SMBX2 BETA 4 Release - Feedback and Suggestions here!

Share and discuss custom LunaLua code and content packs for SMBX2.
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Hoeloe
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Hoeloe » Sat Nov 21, 2020 10:30 pm

It's standard practice to use they/them pronouns in most of the text for SMBX2, this just appears to have been a slip up at one point.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby fnafan88888888 » Tue Nov 24, 2020 5:31 pm

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I can't get the whole sentence. Is there a way to get it all? Or that's the whole sentence?

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Cedur » Tue Nov 24, 2020 6:15 pm

fnafan88888888 wrote:
Tue Nov 24, 2020 5:31 pm
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I can't get the whole sentence. Is there a way to get it all? Or that's the whole sentence?

It means that you can make a mole destroy things when it breaks out. Thanks for showing this actually, this is news for me
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Amyrakunejo » Tue Nov 24, 2020 9:20 pm

Uh, oh...
Looks like the tooltip script needs work...
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What my POTATO PC can run with little to no issues:
SMBX 1.3, SMBX 2 Beta 3, RM2000/2003/XP/VX/VX Ace
What it struggles with:
NSMBX, SMBX 2 Beta 4, RMMV


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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby fnafan88888888 » Wed Nov 25, 2020 4:11 pm

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May I ask why I can't use the new settings in old levels such as "The Invasion 2" levels?

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby MarioLover64 » Wed Nov 25, 2020 4:22 pm

there exlusive to .lvlx files, invasion 2 levels are .lvl files

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby fnafan88888888 » Wed Nov 25, 2020 4:40 pm

MarioLover64 wrote:
Wed Nov 25, 2020 4:22 pm
there exlusive to .lvlx files, invasion 2 levels are .lvl files
Is there a way to fix it with the old levels?

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby MarioLover64 » Wed Nov 25, 2020 4:45 pm

fnafan88888888 wrote:
Wed Nov 25, 2020 4:40 pm
MarioLover64 wrote:
Wed Nov 25, 2020 4:22 pm
there exlusive to .lvlx files, invasion 2 levels are .lvl files
Is there a way to fix it with the old levels?
save as a .lvlx file

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Wohlstand » Thu Nov 26, 2020 9:06 am

fnafan88888888 wrote:
Wed Nov 25, 2020 4:11 pm
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May I ask why I can't use the new settings in old levels such as "The Invasion 2" levels?
You can convert entire "The Invasion 2" episode into PGE-X (all LVLX files and WLDX world map) by using of PGE Maintainer tool
(find it at data/PGE/pge_maintainer.exe), and using the "Level and Episodes format convertng/fixing" mode inside of it.
Note for SMBX2: after conversion, re-save WLDX world map into WLD as WLDX doesn't work in SMBX2.
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PGE Project
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Download fresh experimental builds HERE!

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Thu Nov 26, 2020 10:16 am

Wohlstand wrote:
Thu Nov 26, 2020 9:06 am
fnafan88888888 wrote:
Wed Nov 25, 2020 4:11 pm
Image
May I ask why I can't use the new settings in old levels such as "The Invasion 2" levels?
You can convert entire "The Invasion 2" episode into PGE-X (all LVLX files and WLDX world map) by using of PGE Maintainer tool
(find it at data/PGE/pge_maintainer.exe), and using the "Level and Episodes format convertng/fixing" mode inside of it.
Note for SMBX2: after conversion, re-save WLDX world map into WLD as WLDX doesn't work in SMBX2.
Don't actually follow this advice. Just save your levels as .lvlx
Ideas are useless if you can't make them real.
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All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Wohlstand » Thu Nov 26, 2020 10:46 am

Enjl wrote:
Thu Nov 26, 2020 10:16 am
Don't actually follow this advice. Just save your levels as .lvlx
If need single level - then yes, just re-save, then, change the link at world map and levels with warps that leads this level to keep level being reachable. This advice is for batch conversion. Especially because if you just save each level manually, world map will miss them (as .lvl links still be set), Maintainer automatically renames those links while conversion.
PGE Project, my Media and supported projects: show
Support me on the Patreon
Image

PGE Project
PGE Project SMBX Topic
PGE Project Official Site and forums
Download fresh experimental builds HERE!

I'm support:
Lowser's Conquest by Sednaiur

Image
P.S. I don't like huge signatures which would be annoying, therefore I put huge content into spoilers

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Wiimeiser » Sun Nov 29, 2020 12:16 am

I've actually been doing something like that with The Invasion 2 while also trying to add in Star Coins and Switch Palaces. In case you're wondering, the Switch Palaces branch off:
Spoiler: show
Yellow- Existing secret exit in Subcon Nightmare Land, completion continues the shortcut but this might change
Red- New secret exit in Jumpy Hoppy Turtle Zone (Key & keyhole under the staircase of red ! blocks near the end)
Green- Existing secret exit in Flying Raccoon Zone, completion continues the shortcut but this might change
Blue- Unused Boom Boom exit in Pyramid of Fail
I'm also trying to make use of unused areas, like the unused forest extension and snow bonus.


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