[NPC Pack] Weird Gizmos

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AndrewPixel
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[NPC Pack] Weird Gizmos

Postby AndrewPixel » Fri Nov 06, 2020 7:34 am

My very first custom pack finally sees light! It features various enemies and blocks suitable for different situations.



CONTENT:
Boo Balloon (YI)
Boost Block (SM3DW)
Cannon Shoe (SMB3)
Heave-Ho (SM64)
Rocket (SMB2)
Rope (NSMB)
Skeeter (NSMB)
Waddlewing (NSMBU)

Sprites by: Mariofan230, Gatete, Duraner Hawkeye, Redigit

changelog: show
11/11/20
- Now the Cannon Shoe dismounts correctly on level end
- Slightly optimized code for Rocket (thanks to MrDoubleA for help)

23/11/20
- Some Skeeter tweaks:
-- Slightly reduced their minimum action timer.
-- Slightly reduced their initial timer so they react a little faster when spawned.
-- Their dash speed is now randomized, making it possible for them to move shorter distances.
-- They're now set to always drop bombs when "Doesn't move" is active.

28/11/20
- Fixed a typo from last Skeeter update which had a wrong effect ID
- Now all image loadings use Misc.resolveFile(), which should fix some loading problems

Download

- Of course the content of this pack is not final. Since I'm still a lua beginner there are probably going to be bugfixes and improvements, but most important it will be expanded in the future, so stay tuned for more stuff!
- Every element has its own description in the editor, if you want to figure out what they do.
Last edited by AndrewPixel on Sat Nov 28, 2020 11:01 am, edited 3 times in total.
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Re: [NPC Pack] Weird Gizmos

Postby SPEEDIE » Fri Nov 06, 2020 8:58 am

Really awesome stuff, great job. I will update this when I have tried some of the stuffs :lol:
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Re: [NPC Pack] Weird Gizmos

Postby thegameseum » Fri Nov 06, 2020 11:43 am

These look great! I'll definitely have to check some of these out soon.
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Re: [NPC Pack] Weird Gizmos

Postby MegaDood » Sat Nov 07, 2020 1:55 am

These are incredible! An idea to expand on the waddlewings could be to allow them to carry objects and release them upon death, like in NSMBU. Might be good for things like assist the enemy type levels where once you finally get to interact and kill it, it drops and exit orb.
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Re: [NPC Pack] Weird Gizmos

Postby marioman2007 » Sat Nov 07, 2020 2:23 am

Awesome. I liked the-

Boost Block (SM3DW)
Cannon Shoe (SMB3)
Rocket (SMB2)
Waddlewing (NSMBU)
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Re: [NPC Pack] Weird Gizmos

Postby MECHDRAGON777 » Sun Nov 08, 2020 10:14 am

I thought that enemy was called a "Chuck-ya"?

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Re: [NPC Pack] Weird Gizmos

Postby 1AmPlayer » Sun Nov 08, 2020 11:33 am

MECHDRAGON777 wrote:
Sun Nov 08, 2020 10:14 am
I thought that enemy was called a "Chuck-ya"?
Chuckyas are entirely different from Heave-Ho.
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Re: [NPC Pack] Weird Gizmos

Postby Idunn » Sun Nov 08, 2020 11:57 am

MECHDRAGON777 wrote:
Sun Nov 08, 2020 10:14 am
I thought that enemy was called a "Chuck-ya"?
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Chuckya is this guy who looks like a purple bomb
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Re: [NPC Pack] Weird Gizmos

Postby JayTheUnwise123 » Sun Nov 08, 2020 1:06 pm

Is there anyway to change how long it takes before the player starts to fall off the rope?

-Never mind, I think I found a way to do it.

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Re: [NPC Pack] Weird Gizmos

Postby Mushroom King » Mon Nov 09, 2020 5:53 am

How could I make stop a waddlewing to jump from the summit of a slope? I also would like to make it stop to "jump" when it spawning for the first time at screen when placed in the air before gliding.

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Re: [NPC Pack] Weird Gizmos

Postby AndrewPixel » Wed Nov 11, 2020 5:23 am

11/11/20
- Now the Cannon Shoe dismounts correctly on level end
- Slightly optimized code for Rocket (thanks to MrDoubleA for help)
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Re: [NPC Pack] Weird Gizmos

Postby AndrewPixel » Mon Nov 23, 2020 5:44 am

23/11/20
- Some Skeeter tweaks:
-- Slightly reduced their minimum action timer.
-- Slightly reduced their initial timer so they react a little faster when spawned.
-- Their dash speed is now randomized, making it possible for them to move shorter distances.
-- They're now set to always drop bombs when "Doesn't move" is active.
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Re: [NPC Pack] Weird Gizmos

Postby TheGameyFireBro105 » Mon Nov 23, 2020 3:56 pm

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Can you help me?
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Re: [NPC Pack] Weird Gizmos

Postby AndrewPixel » Mon Nov 23, 2020 6:01 pm

TheGameyFireBro105 wrote:
Mon Nov 23, 2020 3:56 pm
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Can you help me?
Yeah that's probably a problem I already found while working to another script. If that's the case I should be able to fix that tomorrow
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Re: [NPC Pack] Weird Gizmos

Postby georgespezi12 » Thu Nov 26, 2020 3:22 pm

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Boosted players are abruptly stopped when they hit steep slopes.

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Re: [NPC Pack] Weird Gizmos

Postby Cedur » Thu Nov 26, 2020 6:53 pm

Guess the slope is too steep then. They also often make fire and ice balls poof.
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Re: [NPC Pack] Weird Gizmos

Postby AndrewPixel » Fri Nov 27, 2020 2:18 am

georgespezi12 wrote:
Thu Nov 26, 2020 3:22 pm
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Boosted players are abruptly stopped when they hit steep slopes.
Sadly I know. I only managed to find a workaround with gentle slopes but dashing through steep slopes isn't a thing yet
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Re: [NPC Pack] Weird Gizmos

Postby TheGameyFireBro105 » Fri Nov 27, 2020 6:28 pm

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That's two NPCs not working. skeeters.
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Re: [NPC Pack] Weird Gizmos

Postby Idunn » Sat Nov 28, 2020 8:44 am

TheGameyFireBro105 wrote:
Fri Nov 27, 2020 6:28 pm
Image

That's two NPCs not working. skeeters.
You sure it's the skeeters? I just tried them out because of this and no error is showing and they work just fine.

What exactly did you do to make this appear?

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Re: [NPC Pack] Weird Gizmos

Postby AndrewPixel » Sat Nov 28, 2020 10:59 am

28/11/20

- Fixed a typo from last Skeeter update which had a wrong effect ID
- Now all image loadings use Misc.resolveFile(), which should fix some loading problems
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