(Version 1.12.0) Many Online Graphics Imported into SMBX

Share and discuss custom SMBX graphics.
MegaDood
Torpedo Ted
Torpedo Ted
Posts: 1611
Joined: Wed Nov 01, 2017 2:43 am

Re: (Version 1.10.0) Many Online Graphics Imported into SMBX

Postby MegaDood » Tue Mar 01, 2022 1:30 am

Alagirez wrote:
Mon Feb 28, 2022 6:43 am
I love the variety of the graphics here, they're so colorful and pleasing to look at. I can see that you put lots of work to import these assets. The fact that you also added parallax stuff in some of the background(s) makes me to appreciate this pack more, so great job for that.
Btw can I get the patch of the update? So I don't need to delete the previous version that I downloaded before.
Oh also I just realized that you linked one of the assets that I imported years ago (Classic Jungle Tileset) so I feel thankful for that c:
Glad you like it!
It's a bit hard to do so since we moved everything and the oldest version of that version is from a previous update. Everything is still there, just more stuff, so you'd probably be fine deleting and reinstalling it because the only difference would be a neater file format, unless you added your own things to it. In that case I'd suggest adding your own things to a separate folder because we're constantly shifting things and moving them around to either add new dedicated folders or ordering things better.

MegaDood
Torpedo Ted
Torpedo Ted
Posts: 1611
Joined: Wed Nov 01, 2017 2:43 am

Re: (Version 1.11.0) Many Online Graphics Imported into SMBX

Postby MegaDood » Sat Apr 30, 2022 1:51 am

Version 11 is out! With it comes tons of new content for you to enjoy.
Please re-download if you have the latest version.
Have fun everyone.

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6418
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: (Version 1.11.0) Many Online Graphics Imported into SMBX

Postby MECHDRAGON777 » Sat Apr 30, 2022 2:38 am

Feels weird since the origins of that Peach Sprite are still a mystery since the upload dates compared to where they were posted. (Modern Peach by Art and the Peach from MFGG look identical, yet the SMBX playable on the forums was posted way earlier than the MFGG sprite.)

MegaDood
Torpedo Ted
Torpedo Ted
Posts: 1611
Joined: Wed Nov 01, 2017 2:43 am

Re: (Version 1.11.1) Many Online Graphics Imported into SMBX

Postby MegaDood » Mon May 02, 2022 9:40 am

Released a minor update, fixing a few things and adding some.

Eric
Lakitu
Lakitu
Posts: 475
Joined: Sat Feb 10, 2018 2:17 am
Flair: Expectations are the seed for disappointment.
Pronouns: she/they
Contact:

Re: (Version 1.11.1) Many Online Graphics Imported into SMBX

Postby Eric » Mon May 02, 2022 11:27 am

Could you also release patches to older versions from now on so we don't have to download the entire pack every time?
Unzipping them is a nightmare because of the amount of files...

MegaDood
Torpedo Ted
Torpedo Ted
Posts: 1611
Joined: Wed Nov 01, 2017 2:43 am

Re: (Version 1.11.1) Many Online Graphics Imported into SMBX

Postby MegaDood » Tue May 03, 2022 5:23 am

Eric wrote:
Mon May 02, 2022 11:27 am
Could you also release patches to older versions from now on so we don't have to download the entire pack every time?
Unzipping them is a nightmare because of the amount of files...
I've considered it in the past yes, it's annoying to have to unzip it. The problem is there's so many graphics from various sources and bugfixes from other things, that it would just be me leaving it up to the user to find where to put each new thing in the existing pack, and even with a guide it still would be a pain to do. Sometimes there are hundreds of new things being added. If you have ideas on how I could do patches I'd be happy to hear it out.

deice
Ripper II
Ripper II
Posts: 327
Joined: Fri Jul 23, 2021 7:35 am

Re: (Version 1.11.1) Many Online Graphics Imported into SMBX

Postby deice » Tue May 03, 2022 8:01 am

MegaDood wrote:
Tue May 03, 2022 5:23 am
I've considered it in the past yes, it's annoying to have to unzip it. The problem is there's so many graphics from various sources and bugfixes from other things, that it would just be me leaving it up to the user to find where to put each new thing in the existing pack, and even with a guide it still would be a pain to do. Sometimes there are hundreds of new things being added. If you have ideas on how I could do patches I'd be happy to hear it out.
while it would still require downloading the whole thing, you could first create a comprehensive list of items that have been updated and make a program that reads through that list and extracts only those files from the archive that people can download in order to save time on extracting.

