SMBX2 BETA 4 Release - Feedback and Suggestions here!

Share and discuss custom LunaLua code and content packs for SMBX2.
Torterra Illager
Goomba
Goomba
Posts: 2
Joined: Tue Oct 06, 2020 6:24 pm

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Torterra Illager » Fri Oct 09, 2020 8:19 pm

For The Next Update, Can you add all mising stuff(NPCs,Blocks,BGOs,Events,etc) from Smbx 1.4.3-1.4.5's Level Editor?

User avatar
Hoeloe
Kamikaze Koopa
Kamikaze Koopa
Posts: 1265
Joined: Sat Oct 03, 2015 6:18 pm
Flair: The Codehaus Girl

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Hoeloe » Fri Oct 09, 2020 8:46 pm

No. "SMBX 1.4", as you call it, is not actually a version of SMBX, it's a completely different engine (actually named SMBX38A), and has no relation to SMBX2 whatsoever.

User avatar
NyanMC
Swooper
Swooper
Posts: 105
Joined: Sat Feb 17, 2018 5:32 pm
Flair: it's NyanMC, not NyanMc, not Nyanmc, get it right

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby NyanMC » Sat Oct 10, 2020 1:14 am

i may just be stupid, but i haven't been able to find a non-legacy version of hudoftime to use. is there something i'm missing?
how have i not been named "the worst episode creator with 5+ episodes" yet, is there even anyone that beats me in that competition

User avatar
Hoeloe
Kamikaze Koopa
Kamikaze Koopa
Posts: 1265
Joined: Sat Oct 03, 2015 6:18 pm
Flair: The Codehaus Girl

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Hoeloe » Sat Oct 10, 2020 5:07 am

hudoftime is extremely outdated and a modern version doesn't exist as a standalone package. There are better systems that exist for making custom huds now.

User avatar
mcnakahr
Koopa Troopa
Koopa Troopa
Posts: 21
Joined: Wed Dec 18, 2019 2:02 pm

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby mcnakahr » Fri Oct 23, 2020 2:38 am

Bug Found!
Where: During the Super Mario Challenge.
How to reproduce: The thing is I'm not quite sure... during my run right after the 5 level was completed a completely black background level was loaded with only Mario and a lone 1-up on screen. At level start, a dialog box appeared, standard in game blue box, stating SMBX can't load a file. It gave the file address showing where the game was loaded+ worlds. Once I dismissed the message, Mario got a 1up and fell to his death. The level reloaded and Mario got a 1up and fell to his death. I thought I could just pause the game and do a reroll to get another level BUT the default game pause menu appeared not the Challenge menu. I would have screenshots but the message didn't reappear when the level was reloaded and I initially thought the death would somehow take me to the next level not signal that I was kicked from the Challenge. I'll edit this, or if time expired and I can't I'll reply, with a screenshot if I can get it to reproduce.

User avatar
Hoeloe
Kamikaze Koopa
Kamikaze Koopa
Posts: 1265
Joined: Sat Oct 03, 2015 6:18 pm
Flair: The Codehaus Girl

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Hoeloe » Fri Oct 23, 2020 2:51 am

That sounds like you may have installed an episode designed for 38A, which won't load correctly. Please make sure episodes you install are designed for SMBX2.

Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 8807
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Fri Oct 23, 2020 2:52 am

That level is a placeholder level that is loaded when SMBX encounters a level file that's in the wrong format (like a 38A level for example, or a corrupt level file). The error told you which level failed to load, right? You can mark that level or episode to be excluded from mario challenge by putting a file called nomariochallenge in the level or episode folder. The level will also be unplayable from the editor, BTW.
Ideas are useless if you can't make them real.
Image

All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.

User avatar
mcnakahr
Koopa Troopa
Koopa Troopa
Posts: 21
Joined: Wed Dec 18, 2019 2:02 pm

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby mcnakahr » Fri Oct 23, 2020 3:26 am

Enjl wrote:
Fri Oct 23, 2020 2:52 am
That level is a placeholder level that is loaded when SMBX encounters a level file that's in the wrong format (like a 38A level for example, or a corrupt level file). The error told you which level failed to load, right? You can mark that level or episode to be excluded from mario challenge by putting a file called nomariochallenge in the level or episode folder. The level will also be unplayable from the editor, BTW.
Okay thanks... I guess I need to check the Episodes I have installed. Also I'm glad that something that can be done. I was thinking of doing a Super Mario Challenge run on my YouTube channel without rerolling. I thought I'd have to make an exception for final levels, level warps, non level areas, etc. but now I don't have to.
Hoeloe wrote: That sounds like you may have installed an episode designed for 38A, which won't load correctly. Please make sure episodes you install are designed for SMBX2.

Funny Thing is I think it's just a corrupt level. I double checked and all the episodes I have installed are for SMBX2 not 38A.

User avatar
marioman2007
Fighter Fly
Fighter Fly
Posts: 75
Joined: Tue Aug 25, 2020 3:19 am

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby marioman2007 » Fri Oct 23, 2020 4:05 am

Torterra Illager wrote:
Fri Oct 09, 2020 8:19 pm
For The Next Update, Can you add all mising stuff(NPCs,Blocks,BGOs,Events,etc) from Smbx 1.4.3-1.4.5's Level Editor?
there are some - viewtopic.php?t=19448 - propeller mushroom

viewtopic.php?t=25474 - anotherpowerup.lua (gold flower).

Added in 4 minutes 10 seconds:
Hoeloe wrote:
Fri Oct 23, 2020 2:51 am
That sounds like you may have installed an episode designed for 38A, which won't load correctly. Please make sure episodes you install are designed for SMBX2.
there are some episodes that are made on smbx2 but not work like - viewtopic.php?t=26122

Added in 1 minute 46 seconds:
Hoeloe wrote:
Sat Oct 10, 2020 5:07 am
There are better systems that exist for making custom huds now.
what are they ?

Added in 2 minutes 43 seconds:
there was a mordern hud by elf of h & l. but no starcoin counter, and the reserve item falling position was not good

Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 8807
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Mon Oct 26, 2020 5:09 am

marioman2007 wrote:
Fri Oct 23, 2020 4:14 am
Added in 1 minute 46 seconds:
Hoeloe wrote:
Sat Oct 10, 2020 5:07 am
There are better systems that exist for making custom huds now.
what are they ?

Added in 2 minutes 43 seconds:
there was a mordern hud by elf of h & l. but no starcoin counter, and the reserve item falling position was not good
hudoverride.lua and the new HUD-related functions can be used to make modular, consistent huds that integrate well with basegame hud elements.
Ideas are useless if you can't make them real.
Image

All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.


Return to “LunaLua”

Who is online

Users browsing this forum: Electriking and 1 guest