Squishy Rex's CGFX Pack v1.8

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Re: Squishy Rex's CGFX Pack v1.8

Postby Squishy Rex » Fri Nov 18, 2016 7:16 am

From now on, each week I will be posting a progress update for you all to see what's going on and what is being added. This week has been mostly Mega Man themed with progress on a full Mega Man 1 rip nearing the halfway point. All of the enemies have been ported and well as two full Stages worth of tilesets. There is more to come however. Secondly after recently re-discovering Bistro Recipe ( a sorta kinda Pokemon clone) I have begun to port all of the 80+ Foodon Enemies plus some of the other graphics from the game. Also remember if there's any games you want to see get ported to SMBX/PGE format let me know in the comments and I will see what I can do.

Weekly Progress Update:
Mega Man (NES)Image
Spoiler: show
- Enemies (Completed)
- Bomb Man Stage Tileset (Completed)
- Cut Man Stage Tileset (Completed)
- Elec Man Stage Tileset (In Progress)
- Fire Man Stage Tileset (In Progress)
- Guts Man Stage Tileset (Not Started)
- Ice Man Stage Tileset (Not Started)
- Dr Wily Stages Tilesets (In Progress)
- Friendly NPCs (In Progress)
- Robot Masters Bosses (In Progress)
- Yellow Devil Boss (Not Started)
- Dr Wily Bosses (Not Started)
- Items (In Progress)
Bistro Recipe (GBC)Image
Spoiler: show
- Foodon Enemies (In Progress)
- Mugshots (Not Started)
- Foods (In Progress)
- Ingredients (In Progress)
- Miscellaneous Sprites (Not Started)
Squishy Rex's SMBX2 Custom Asset Pack v1.0
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Coming soon!

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Re: Squishy Rex's CGFX Pack v1.8

Postby PixelPest » Fri Nov 18, 2016 7:19 am

Would you be able to do some Bomberman tilesets/enemies?

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Re: Squishy Rex's CGFX Pack v1.8

Postby Squishy Rex » Fri Nov 18, 2016 8:07 am

I don't see why not. Any Bomberman game in particular?
Squishy Rex's SMBX2 Custom Asset Pack v1.0
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Re: Squishy Rex's CGFX Pack v1.8

Postby PixelPest » Fri Nov 18, 2016 9:08 am

Squishy Rex wrote:I don't see why not. Any Bomberman game in particular?
Bomberman 5 preferably would be great. It would be nice to see some assets for Ninja Bomberman levels

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Re: Squishy Rex's CGFX Pack v1.8

Postby Murphmario » Fri Nov 18, 2016 4:39 pm

TBH I'm not the biggest fan of you using PNG files, mostly because PNGs are incompatible with the older SMBX versions, which some people probably prefer.

Otherwise, I like what your doing with the pack. Of all things I expected to be ported, I did not expect all of Mega Man 1. Keep up the good work!

Edit: One last thing, will the new NPCs be using LunaLua? Just curious, that's all.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: Squishy Rex's CGFX Pack v1.8

Postby Squishy Rex » Fri Nov 18, 2016 6:37 pm

PixelPest wrote:
Squishy Rex wrote:I don't see why not. Any Bomberman game in particular?
Bomberman 5 preferably would be great. It would be nice to see some assets for Ninja Bomberman levels
Okay no problem, I'll take a look at some Bomberman 5 stuff once I get the Mega Man 1 port finished.
Murphmario wrote:TBH I'm not the biggest fan of you using PNG files, mostly because PNGs are incompatible with the older SMBX versions, which some people probably prefer.

Otherwise, I like what your doing with the pack. Of all things I expected to be ported, I did not expect all of Mega Man 1. Keep up the good work!

Edit: One last thing, will the new NPCs be using LunaLua? Just curious, that's all.
I know that PNG's are incompatible, but I will be including Wohlstand's PNG to GIF Converter with the 2.0 download. You will be able to drag and drop the graphics you into the converter and have it converted to GIFs momentarily. As far as Mega Man graphics go, I will be doing complete (or as close to complete) rips of all of the original six NES titles, plus the NES-styled versions of Mega Man 7-10, 7 and 8 being the harder ones. Also nothing in this pack will use LunaLua, it will all be standard SMBX NPCs, but also graphics for SMBX38A, which will be marked as 38A only.
Squishy Rex's SMBX2 Custom Asset Pack v1.0
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Coming soon!

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Re: Squishy Rex's CGFX Pack v1.8

Postby RhysOwens » Wed Nov 23, 2016 11:54 am

What is the estimated release date?

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Re: Squishy Rex's CGFX Pack v1.8

Postby Murphmario » Wed Nov 23, 2016 4:46 pm

Rockman 7 FC's images can be accessed once you've launched the game, and with a quick google search you can find the sprites at the Rockman 8 FC website (though keep in mind that it's Japanese.)

There was also going to be a Rockman and Forte FC, which has a website in case you're interested.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: Squishy Rex's CGFX Pack v1.8

Postby Squishy Rex » Thu Nov 24, 2016 2:35 am

RhysOwens wrote:What is the estimated release date?
At this point I'm not sure. I will be breaking traditions with the usual Christmas update this year. I won't give out any speculation on dates till I know for sure either, I don't really want to give a date and then not folllow through due to the pack not being ready. In time it will be released and I can promise it will be entirely worth the wait.
Murphmario wrote:Rockman 7 FC's images can be accessed once you've launched the game, and with a quick google search you can find the sprites at the Rockman 8 FC website (though keep in mind that it's Japanese.)

