Is there any way to allow Yoshi to enter Clear Pipes?

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UlticraftMTT
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Is there any way to allow Yoshi to enter Clear Pipes?

Postby UlticraftMTT » Wed Aug 05, 2020 5:51 pm

The 4th level of my episode is built around clear pipes, and Yoshi can't enter them. I want players to still be able to keep Yoshi throughout the level, and the best way i found to do this is to make a Yoshi gate/pipe system. However, said system has to be set up in a way where it skips a large portion of the level. Is there any way to force the code to allow Yoshi into Clear Pipes?

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Re: Is there any way to allow Yoshi to enter Clear Pipes?

Postby Hammerless Penguin » Wed Aug 05, 2020 11:50 pm

I don't know why they restricted mounts and yoshis from pipes, that's one of my main issues I have with smbx2. Thankfully there is a work around for this.

All you have to do is place a mount box by the entrance and exit of the pipe. Its a simple yet creative solution.
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The egg box is just a custom graphic btw, but if you want to get more creative with the default mount box then I highly recommend using this.
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UlticraftMTT
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Re: Is there any way to allow Yoshi to enter Clear Pipes?

Postby UlticraftMTT » Thu Aug 06, 2020 3:40 am

Hammerless Penguin wrote:
Wed Aug 05, 2020 11:50 pm
I don't know why they restricted mounts and yoshis from pipes, that's one of my main issues I have with smbx2. Thankfully there is a work around for this.

All you have to do is place a mount box by the entrance and exit of the pipe. Its a simple yet creative solution.
Image
The egg box is just a custom graphic btw, but if you want to get more creative with the default mount box then I highly recommend using this.
Thanks for the help! I've implemented the boxes into the level, and i also have a Message Block before the clear pipe section that tells players how they work.

I do hope they eventually add something which can be toggled to allow mounts in Clear Pipes, either in Lua form, or In-Game toggle form.

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Re: Is there any way to allow Yoshi to enter Clear Pipes?

Postby Enjl » Thu Aug 06, 2020 4:42 am

For the time being you can copy all clearpipe-relevant code from basegame into your level folder with the single reference to p.mount removed and the IDs changed to be in the 751-1000 range.
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