Accurate SMW Mario, Luigi, and Toad (updated)

Share and discuss custom SMBX graphics.
User avatar
MrDoubleA
Posts: 295
Joined: Mon Aug 20, 2018 7:02 am
Pronouns: he/him
Contact:

Re: Accurate SMW Mario, Luigi, and Toad (updated)

Postby MrDoubleA » Tue Feb 23, 2021 1:50 pm

Updated again, to fix Luigi's mustache in a few frames and a few other bug fixes.
Hi. I make some stuff.
(MrDoubleA#3124 on Discord)

MrDoubleA's NPC Pack
rooms.lua - Quick respawn & Celeste-styled rooms
Extended Koopas

Image

I support: show
Image
Image


Image

User avatar
TheGameyFireBro105
Rocky Wrench
Rocky Wrench
Posts: 628
Joined: Thu Jan 09, 2020 6:09 pm
Flair: Good at remakes

Re: Accurate SMW Mario, Luigi, and Toad (updated)

Postby TheGameyFireBro105 » Tue Feb 23, 2021 2:26 pm

Is this cape compatible?
I love these episodes and packs; Go and support:
Image
Image
Image
Image
Image
Image

User avatar
MrDoubleA
Posts: 295
Joined: Mon Aug 20, 2018 7:02 am
Pronouns: he/him
Contact:

Re: Accurate SMW Mario, Luigi, and Toad (updated)

Postby MrDoubleA » Tue Feb 23, 2021 5:29 pm

Another tiny update has been released to fix a tiny bug :v
TheGameyFireBro105 wrote:
Tue Feb 23, 2021 2:26 pm
Is this cape compatible?
Not at the moment, though I'll make an update to the cape soon enough to add support for it.
Hi. I make some stuff.
(MrDoubleA#3124 on Discord)

MrDoubleA's NPC Pack
rooms.lua - Quick respawn & Celeste-styled rooms
Extended Koopas

Image

I support: show
Image
Image


Image


Mushroom King
Tweeter
Tweeter
Posts: 157
Joined: Sun May 25, 2014 5:09 am

Re: Accurate SMW Mario, Luigi, and Toad (updated)

Postby Mushroom King » Sun May 23, 2021 4:55 am

I believe the sprite animation for Mario and Luigi slow fall when in raccoon or tanuki state is in need to be fixed. I know it's done to simulate the cap movement but I have the impression that the cap is currently stationary while the body is going up and down by a few pixels while slow falling.

User avatar
MrCool422
Koopa
Koopa
Posts: 16
Joined: Sun Jan 24, 2021 12:26 am
Flair: Creatin custom npcs
Pronouns: He/Him
Contact:

Re: Accurate SMW Mario, Luigi, and Toad (updated)

Postby MrCool422 » Sun Sep 05, 2021 1:47 am

great, but how to activate the accurate smw mario, luigi, and toad costume not to be rude...
ImageImageImageImage

User avatar
MrDoubleA
Posts: 295
Joined: Mon Aug 20, 2018 7:02 am
Pronouns: he/him
Contact:

Re: Accurate SMW Mario, Luigi, and Toad (updated)

Postby MrDoubleA » Tue Sep 14, 2021 5:43 pm

Mushroom King wrote:
Sun May 23, 2021 4:55 am
I believe the sprite animation for Mario and Luigi slow fall when in raccoon or tanuki state is in need to be fixed. I know it's done to simulate the cap movement but I have the impression that the cap is currently stationary while the body is going up and down by a few pixels while slow falling.
Sounds like you have it installed wrong and the lua file isn't running, since it IS fixed. Which leads into the next quote...
MrCool422 wrote:
Sun Sep 05, 2021 1:47 am
great, but how to activate the accurate smw mario, luigi, and toad costume not to be rude...
Put this into your luna.lua file:

Code: Select all

Player.setCostume(CHARACTER_MARIO,"SMW-Mario",true)
Player.setCostume(CHARACTER_LUIGI,"SMW-Luigi",true)
Player.setCostume(CHARACTER_TOAD,"SMW-Toad",true)
(Also, these costumes are now included in X2 by default.)
Hi. I make some stuff.
(MrDoubleA#3124 on Discord)

MrDoubleA's NPC Pack
rooms.lua - Quick respawn & Celeste-styled rooms
Extended Koopas

Image

I support: show
Image
Image


Image


Return to “Graphics”

Who is online

Users browsing this forum: No registered users and 7 guests