There was also going to be a Rockman and Forte FC, which has a website in case you're interested.
Well, that's handy to know, it might save me a little time then trying to rip everything myself. I might check out the Rockman and Forte FC game at some point, could be interesting. Thanks.
Squishy Rex's SMBX2 Custom Asset Pack v1.0
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Re: Squishy Rex's CGFX Pack v1.8

Postby barkers » Thu Nov 24, 2016 9:05 am

Pretty good, pretty good, but where do I put it? What folder?

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Re: Squishy Rex's CGFX Pack v1.8

Postby Snessy the duck » Thu Nov 24, 2016 1:04 pm

barkers wrote:Pretty good, pretty good, but where do I put it? What folder?
Do you mean the graphics or the gfx pack itself?
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Re: Squishy Rex's CGFX Pack v1.8

Postby RhysOwens » Thu Nov 24, 2016 1:26 pm

Snessy the duck wrote:
barkers wrote:Pretty good, pretty good, but where do I put it? What folder?
Do you mean the graphics or the gfx pack itself?
If it's the GFX pack, I normally put them in my worlds folder.

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Re: Squishy Rex's CGFX Pack v1.8

Postby Squishy Rex » Fri Nov 25, 2016 3:12 am

Didn't quite get everything done I wanted to get done, but there's a little more content started and little more finished off. The quest continues...

Weekly Progress Update:

Mega Man (NES)
Spoiler: show
- Enemies (Completed)
- Bomb Man Stage Tileset (Completed)
- Cut Man Stage Tileset (Completed)
- Elec Man Stage Tileset (In Progress)
- Fire Man Stage Tileset (Completed)
- Guts Man Stage Tileset (Completed)
- Ice Man Stage Tileset (Not Started)
- Dr Wily Stages Tilesets (In Progress)
- Friendly NPCs (In Progress)
- Robot Masters Bosses (In Progress)
- Yellow Devil Boss (Not Started)
- Dr Wily Bosses (Not Started)
- Items (In Progress)
Bionic Commando (NES)
Spoiler: show
- Stage 1 Exterior Tileset (Completed)
- Stage 1 Interior Tileset (In Progress)
- Enemies (In Progress)
Jaws (NES)
Spoiler: show
- Map Tileset (Completed)
- NPCs (In Progress)
Rush'N Attack (NES)
Spoiler: show
- Stage 1 Tileset (Completed)
- Stage 2 Tileset (Completed)
- Stage 3 Tileset (In Progress)
- Enemies (In Progress)
Dan Dare: Pilot of the Future (ZX Spectrum)
Spoiler: show
- Stage 1 Tileset (Ripped/ In Progress)
- Enemies (Partially Ripped)
Adventures of the Squishy Squad (SMBX)
Spoiler: show
- Squishy Squad NPCs (In Progress)
Squishy Rex's SMBX2 Custom Asset Pack v1.0
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Coming soon!

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Re: Squishy Rex's CGFX Pack v1.8

Postby barkers » Fri Nov 25, 2016 8:14 am

Yes, the GFX pack.

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Re: Squishy Rex's CGFX Pack v1.8

Postby Squishy Rex » Fri Nov 25, 2016 4:46 pm

barkers wrote:Yes, the GFX pack.
You can put it wherever you want on your computer as it doesn't affect what is inside. I have a folder beside my main SMBX folder which I put all of the GFX Packs I've downloaded into.
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Re: Squishy Rex's CGFX Pack v1.8

Postby barkers » Sat Nov 26, 2016 12:29 pm

But what folder do I put them into?

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Re: Squishy Rex's CGFX Pack v1.6

Postby Enderfan » Wed Dec 14, 2016 10:59 am

Squishy Rex wrote:Well, funny you should say that, I do plan to add more stuff, considering there really isn't much available in SMBX from YI. I've added Hector the Reflector, Gargantua Blargg, Nep-Enut, Invisghoul and some miscellaneous stuff. There's more coming, though it will be enemies mostly, since the tilesets are mostly complicated. I downloaded a few more sheets earlier this week, but I need to finish some other stuff before starting those just yet.
Can you add Yoshis island Yoshis? I would really like that because i cant find them anywhere
Well, looks like there's nothing to see here.
Just turn around and pretend you didn't waste those precious seconds of your life.

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Re: Squishy Rex's CGFX Pack v1.8

Postby loop13 » Sun Jan 01, 2017 2:59 pm

Whoa, HUGE BUMP!
Anyway, can someone provide a Mediafire link for the latest version? I try downloading from Onedrive, but it always fails.
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Re: Squishy Rex's CGFX Pack v1.8

Postby Squishy Rex » Sun Jan 01, 2017 4:44 pm

I'm re-uploading v1.8 via Mediafire now. It shouldn't take too long so hang tight.

http://www.mediafire.com/file/pli2eghoa ... k_V1.8.zip
Squishy Rex's SMBX2 Custom Asset Pack v1.0
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Coming soon!

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Re: Squishy Rex's CGFX Pack v1.8

Postby RhysOwens » Tue Jan 03, 2017 11:17 am

Squishy Rex wrote:I'm re-uploading v1.8 via Mediafire now. It shouldn't take too long so hang tight.

http://www.mediafire.com/file/pli2eghoa ... k_V1.8.zip
What happened to the weekly update, bro?


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