Squishy Rex's CGFX Pack v1.8

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Re: Squishy Rex's CGFX Pack v1.7

Postby Dogeman » Sun Feb 08, 2015 9:25 pm

Sounds like a unique gfx pack! ill see if I can download it, and as far as I have seen, I think it will be worth my time! :D
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Re: Squishy Rex's CGFX Pack v1.7

Postby Axotic » Mon Feb 09, 2015 8:26 pm

Awesome job Rex! You're amazing at this, keep doing what you're doing! :D
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Re: Squishy Rex's CGFX Pack v1.7

Postby BabyBlueFord » Mon Feb 09, 2015 9:07 pm

Awesome job Rex! Keep up the great work! By far one of the best graphics packs I've seen. I'll make sure to make good use of it! :D
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Re: Squishy Rex's CGFX Pack v1.7

Postby Witchking666 » Tue Feb 10, 2015 10:51 am

Where do I find those purple pointy hammerhead sharks from 1.7
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Re: Squishy Rex's CGFX Pack v1.7

Postby Squishy Rex » Tue Feb 10, 2015 5:28 pm

witchking666 wrote:Where do I find those purple pointy hammerhead sharks from 1.7
SM3DW - NPCs - Enemies
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Re: Squishy Rex's CGFX Pack v1.7

Postby Witchking666 » Wed Feb 11, 2015 2:37 am

Thanks Rex (i need them) what do they replace?
Smb1 platforms with nohurt=0

And those bone and teeth thwomps
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Re: Squishy Rex's CGFX Pack v1.7

Postby Dogeman » Fri Feb 13, 2015 7:06 pm

tots miggoats gonna support dis when I find out HOW THE HELL ACTUALLY DO IT.
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Re: Squishy Rex's CGFX Pack v1.7

Postby bossedit8 » Fri Feb 13, 2015 7:09 pm

Add this Code into your signature:

Code: Select all

[url=http://www.supermariobrosx.org/forums/viewtopic.php?f=31&t=1328][img]http://i.imgur.com/wRjtwQm.png[/img][/url]
...and it should appear like this:

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Re: Squishy Rex's CGFX Pack v1.7

Postby Dogeman » Fri Feb 13, 2015 7:14 pm

thanks bossedit :D

hey, uh bossedit or anyone, im trying to get a gif on my signature but it is not working
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Re: Squishy Rex's CGFX Pack v1.7

Postby Squishy Rex » Sun Feb 15, 2015 3:01 am

witchking666 wrote:Thanks Rex (i need them) what do they replace?
Smb1 platforms with nohurt=0

And those bone and teeth thwomps
Those Thwomps are in the SMB3 Enemies folder. They are called "Bone Thwomp" and "Jaw Breaker".

Also thanks for the complements to everyone else, that's what helps to keep this alive. :)
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Re: Squishy Rex's CGFX Pack v1.7

Postby Blaze Moonspear » Tue Feb 17, 2015 8:26 pm

One of the best gfx packs I've seen, I'll definitely find a place for these graphics in my games.

Also, what's so squishy about you?
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Re: Squishy Rex's CGFX Pack v1.7

Postby as303298 » Fri Feb 20, 2015 5:09 pm

You Sir, are my favorite graphical artist for the next 20 seconds! Between the Bone Coaster and the Train....I have no idea what I like the most! This makes SDG progress so much faster since this pack has a couple key elements I wanted to abuse, mostly the bone coaster
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Re: Squishy Rex's CGFX Pack v1.7

Postby Squishy Rex » Fri Feb 20, 2015 5:24 pm

as303298 wrote:You Sir, are my favorite graphical artist for the next 20 seconds! Between the Bone Coaster and the Train....I have no idea what I like the most! This makes SDG progress so much faster since this pack has a couple key elements I wanted to abuse, mostly the bone coaster
You Sir, are most welcome to abuse, though I'll just mention that I have new Bone Coaster sprites on MFGG if you were looking for something that looks more like the one from NSMBWii.
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Re: Squishy Rex's CGFX Pack v1.7

Postby bouncywheel10 » Tue Feb 24, 2015 5:21 pm

hey Rex, I was using your characters for yourself and Yoshi for the characters, and I noticed you didn't have a Squishy Rex power up for the super leaf and tanooki suit. I used the same graphics for the Yoshi Power-Ups, so now it's the Yoshi Wings and Tanooki Tail. Can you, maybe, fix that?

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Re: Squishy Rex's CGFX Pack v1.7

Postby Squishy Rex » Tue Feb 24, 2015 5:31 pm

bouncywheel10 wrote:hey Rex, I was using your characters for yourself and Yoshi for the characters, and I noticed you didn't have a Squishy Rex power up for the super leaf and tanooki suit. I used the same graphics for the Yoshi Power-Ups, so now it's the Yoshi Wings and Tanooki Tail. Can you, maybe, fix that?
Yeah I never got round to finishing the "me" playable or fixing a slight issue with the Blue Yoshi form. I'll probably remake both soon as I was thinking of reviving the episode they were going to feature in.
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Re: Squishy Rex's CGFX Pack v1.7

Postby Infobox » Tue Mar 03, 2015 3:57 pm

Your graphics never cease to amaze me. :D
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Re: Squishy Rex's CGFX Pack v1.7

Postby Mosaic » Sat Mar 07, 2015 2:46 am

These are very good gfx and I will probably need these gfx!

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Re: Squishy Rex's CGFX Pack v1.7

Postby Dr Luigi » Sun Mar 15, 2015 12:31 pm

素敵なグラフィック、あなたがそこに持っている!すぐにまたは十分にそれを使用することがあります!しかし素晴らしい、全体的に見えます!とその本当に大きなファイルにも!


nice graphic you have there! might use it soon or enough! but looks awesome overall!! and its a really big file as well!
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Re: Squishy Rex's CGFX Pack v1.7

Postby Squishy Rex » Wed Mar 18, 2015 2:17 am

Thanks guys, I appreciate the comments.

Also, I know I'm not frequent with updates, usually only 2 every year, however, there may be one coming soon. ;)
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Re: Squishy Rex's CGFX Pack v1.7

Postby superhammerbros100 » Thu Mar 19, 2015 10:07 pm

Mind i be able to ask that you add bosses that are not Megaman related? (most of them are megaman bosses, i can't always make moving bosses which are just megaman bosses, but works great for a mario with everything megaman related episode)
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