SMB3 Swimming Jelectro (UPDATED & TXT FILE FIXED)

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Fuyu
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SMB3 Swimming Jelectro (UPDATED & TXT FILE FIXED)

Postby Fuyu » Sun Jan 10, 2016 10:20 am

Well this is ... something. I bet you never thought of making the Jelectro swim across the screen. This masterpiece replaces the SMW Blurp and behaves just like a regular Jelectro, except for the fact that you can kill it with the hammer suit, which is a bummer really but unless there's a way to prevent that via LunaLua this'll have to do.

Image
It moves left and right, trust me, it may not seem like it in this image but it does.

Just so you know, I made a list of how the player and other NPCs react to it, in case you don't use the Jelectro on your levels or don't know how it works:
  • You can stand on him, but you'll get hurt, obviously
  • He pushes you away when you go towards him like a regular block, and also hurts you, again obviously
  • Fire and Ice can't kill him
  • Other NPCs treat him like a block, that means grabable objects such as SMB2 Mushrooms, Koopa Shells, etc won't kill him
If you want to use it be sure to give me credit.

Download! (UPDATED & TXT FILE FIXED)
Last edited by Fuyu on Mon Jan 11, 2016 12:01 pm, edited 2 times in total.
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Uzendayo
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Re: SMB3 Swimming Jelectro

Postby Uzendayo » Sun Jan 10, 2016 2:21 pm

Why hasn't anyone made this yet? Anyways, it looks great! I love the angle you used and didn't just make it face straight up. 7.8/5 too much water
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HenryRichard
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Re: SMB3 Swimming Jelectro

Postby HenryRichard » Sun Jan 10, 2016 3:33 pm

What if you made it friendly and attached it to an invisible muncher?

Anyways, this is pretty neat looking. It's a really good idea and the sprite is well done.
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ap3jmpt
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Re: SMB3 Swimming Jelectro

Postby ap3jmpt » Sun Jan 10, 2016 4:21 pm

This is really cool to finally see! And it's very well made too! Good work! :)

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Fuyu
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Re: SMB3 Swimming Jelectro

Postby Fuyu » Sun Jan 10, 2016 7:01 pm

Thanks all of you.
HenryRichard wrote:What if you made it friendly and attached it to an invisible muncher?
I really didn't think that one through when I was making it, I had planned to do something of that sort once I came back. But I guess you guys can do that yourselves right? It's just making the NPC friendly and using an invisible graphic for the muncher. I'll be updating this thread in a moment with that concept implemented, though.
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Re: SMB3 Swimming Jelectro (UPDATED)

Postby Fuyu » Sun Jan 10, 2016 7:13 pm

Updated it so you attach it to a Muncher and fully functions like a regular Jelectro.
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Re: SMB3 Swimming Jelectro (UPDATED & TXT FILE FIXED)

Postby Fuyu » Mon Jan 11, 2016 12:02 pm

It appears I forgot to add "noblockcollision=1" to the txt file, please those who have already downloaded this graphic add it so it may function correctly, otherwise you'll just see it glitch through the muncher. For those who haven't downloaded it yet don't worry as the main download has been updated.
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