MarioLover64's NPC Pack (1.1)

Share and discuss custom LunaLua code and content packs for SMBX2.
User avatar
MarioLover64
Snifit
Snifit
Posts: 249
Joined: Fri Apr 26, 2019 6:09 pm

MarioLover64's NPC Pack (1.1)

Postby MarioLover64 » Thu Oct 22, 2020 6:40 pm

Nice of MarioLover64 to make an npc pack, ey luigi?

Image
Image

Changelog
Spoiler: show
-Added a Larry Koopa Recreation
-Hotel Doors can now spawn contained npcs
-fixed stomping on doors
Download:
https://drive.google.com/file/d/1GEnuhE ... p=drivesdk
Last edited by MarioLover64 on Mon May 31, 2021 9:48 am, edited 6 times in total.

User avatar
Chilly14
Blooper
Blooper
Posts: 198
Joined: Thu Jul 18, 2019 10:28 pm
Flair: wash your hands and stay at home
Pronouns: he/him

Re: [NPC Pack] Hotel Mario Doors

Postby Chilly14 » Thu Oct 22, 2020 7:02 pm

The download link tells me that I need access.
Discord username: Chilly Bean BAM!#8857
Image
For the love of god, please use an adblocker (I prefer uBlock Origin) when using MediaFire to download my stuff.
Check out my levels!
Chilly14's Graphics Pack
Chilly's NPCs
screenRotate.lua
venusFireTrapPlus.lua
I support:
Spoiler: show
Image
Image

User avatar
MarioLover64
Snifit
Snifit
Posts: 249
Joined: Fri Apr 26, 2019 6:09 pm

Re: [NPC Pack] Hotel Mario Doors

Postby MarioLover64 » Thu Oct 22, 2020 7:04 pm

Chilly14 wrote:
Thu Oct 22, 2020 7:02 pm
The download link tells me that I need access.
Try now

User avatar
Novarender
Monty Mole
Monty Mole
Posts: 145
Joined: Sat Aug 06, 2016 6:59 pm
Flair: Whoa

Re: [NPC Pack] Hotel Mario Doors

Postby Novarender » Thu Oct 22, 2020 8:44 pm

Very creative!
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.

Hagrid: "You're a wizard, Harry!"
Harry: "You're a hairy wizard!"

The FitnessGram Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly but gets faster each minute after you hear this signal bodeboop.

FYRENOVA IS A FAKE!

User avatar
MegaDood
Phanto
Phanto
Posts: 1562
Joined: Wed Nov 01, 2017 2:43 am

Re: [NPC Pack] Hotel Mario Doors

Postby MegaDood » Thu Oct 22, 2020 9:52 pm

I think you may have forgotten to include the ini file, as the NPC doesn't display in the editor. Also, when does the closed door sprite get used? I can't seem to work it out.
My Project:
Image
I don't really have a signature but here's what I support:

Image
Image
Image


Image

User avatar
MarioLover64
Snifit
Snifit
Posts: 249
Joined: Fri Apr 26, 2019 6:09 pm

Re: [NPC Pack] Hotel Mario Doors

Postby MarioLover64 » Thu Oct 22, 2020 10:34 pm

MegaDood wrote:
Thu Oct 22, 2020 9:52 pm
I think you may have forgotten to include the ini file, as the NPC doesn't display in the editor. Also, when does the closed door sprite get used? I can't seem to work it out.
Problem solved

User avatar
Wiimeiser
Snifit
Snifit
Posts: 204
Joined: Mon Jun 24, 2019 4:36 am
Flair: What?

Re: [NPC Pack] Hotel Mario Doors

Postby Wiimeiser » Thu Oct 22, 2020 11:33 pm

I can't access it either. I don't know what's going on...

User avatar
MarioLover64
Snifit
Snifit
Posts: 249
Joined: Fri Apr 26, 2019 6:09 pm

Re: [NPC Pack] Hotel Mario Doors

Postby MarioLover64 » Fri Oct 23, 2020 7:18 am

Wiimeiser wrote:
Thu Oct 22, 2020 11:33 pm
I can't access it either. I don't know what's going on...
Should be fixed now

User avatar
MegaDood
Phanto
Phanto
Posts: 1562
Joined: Wed Nov 01, 2017 2:43 am

Re: [NPC Pack] Hotel Mario Doors

Postby MegaDood » Sat Oct 24, 2020 1:38 am

Just another thing, I'm not sure if it's intentional or not but you can jump and spinjump off the door and bounce on them, and I don't see a way to put a contained NPC in the door for it to spawn, even though it says you can in the lua file.
My Project:
Image
I don't really have a signature but here's what I support:

Image
Image
Image


Image

User avatar
Fuyu
Boom Boom
Boom Boom
Posts: 3137
Joined: Sat Dec 21, 2013 2:40 pm
Pronouns: He/Him

Re: [NPC Pack] Hotel Mario Doors

Postby Fuyu » Sat Nov 07, 2020 7:29 pm

OMG! This will definitely make playing as Snake more bearable!
Image

Image

User avatar
MarioLover64
Snifit
Snifit
Posts: 249
Joined: Fri Apr 26, 2019 6:09 pm

Re: MarioLover64's NPC Pack

Postby MarioLover64 » Sun May 30, 2021 10:57 pm

New Update!

Changelog
Spoiler: show
-Added a Larry Koopa Recreation
-Hotel Doors can now spawn contained npcs
-fixed stomping on doors
Download:
https://drive.google.com/file/d/1FnlPaW ... p=drivesdk

User avatar
MisterZygarde64
Swooper
Swooper
Posts: 51
Joined: Wed Jun 08, 2016 9:43 pm

Re: MarioLover64's NPC Pack (1.1)

Postby MisterZygarde64 » Mon May 31, 2021 2:39 am

I take it that the Larry recreation serves as a template for others to edit into another boss. Like recreating the SMM2 Koopalings. Either way very creative.

TheTrueMarioMaster
Blooper
Blooper
Posts: 182
Joined: Mon Mar 19, 2018 11:58 pm

Re: MarioLover64's NPC Pack (1.1)

Postby TheTrueMarioMaster » Fri Jun 04, 2021 1:25 pm

With the recreation of Larry I am surprised you haven't recreated the other Koopalings yet although if you do plan on doing all the koopalings SMB3 style then here is a video of all their behaviours and how they differ from their Super Mario Maker 2 counterparts.
Other places to find me at.
PureZC
MarioFanGameGalaxy

User avatar
DisasterMaster
Dolphin
Dolphin
Posts: 92
Joined: Fri Jan 31, 2020 10:01 pm

Re: MarioLover64's NPC Pack (1.1)

Postby DisasterMaster » Sat Jun 26, 2021 2:19 pm

How do you change the amount of projectiles spawned when Larry attacks?
There is an "attackCount" parameter, but when changed to a different number, he always fires 3.

The "projectile" parameter also doesn't work. You have to change the "projectile=v.spawn" lines to make it work.
Image
Image
Image
Image
Image


Return to “LunaLua”

Who is online

Users browsing this forum: Animebryan and 1 guest