Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Forum for submissions to the Official™ SLAM Collab project!
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Re: Super Linguini And Macaroni - DEVKIT UPDATE! (v1.1.1)

Postby RudeGuy » Fri Jun 28, 2019 3:39 pm

so i take you can just make any kind of level as long it's using the devkit?
im bored

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Re: Super Linguini And Macaroni - DEVKIT UPDATE! (v1.1.1)

Postby Sancles-Chan » Fri Jun 28, 2019 3:45 pm

RudeGuy wrote:
Fri Jun 28, 2019 3:39 pm
so i take you can just make any kind of level as long it's using the devkit?
Yeah basically
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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby Sancles-Chan » Tue Jul 02, 2019 8:34 am

There is now a discord for SLAM!
Join it now: https://discord.gg/4NvduUa
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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby FireyPaperMario » Sun Jul 21, 2019 6:41 am

Out of curiosity, can we submit levels for the SLAM Collab with custom themes, such as a level that has the same level biome as let's just use for example, Spring Yard Zone*? If no, sorry for wasting your time with this post.



*lol, I really don't know what biome Spring Yard Zone really is tbh.

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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby Enjl » Sun Jul 21, 2019 6:50 am

FireyPaperMario wrote:
Sun Jul 21, 2019 6:41 am
Out of curiosity, can we submit levels for the SLAM Collab with custom themes, such as a level that has the same level biome as let's just use for example, Spring Yard Zone*? If no, sorry for wasting your time with this post.



*lol, I really don't know what biome Spring Yard Zone really is tbh.
One of the first submissions was a skyward biome of bone, so... I don't see why not.
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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby NyanMC » Sun Aug 11, 2019 10:10 am

This looks fun, I want to make a level for it maybe, but one question before I do:
Are the only characters available to us the only ones in the test level?
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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby Enjl » Sun Aug 11, 2019 10:39 am

NyanMC wrote:
Sun Aug 11, 2019 10:10 am
This looks fun, I want to make a level for it maybe, but one question before I do:
Are the only characters available to us the only ones in the test level?
There's a bullet point about characters in the first post in this topic.
-You can request a character for any character (or characters) of your choosing in your level thread. The characters allowed are Mario, Luigi, Toad, Peach, Link, Wario and Uncle Broadsword. The characters which are globally available to play as in every level (which doesn't filter them out), are Mario, Luigi and Toad. The others are to be used only in levels designed for them.
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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby MmmMario » Tue Aug 13, 2019 11:48 pm

Will the devkit be getting another update? If so, when?
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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby Cedur » Wed Aug 14, 2019 3:18 am

Suggestion: invisible sticky blocks
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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby Enjl » Wed Aug 14, 2019 5:27 am

MmmMario wrote:
Tue Aug 13, 2019 11:48 pm
Will the devkit be getting another update? If so, when?
Why would it? Is there anything wrong with it right now? If so, please include it in your message.
Cedur wrote:
Wed Aug 14, 2019 3:18 am
Suggestion: invisible sticky blocks
What would be the use case?
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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby Cedur » Wed Aug 14, 2019 5:35 am

Enjl wrote:What would be the use case?

as I already posted in the royalty-free ideas thread: horizontal floating in space.
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby Enjl » Wed Aug 14, 2019 5:37 am

Cedur wrote:
Wed Aug 14, 2019 5:35 am
Enjl wrote:What would be the use case?

as I already posted in the royalty-free ideas thread: horizontal floating in space.
No, I mean I'm struggling to think of scenarios where I would want untelegraphed horizontal floating in my levels. I'm curious regarding what practical scenarios these blocks might be useful for and whether they would end up being used frequently.
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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby Sancles-Chan » Wed Aug 14, 2019 6:48 am

Cedur wrote:
Wed Aug 14, 2019 3:18 am
Suggestion: invisible sticky blocks
you can easily pull this off with custom graphics, if you need both types it's easy enough to copy the sticky block code, change the id and put it into a luna.lua file in the level folder
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