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Re: NPCs landmarks

Posted: Tue May 27, 2014 6:59 pm
by Pseudo
Kley wrote:When are you gonna add SMB2 NPC numbers?
Magician posted his own version on the first page with the SMB2 NPCs included.

Re: NPCs landmarks

Posted: Tue May 27, 2014 7:10 pm
by Kley
Pseudo-dino wrote:
Kley wrote:When are you gonna add SMB2 NPC numbers?
Magician posted his own version on the first page with the SMB2 NPCs included.
Well I can't seem to find it.

Re: NPCs landmarks

Posted: Tue May 27, 2014 7:52 pm
by Pseudo
Kley wrote:
Pseudo-dino wrote:
Kley wrote:When are you gonna add SMB2 NPC numbers?
Magician posted his own version on the first page with the SMB2 NPCs included.
Well I can't seem to find it.
It's right here.

Re: NPCs landmarks

Posted: Tue May 27, 2014 7:54 pm
by Kley
Pseudo-dino wrote: It's right here.
Cool. I was actually looking at the subforum pages, not the topic pages. Thanks though!

Re: NPCs landmarks

Posted: Tue May 27, 2014 11:13 pm
by Pseudo
^
You're welcome, always happy to be of service.

Re: NPCs landmarks

Posted: Sat Jul 05, 2014 10:09 pm
by Dr. Crygor
If nothing works, you can try a system restore

Re: NPCs landmarks

Posted: Sun Jul 06, 2014 6:57 am
by RudeGuy
Dr. Crygor wrote:If nothing works, you can try a system restore
What do you mean

Re: NPCs landmarks

Posted: Tue Aug 05, 2014 1:43 pm
by Mista Epic
I've created a version for offline use! Link here!

EDIT: Is there a block and/or BGO version?

Re: NPCs landmarks

Posted: Wed Aug 06, 2014 12:33 pm
by sezixor
Mista Epic wrote:I've created a version for offline use! Link here!

EDIT: Is there a block and/or BGO version?
Check page two. There is a BGO version that I made.

Re: NPCs landmarks

Posted: Sat Sep 06, 2014 12:21 pm
by lighthouse64
THX :), but why are there no smb2 npc's catskart???

Re: NPCs landmarks

Posted: Sat Sep 06, 2014 12:51 pm
by RudeGuy
lighthouse64 wrote:THX :), but why are there no smb2 npc's catskart???
Watch here

Re: NPCs landmarks

Posted: Sat Sep 06, 2014 1:17 pm
by Pseudo
^
Magician's post on the first page also has a better-shaded version of the NPC numbers with the SMB2 NPCs included.

Re: NPCs landmarks

Posted: Mon Oct 13, 2014 1:23 am
by lighthouse64
I can't seem to find the npc for the fire flower fire ball here... I searched the gfx folder but can't find it. :( Does anyone know what it's number is?

Re: NPCs landmarks

Posted: Mon Oct 13, 2014 9:11 am
by DimitrisPowerSeven
lighthouse64 wrote:I can't seem to find the npc for the fire flower fire ball here... I searched the gfx folder but can't find it. :( Does anyone know what it's number is?
The fire flower ball is npc 13 and contain all 5 characters fireball.

Re: NPCs landmarks

Posted: Mon Oct 13, 2014 9:49 am
by lighthouse64
DimitrisPowerSeven wrote:
lighthouse64 wrote:I can't seem to find the npc for the fire flower fire ball here... I searched the gfx folder but can't find it. :( Does anyone know what it's number is?
The fire flower ball is npc 13 and contain all 5 characters fireball.
Ok... I'll try. But the fire flower never seemed to shoot multicolored fireballs.

Re: NPCs landmarks

Posted: Mon Oct 13, 2014 9:51 am
by bossedit8
lighthouse64 wrote:[Ok... I'll try. But the fire flower never seemed to shoot multicolored fireballs.
This sadly only contributes to the Mario's Fireball since it is the first Fireball NPC ever implemented in SMBX and also, no matter how we can change it's frame or even behavour, it is only chooseable to the first one (the red one).

Re: NPCs landmarks

Posted: Mon Oct 13, 2014 10:19 am
by lighthouse64
bossedit8 wrote:
lighthouse64 wrote:[Ok... I'll try. But the fire flower never seemed to shoot multicolored fireballs.
This sadly only contributes to the Mario's Fireball since it is the first Fireball NPC ever implemented in SMBX and also, no matter how we can change it's frame or even behavour, it is only chooseable to the first one (the red one).
So the bottom stuff is kinda a waste. :( Also, I was wondering what the flame code is. The thing behind the fireball.

Re: NPCs landmarks

Posted: Mon Oct 13, 2014 12:05 pm
by RudeGuy
lighthouse64 wrote:Also, I was wondering what the flame code is. The thing behind the fireball.
It's the effect-12.

Re: NPCs landmarks

Posted: Mon Oct 13, 2014 8:44 pm
by Imaynotbehere4long
Okay, I'm surprised nobody has mentioned this yet:

In Magician's NPC codes image, he has effect-48 labeled for the SMB3 Super Mushroom when it should be labeled for character NPCs like Toad instead (because killing those NPCs will show that effect).

Re: NPCs landmarks

Posted: Mon Oct 13, 2014 11:36 pm
by lighthouse64
Christian07 wrote:
lighthouse64 wrote:Also, I was wondering what the flame code is. The thing behind the fireball.
It's the effect-12.
Thx for helping me :).