Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Forum for submissions to the Official™ SLAM Collab project!
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Re: Super Linguini And Macaroni - DEVKIT UPDATE!

Postby MECHDRAGON777 » Thu May 09, 2019 4:56 pm

I would also prefer music in a dedicated music folder.

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Re: Super Linguini And Macaroni - DEVKIT UPDATE!

Postby Sancles-Chan » Fri May 10, 2019 7:57 pm

So considering at least 4 people have come forth to me about wanting a discord server, I'm gonna ask a simple question!

Who would join the discord server?
If you say you would I would expect you to actually join of course
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Re: Super Linguini And Macaroni - DEVKIT UPDATE!

Postby Eclipsed » Fri May 10, 2019 8:02 pm

Sancles-Chan wrote:
Fri May 10, 2019 7:57 pm
So considering at least 4 people have come forth to me about wanting a discord server, I'm gonna ask a simple question!

Who would join the discord server?
If you say you would I would expect you to actually join of course
I would definitely join a discord server for this project, as I think discord is a healthy extension and faster way to provide feedback for any collaboration, while forums tend to contribute to the organizational manner of it.
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Re: Super Linguini And Macaroni - DEVKIT UPDATE!

Postby Darkonius Mavakar » Fri May 10, 2019 8:15 pm

I'd totally join and also help manage it if necessary

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Re: Super Linguini And Macaroni - DEVKIT UPDATE!

Postby MECHDRAGON777 » Fri May 10, 2019 10:03 pm

I would as well.

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Re: Super Linguini And Macaroni - DEVKIT UPDATE!

Postby 64searchman46 » Sat May 11, 2019 12:07 am

I would join. It'd be the quickest way to help check other's work and fix different problems. As well as talk about the collab in general.
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Re: Super Linguini And Macaroni - DEVKIT UPDATE!

Postby Daring Tombstone » Wed May 15, 2019 7:23 pm

When I die I get these lua errors.

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This happens straight out the box (download in this case) on the testlevel. Quite possible I'm doing something wrong here.
This is to be played in MAGLX3 yeah? Perhaps it's just my MAGLX3 in general.

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Re: Super Linguini And Macaroni - DEVKIT UPDATE!

Postby Kyle » Tue May 21, 2019 1:56 pm

When is the deadline to submitting levels ?

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Re: Super Linguini And Macaroni - DEVKIT UPDATE!

Postby Scroll » Tue May 21, 2019 1:57 pm

Wouldn't it be good if we make a small Discord server for the SLAM's development?

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Re: Super Linguini And Macaroni - DEVKIT UPDATE!

Postby Electriking » Tue May 21, 2019 1:57 pm

Kyle wrote:
Tue May 21, 2019 1:56 pm
When is the deadline to submitting levels ?
Currently none.
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Re: Super Linguini And Macaroni - DEVKIT UPDATE!

Postby Sancles-Chan » Tue May 21, 2019 1:58 pm

I haven't gotten much interest when gauging interest for a discord server but that might change in the future
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Re: Super Linguini And Macaroni - DEVKIT UPDATE!

Postby Cedur » Tue May 21, 2019 2:04 pm

Scroll wrote:
Tue May 21, 2019 1:57 pm
Wouldn't it be good if we make a small Discord server for the SLAM's development?

It was already discussed and I was under the impression that there already was one, guess it's not
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Re: Super Linguini And Macaroni - DEVKIT UPDATE! (v1.1.1)

Postby Sancles-Chan » Sun Jun 09, 2019 9:28 am

I've pushed out a minor bugfix/quality of life update for the devkit.
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Re: Super Linguini And Macaroni - DEVKIT UPDATE! (v1.1.1)

Postby MECHDRAGON777 » Thu Jun 13, 2019 12:14 am

Sancles-Chan wrote:
Sun Jun 09, 2019 9:28 am
I've pushed out a minor bugfix/quality of life update for the devkit.
May I ask what specifically was added or updated? Based on the update being 1.1.1 and not 1.2, this is just a patch. NOt sure what a QoL is though.


Edit: What bug was fixed? Sorry for not being clear.

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Re: Super Linguini And Macaroni - DEVKIT UPDATE! (v1.1.1)

Postby Sancles-Chan » Thu Jun 13, 2019 4:18 am

I've made sure that spawnzones work for everyone properly, there was some weirdness there beforehand so now there's less of that

And the platforms from the platform spawning blocks are included in the tileset itembox.

Otherwise don't remember if there's other additions I added before I got stuck working on my MAGLX3 entries for a 2 weeks straight.
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Re: Super Linguini And Macaroni - DEVKIT UPDATE! (v1.1.1)

Postby LGLMAKING » Tue Jun 18, 2019 1:14 pm

I read "big boss castles".
Does that mean there will also be some minor boss castles?
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Re: Super Linguini And Macaroni - DEVKIT UPDATE! (v1.1.1)

Postby Sancles-Chan » Tue Jun 18, 2019 1:23 pm

LGLMAKING wrote:
Tue Jun 18, 2019 1:14 pm
I read "big boss castles".
Does that mean there will also be some minor boss castles?
I mean if you add a boss then I guess there are
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Re: Super Linguini And Macaroni - DEVKIT UPDATE! (v1.1.1)

Postby LGLMAKING » Tue Jun 18, 2019 1:37 pm

Sancles-Chan wrote:
Tue Jun 18, 2019 1:23 pm
LGLMAKING wrote:
Tue Jun 18, 2019 1:14 pm
I read "big boss castles".
Does that mean there will also be some minor boss castles?
I mean if you add a boss then I guess there are
Ok, thanks. I wanted to make a fortress, but I can't script. So a big boss castle will be a no-go for me
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Re: Super Linguini And Macaroni - DEVKIT UPDATE! (v1.1.1)

Postby Sancles-Chan » Sun Jun 23, 2019 11:38 am

It is now expected of everybody to be using the SMBX2PAL version of the game to make their levels as that version does not break anything in the devkit and has less bugs (presumably)
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Re: Super Linguini And Macaroni - DEVKIT UPDATE! (v1.1.1)

Postby MarioKirby101 » Wed Jun 26, 2019 3:05 am

I really need to check the forums more often, this looks interesting.
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