MegaDood
Torpedo Ted
Torpedo Ted
Posts: 1611
Joined: Wed Nov 01, 2017 2:43 am

Re: (Version 1.11.1) Many Online Graphics Imported into SMBX

Postby MegaDood » Tue May 03, 2022 10:03 am

deice wrote:
Tue May 03, 2022 8:01 am
MegaDood wrote:
Tue May 03, 2022 5:23 am
I've considered it in the past yes, it's annoying to have to unzip it. The problem is there's so many graphics from various sources and bugfixes from other things, that it would just be me leaving it up to the user to find where to put each new thing in the existing pack, and even with a guide it still would be a pain to do. Sometimes there are hundreds of new things being added. If you have ideas on how I could do patches I'd be happy to hear it out.
while it would still require downloading the whole thing, you could first create a comprehensive list of items that have been updated and make a program that reads through that list and extracts only those files from the archive that people can download in order to save time on extracting.
Ehhhh maybe?
It would work but I've literally never written a program like that lol so probably not. I like your idea though

deice
Ripper II
Ripper II
Posts: 327
Joined: Fri Jul 23, 2021 7:35 am

Re: (Version 1.11.1) Many Online Graphics Imported into SMBX

Postby deice » Tue May 03, 2022 11:47 am

MegaDood wrote:
Tue May 03, 2022 10:03 am
Ehhhh maybe?
It would work but I've literally never written a program like that lol so probably not. I like your idea though
i've actually created a similar tool for personal use in the past. if you'd like i could tweak it to work for the purpose i described above and send it to you with detailed use instructions, just shoot me a pm or something.

Veudeikouq
Cheep-Cheep
Cheep-Cheep
Posts: 14
Joined: Sat Mar 19, 2022 7:57 pm
Flair: I am very krazy
Contact:

Re: (Version 1.11.1) Many Online Graphics Imported into SMBX

Postby Veudeikouq » Tue Jul 05, 2022 7:25 pm

the mario and luigi tileset is the best thing known to mankind

MegaDood
Torpedo Ted
Torpedo Ted
Posts: 1611
Joined: Wed Nov 01, 2017 2:43 am

Re: (Version 1.12.0) Many Online Graphics Imported into SMBX

Postby MegaDood » Wed Jul 06, 2022 9:13 am

Version 1.12.0 is out now! Lots of things both made and ripped by SquishyRex were imported, and also a large amount of sonic content brought to you by Inferno. Hope you enjoy!

ElTipsta
Lakitu
Lakitu
Posts: 463
Joined: Fri Dec 20, 2013 3:16 pm
Pronouns: she/her

Re: (Version 1.12.0) Many Online Graphics Imported into SMBX

Postby ElTipsta » Thu Jul 07, 2022 1:59 pm

Another fantastic update from this pack! Do glad more stuff keeps getting added! Definitely gonna use some of these!

Alagirez
Boom Boom
Boom Boom
Posts: 3306
Joined: Tue Dec 02, 2014 2:28 am
Flair: When the full mon appears, hear me howl.
Pronouns: He/Him/That wolf
Contact:

Re: (Version 1.12.0) Many Online Graphics Imported into SMBX

Postby Alagirez » Sat Jul 09, 2022 1:57 am

The restyled sonic NPCs are really cute.

POPME
Hoopster
Hoopster
Posts: 119
Joined: Mon Oct 25, 2021 11:04 pm
Flair: I like socializing with people online
Pronouns: He/Him
Contact:

Re: (Version 1.12.0) Many Online Graphics Imported into SMBX

Postby POPME » Sun Jul 17, 2022 9:44 pm

I found a few problems in the YI meadow tileset ripped by Shikaternia. Some tiles don't connect well with each other

MegaDood
Torpedo Ted
Torpedo Ted
Posts: 1611
Joined: Wed Nov 01, 2017 2:43 am

Re: (Version 1.12.0) Many Online Graphics Imported into SMBX

Postby MegaDood » Sun Jul 17, 2022 9:52 pm

POPME wrote:
Sun Jul 17, 2022 9:44 pm
I found a few problems in the YI meadow tileset ripped by Shikaternia. Some tiles don't connect well with each other
It's a bit of a weird tileset yeah, most YI tilesets seem to be like. Hopefully the way they're placed in the editor helps, but I think only some tiles connect with others and you just sort of need to find the ones that do. Hope it helps.


Return to “Graphics”

Who is online

Users browsing this forum: No registered users and 3 guests