Zombie Enemies

Share and discuss custom SMBX graphics.
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JamminJelly
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Zombie Enemies

Postby JamminJelly » Wed Sep 30, 2015 11:09 pm

I'm making an episode that (jokingly) features Zombies as enemies, and figured somebody else might want to use them, so here they are.
Image
Disclaimer: Fish can not swim in lava.
http://www.mediafire.com/download/6795u ... nJelly.zip
Last edited by JamminJelly on Thu Oct 01, 2015 12:34 am, edited 1 time in total.

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SecondScolipede
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Re: Zombie Enemies

Postby SecondScolipede » Thu Oct 01, 2015 12:15 am

I love the rex.


Also, you should have the blaarg and fish outside of the water so we can get a better view of 'em.

Anyways, about the pack in general, I feel like they should have some kind of wounds or blood on them (Blood in a Mario game! *Gasp*)
With the exception of that magnificent rex, all of these look like you just changed the hue and saturation settings. Which, to be fair, is what I used to do with everything.

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JamminJelly
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Re: Zombie Enemies

Postby JamminJelly » Thu Oct 01, 2015 12:31 am

Yeah, I didn't really put in that much effort, but I figured the fact that there are zombie ghosts would make up for that :P
Also I fixed the thing

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Re: Zombie Enemies

Postby mechamind » Thu Oct 01, 2015 9:26 am

I would think that ghosts and Thwomps are already supposed to be "unholy" in their normal forms. But they do look good in these colors anyway.

My only real concern is with the mole.
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Re: Zombie Enemies

Postby litchh » Thu Oct 01, 2015 11:27 am

They look like dark green colored but not zombie enemies. Zombie enemies were created few years ago by zephyr.

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Re: Zombie Enemies

Postby Zeldamaster12 » Thu Oct 01, 2015 11:48 am

These don't even look like zombies. All you did was recolored them green and removed some of the eyes.
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JamminJelly
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Re: Zombie Enemies

Postby JamminJelly » Thu Oct 01, 2015 12:44 pm

Once again, I didn't put in that much effort. These are just some dumb recolors I made for my episode and thought somebody else might be want to use them.

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Re: Zombie Enemies

Postby PixelPest » Thu Oct 01, 2015 1:15 pm

JamminJelly wrote:Once again, I didn't put in that much effort. These are just some dumb recolors I made for my episode and thought somebody else might be want to use them.
If anyone wanted to do dark green recolours they would just do them themselves. Do these even use a palette or did you just change the hue?

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Re: Zombie Enemies

Postby Mable » Thu Oct 01, 2015 1:54 pm

SecondScolipede wrote:I love the rex.


Also, you should have the blaarg and fish outside of the water so we can get a better view of 'em.
But thats lava not water.. or am i blind.

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Re: Zombie Enemies

Postby mechamind » Thu Oct 01, 2015 2:29 pm

The most recent edit to the original post was 19 minutes after the comment about water was posted, though I only saw this image after the edit as well.
Enjl wrote:
The Thwomp King wrote: Should I be offended or proud? XD hahaha
oh my god did you just ping everyone again
http://www.supermariobrosx.org/forums/v ... 48&t=13185

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Re: Zombie Enemies

Postby HenryRichard » Thu Oct 01, 2015 6:35 pm

I personally think the koopas are really good, and I like all of them a lot more than I would if they were coated in blood.
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Re: Zombie Enemies

Postby SecondScolipede » Thu Oct 01, 2015 6:47 pm

Tinkerbell wrote:
SecondScolipede wrote:I love the rex.


Also, you should have the blaarg and fish outside of the water so we can get a better view of 'em.
But thats lava not water.. or am i blind.
I just said water by accident, I meant lava. (It was always lava, before and after the update.)

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Re: Zombie Enemies

Postby Wkay » Sun Oct 04, 2015 3:16 am

They're just recolored green and edited to look emotionless, sadly.
You could've switched their palette to make it look raw and added blood, but it's still good-ish.
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Re: Zombie Enemies

Postby BarbarianKabbage » Sun Oct 04, 2015 11:37 am

I like the idea, but it just seems like you changed the color, not even by hand. Just the hue and saturation. I think a cool thing to do would to is crossing the enemies' eyes outward.
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Re: Zombie Enemies

Postby BukkitmanPlaysMC » Sun Oct 04, 2015 1:49 pm

JamminJelly wrote:I'm making an episode that (jokingly) features Zombies as enemies, and figured somebody else might want to use them, so here they are.
Image
Disclaimer: Fish can not swim in lava.
http://www.mediafire.com/download/6795u ... nJelly.zip
:lol: LOL :lol: I like the Idea! i was expecting like bones, torn flesh, ect but also because they are green doesn't mean they are zombies. but still! I like the Idea!

You should make a power up that makes the player into a zombie

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Re: Zombie Enemies

Postby Artemis008 » Sun Oct 04, 2015 11:14 pm

These would work better as radioactive enemies!
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Re: Zombie Enemies

Postby BarbarianKabbage » Wed Oct 07, 2015 11:38 pm

litchh wrote:They look like dark green colored but not zombie enemies. Zombie enemies were created few years ago by zephyr.
Yeah, I thought I remembered playing a level with zombie enemies, I think it was an SMB3 Tank stage.
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Re: Zombie Enemies

Postby mechamind » Thu Oct 08, 2015 1:05 am

BukkitmanPlaysMC wrote:You should make a power up that makes the player into a zombie
I've played too much Final Fantasy to regard a zombie power as an "upgrade". But here's what I think would happen:

1. Enemies that can be killed will be hurt (for the same damage as a shell) if your zombie merely touches them. Anything that doesn't disappear will kill you instantly.
2. Poison mushrooms have no effect, while power-ups kill you instantly.
3. You can't dash, ride Yoshi, or equip shoes. But you can still grab items and ride rainbow shells.
4. You can't listen to anybody or read messages as a zombie.
5. Water kills you instantly as a zombie would fall apart. On the other hand, damage blocks (such as spikes and munchers) have no effect. This can be a problem if you used fire for a damage floor.
6. If you're a zombie, what gives you a 1-Up will instead remove zombie status and turn you back to super whoever (or Link with 2 hearts). The 1-Up/2-Up pattern begins after you get rid of zombie.
7. Of course, losing a life will also remove zombie status.

The best thing to do is design levels where you need to become a zombie to complete the level, but you can't take the zombie "power" out of the level.
Enjl wrote:
The Thwomp King wrote: Should I be offended or proud? XD hahaha
oh my god did you just ping everyone again
http://www.supermariobrosx.org/forums/v ... 48&t=13185

* * * * *

Mechamind is on YouTube! - mechamind90 (or my alternate channel)
Setting up elsewhere too - http://www.mechamind.com (plus my forum)

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Click for My DX-Ball 2 playlist or My Rival Ball playlist

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Re: Zombie Enemies

Postby PROX » Thu Oct 08, 2015 3:31 am

Something similar was made. Flying Brick made some horror themed npcs a while back.
http://www.supermariobrosx.org/forums/v ... =31&t=5566
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