rooms.lua - Quick respawn & Celeste-styled rooms (v1.2.1 update)

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Chipss
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Re: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)

Postby Chipss » Sat Aug 15, 2020 3:32 pm

georgespezi12 wrote:
Fri Aug 14, 2020 2:17 pm
or moving the pipe if there is a pipe used to get between rooms.

Added in 10 hours 39 minutes 26 seconds:
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If a respawn point isn't set in a section and you fall to your doom, you end up in a a softlocked state.
Then set a respawn point...
Best way to contact me: Chipss#9594 on Discord

Check out my project: viewtopic.php?f=90&t=25639

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Re: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)

Postby georgespezi12 » Mon Aug 17, 2020 2:09 pm

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When using link or any other character that turns coins to rupees, the coins do not transform until the room transition is finished.

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Re: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)

Postby georgespezi12 » Thu Aug 20, 2020 3:46 pm

Rooms.lua incompatibility with autoscroll.lua

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Re: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)

Postby MrDoubleA » Thu Aug 20, 2020 3:52 pm

Yes. You have to manually reset anything done by your own lua.
Hi. I make some stuff.
(MrDoubleA#3124 on Discord)

MrDoubleA's NPC Pack
rooms.lua - Quick respawn & Celeste-styled rooms
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Re: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)

Postby Wiimeiser » Tue Sep 15, 2020 6:02 am

Am I correct in saying there's no way to carry switch block or layer states between rooms and they'll automatically be reset on transition?

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Re: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2 update)

Postby MrDoubleA » Fri Sep 18, 2020 2:20 pm

Wiimeiser wrote:
Tue Sep 15, 2020 6:02 am
Am I correct in saying there's no way to carry switch block or layer states between rooms and they'll automatically be reset on transition?
You can disable the reset on transition, though you can't pick and choose stuff like that (though that is a good feature idea).
Hi. I make some stuff.
(MrDoubleA#3124 on Discord)

MrDoubleA's NPC Pack
rooms.lua - Quick respawn & Celeste-styled rooms
Extended Koopas

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Re: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2.1 update)

Postby MrDoubleA » Fri Dec 11, 2020 5:03 pm

v1.2.1 is out, which is mostly just some touch ups and bug fixes, including fixed monty moles, slightly better performance, not as annoying music control and some other things.
Hi. I make some stuff.
(MrDoubleA#3124 on Discord)

MrDoubleA's NPC Pack
rooms.lua - Quick respawn & Celeste-styled rooms
Extended Koopas

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Re: rooms.lua - Quick respawn & Celeste-styled rooms (v1.2.1 update)

Postby georgespezi12 » Sat May 01, 2021 6:25 am

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Scuttlebugs lose their Don't move flag and Monty moles lose their Friendly flag when the room is loaded.


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