SMBX2 BETA 4 Release - Feedback and Suggestions here!

Share and discuss custom LunaLua code and content packs for SMBX2.
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LGLMAKING
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby LGLMAKING » Thu Jul 23, 2020 6:57 am

We should get Hollow Knight as a new playable sometime
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby SebM » Thu Jul 23, 2020 7:04 am

Wohlstand wrote:
Thu Jul 23, 2020 6:08 am
SMBX2 can work on Wine on macOS up to 10.14 (Mojave). Since 10.15 (Catalina) the 32-bit support has been dropped, and Wine can't work now. Until a magic will happen and they will develop a workarond to allow 32-bit apps work again. So, think that SMBX2 is dead on macOS 10.15+. You can try run virtual machine, but the game will work a bit messy and slower. On VMWare it will probably work good I think. Didn't tested that yet. If you have macOS 10.14 or older, you can try to run the game on Wine. You need to get the native PGE Projec toolchain for macOS to use Editor with it: http://wohlsoft.ru/docs/_laboratory/ (then, you'll need to run a special script that you can find in SMBX2 directory which will install a config pack and will tune the Wine, the manual md file is attached to explain the whole process).

Ah, man. I'm on a new laptop, and it came preinstalled with the latest version—10.5.5. Dang nab it.

Thanks for all the information and the tips regarding VMs. The slow performance and extra fiddling is exactly the reason I wasn't too keen on it.

Out of interest, whose job would it be to sort out that 32-bit workaround? Wine? Apple? Someone else?

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby dericobanjo » Thu Jul 23, 2020 10:19 am

I just discovered a bug that if you change episode, yout point stay the same and it can also deactivate the switch palace of other episode. (SMBX2 with all patch)

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Hoeloe » Thu Jul 23, 2020 10:46 am

dericobanjo wrote:
Thu Jul 23, 2020 10:19 am
I just discovered a bug that if you change episode, yout point stay the same and it can also deactivate the switch palace of other episode. (SMBX2 with all patch)
How are you "changing episode"? The best way to switch episodes is to go back to the launcher and switch from there. The old title screen doesn't properly handle a lot of situations.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby dericobanjo » Thu Jul 23, 2020 4:20 pm

Hoeloe wrote:
Thu Jul 23, 2020 10:46 am
dericobanjo wrote:
Thu Jul 23, 2020 10:19 am
I just discovered a bug that if you change episode, yout point stay the same and it can also deactivate the switch palace of other episode. (SMBX2 with all patch)
How are you "changing episode"? The best way to switch episodes is to go back to the launcher and switch from there. The old title screen doesn't properly handle a lot of situations.
Oh, when I finish a episode and want to start a new one, I use the old title screen.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Wohlstand » Fri Jul 24, 2020 10:14 am

SebM wrote:
Thu Jul 23, 2020 7:04 am
Out of interest, whose job would it be to sort out that 32-bit workaround? Wine? Apple? Someone else?
Wine, mainly it's need to make the wrapping of 64-bit calls for 32-bit applications which is tricky. Something similar was done to support 16-bit applications for Windows 3.x.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby TakeTheL08 » Tue Jul 28, 2020 12:23 pm

I have an idea: SMART TILES
basically tiles that change their shape to surrounding smart tiles / normal ground.
Just to make it easier.
What? GD will have them in 2.2... when it comes out.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby MarioLover64 » Fri Jul 31, 2020 11:16 pm

Suggestion:
scene-n.txt, level-n.txt, tile-n.txt, and path-n.txt
because animations for them are too limited

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Wohlstand » Sat Aug 01, 2020 6:30 am

MarioLover64 wrote:
Fri Jul 31, 2020 11:16 pm
Suggestion:
scene-n.txt, level-n.txt, tile-n.txt, and path-n.txt
because animations for them are too limited
There are exist scene-n.ini, level-n.ini, tile-n.ini, and path-n.ini, but idk does them work on SMBX2 side or not.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Sat Aug 01, 2020 6:48 am

MarioLover64 wrote:
Fri Jul 31, 2020 11:16 pm
Suggestion:
scene-n.txt, level-n.txt, tile-n.txt, and path-n.txt
because animations for them are too limited
TakeTheL08 wrote:
Tue Jul 28, 2020 12:23 pm
I have an idea: SMART TILES
basically tiles that change their shape to surrounding smart tiles / normal ground.
Just to make it easier.
What? GD will have them in 2.2... when it comes out.
These ideas have been on the roadmap for a while and are likely to become implemented sometime in the future.
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