :|

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Hoeloe » Thu Apr 23, 2020 6:32 pm

EnzoOldGamer wrote:
Wed Apr 22, 2020 11:25 am
Hi! Can someone help me?
I recently downloaded SMBX2, but I can't run it. This error happens:

Image

Something tells me that this path has been configured wrong, but I don't know how to fix it.
I hope I don't need to download everything again...

Anyway, thank you for your attention.
And I await reply.
This is because of the non-ASCII characters in your username. I suggest moving your SMBX install to somewhere like C://SMBX

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Cedur » Fri Apr 24, 2020 6:03 am

I'd suggest changing your directory username to ASCII-only characters, I had to do this myself (removing an umlaut).
On my old PC I moved SMBX2 to C:// as described, but when it died, I couldn't retrieve my data from there (while I could retrieve everything from the user directory).

that is, if you ever read this post, since you went offline after just 43 minutes and never stopped by again so far
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Dudboi2005 » Sat Apr 25, 2020 1:12 am

I was trying to play any episodes in SMBX2 B4, it was working fine before until I found out about this bug yesterday.
Image
I don't exactly know what happened to it, from the launcher or episodes themselves?
But can anyone help me fix this issue? That would be great.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Sat Apr 25, 2020 1:24 am

Dudboi2005 wrote:
Sat Apr 25, 2020 1:12 am
Post the full error log in a code block. You screencapped the least important part.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Cedur » Sat Apr 25, 2020 5:35 am

wait so, you're not able to play episodes anymore, or did this happen at some point during playing an episode?
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Dudboi2005 » Sat Apr 25, 2020 11:24 am

Dudboi2005 wrote: I was trying to play any episodes in SMBX2 B4, it was working fine before until I found out about this bug yesterday.
Image
I don't exactly know what happened to it, from the launcher or episodes themselves?
But can anyone help me fix this issue? That would be great.
Enjl wrote:
Dudboi2005 wrote:
Sat Apr 25, 2020 1:12 am
Post the full error log in a code block. You screencapped the least important part.
Cedur wrote: wait so, you're not able to play episodes anymore, or did this happen at some point during playing an episode?
Actually nvm, I already fixed the problem. The cause of this error was because one of the episode file I downloaded had a different language. Which wasn't seem to be compatible with the other English files.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Keroro04 » Sun Apr 26, 2020 5:07 am

Hey as a suggestion for the final release, may I throw the idea of including one of the new characters for the Game Start thing, so we don't have to hit a block to start playing as that character? If I had to choose I would pick Wario but really any of the others could be a good pick for that 6th starting character.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Cedur » Sun Apr 26, 2020 6:05 am

From what I've heard, character restriction as known from 1.3 will be re-implemented at some point, so you could just set Wario as the only playable by then
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Chanceux2 » Sun Apr 26, 2020 8:37 pm

No one saw my error crash about last time and I'm having a hard time making levels so I'll post this again

Code: Select all

== Crash Summary ==
LunaLua Version: LUNALUA 82b1b88
Exception Code: 0xc0000005 (Access Violation)

== Stack Trace ==
0: c:\github_new\lunalua\lunadll\misc\runtimehookcomponents\runtimehookhooks.cpp (2464): drawReplacementSplashScreen
1: c:\github_new\lunalua\lunadll\misc\runtimehookcomponents\runtimehookhooks.cpp (2501): runtimeHookLoadDefaultControls
2: 008BF025 (smbx): Sub_Main
3: 6600A048 (MSVBVM60): EbLoadRunTime
4: 66007B3E (MSVBVM60): BASIC_CLASS_QueryInterface
5: 66003981 (MSVBVM60): ThunRTMain
6: 660036FA (MSVBVM60): ThunRTMain
7: 66003600 (MSVBVM60): ThunRTMain
8: 0040BDE2 (smbx): start
9: 76F27B74 (ntdll): RtlGetAppContainerNamedObjectPath
10: 76F27B44 (ntdll): RtlGetAppContainerNamedObjectPath

== Reporting ==
If you like to help us finding the error then please post this log at:
* http://wohlsoft.ru/forum/ or
* http://www.supermariobrosx.org/forums/viewforum.php?f=35 or
* http://talkhaus.raocow.com/viewforum.php?f=36

I'm using SMBX beta 4 Patch 1

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Iron8127 » Tue Apr 28, 2020 10:52 am

Could you add as these into SMBX2 beta 5?

Costumes:
Sonic for (Mario)
Zero(MMX) for (uncle broadsword)
Protoman for (Megaman)
OOT Link for (Link)


Tilesets:
Green hill Zone
Chemical Plant
Sky Sanctuary Zone
Death Egg
Airman Stage
Dr. Wily stage
central highway

Friendly NPCs:
Dr. Light
Roll
Eddie(Megaman)
Amy Rose

Friendly or Hostile NPCs:
Protoman or Bass(as a boss or npc)
Shadow(as a boss or npc)

Hostile NPCs:
Metall(enemy)
Sniper joe(enemy)
Motobug(enemy)
Buzzbomber(enemy)
Heat Man(Boss,drops fire flower on defeat)
Cold Man(Boss,drops ice flower on defeat)
Top Man(Boss,Drops Hammer suit on defeat)
Quick Man(boss, drops Super leaf on defeat)
Yellow Devil(Boss)
Wily Machine 8(Boss)

Platforming NPCs.
Yoku Blocks
Footholds(Megaman)

New Power Ups:
Bee Mushroom
Cloud Flower

Misc.
More SMB3 world map parts(like W5 sky and W8)
Megaman's R. cutter changed to quick boomerang
Megaman's R. Jet changed to Item 2.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Chanceux2 » Tue Apr 28, 2020 10:57 am

Iron8127 wrote:
Tue Apr 28, 2020 10:52 am
Could you add as these into SMBX2 beta 5?
...



Misc.
More SMB3 world map parts(like W5 sky and W8)
Megaman's R. cutter changed to quick boomerang
Megaman's R. Jet changed to Item 2.
again beta 5 isn't coming. Next is the full release.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Cedur » Tue Apr 28, 2020 11:00 am

obviously a Sonic and Megaman fanboy. Most or almost all things of this list fall under "custom graphics".
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Chanceux2 » Tue Apr 28, 2020 11:30 am

Isn't it Sonic already in the game

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Cedur » Tue Apr 28, 2020 11:38 am

Chanceux2 wrote:
Tue Apr 28, 2020 11:30 am
Isn't it Sonic already in the game

only as a friendly NPC

not as a playable character (this would be way too complicated and it's not pursued)
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Olixer » Tue Apr 28, 2020 2:43 pm

Hi everyone.
I just want put a feedback, not for the last beta, i mean for the game in general.
Actually i am trying to configure the controls for 2 players, and this controls are very bug. When i jump, my brother can´t press jump button, and that type of things.
If there is a solution for this, please say me :(
Ah, and the game do not detects some keys, for this reason is impossible for me play with my brother.
-Love, olixer


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