WL3/SMB3 Wario Bros. Playables (LunaLua or SMBX2.0)

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WL3/SMB3 Wario Bros. Playables (LunaLua or SMBX2.0)

Postby Shocker » Fri Feb 26, 2016 10:08 pm

So I came back a few months ago and my first release was Wario and Waluigi over Toad and Peach, just like the playable characters I used to do. Now I know that things have changed. With these little things called .INIs, you can change the sizes and such of players - it's great! Now that I've done some work with it, I think I've got two great playables to release. They're over Wario and Waluigi, but from what I understand, anyone with a little bit of know-how can make all four work in the same episode. The goal of the project was to make sure that their style and playstyle matched that of the Mario Bros. enough that one could use them consistently in the same episode.

The Wario sprites are highly edited versions of highly edited versions of his Wario Land 3 sprites. The first major edits were done by CouchTomato and TyrogueYoshi, which updated them to the SMA4 palette. The second major edit was done by me, which tidied him up to match the Mario Bros, and gave him all of his various power-up forms. The Waluigi sprites are semi-edited versions of CouchTomato's 2.5D Waluigi (which I expanded into more 2D frames, and did power-ups for), which in turn come from Purple Eggplant, which in turn come from Tony.

The screenshot has the two new brothers as well as the two in the game currently, so you can see that everything matches. Obviously, I took some creative liberties for practical and preferential reasons, but all in all, it matches well. Their animations, particularly for Tanooki and Raccoon, use some really fun assets that bring some personality into the picture.
Spoiler: show
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So I hope that people can find some uses for what I think are some solid, consistent sprites. Keep in mind that, as is tradition in the Wario Land series, they have no small forms, but rather, gain helmets for their super form. Such is customary, and makes them a little bit more difficult to maneuver with. To compensate, Waluigi is only 24 pixels wide, fitting through thin gaps, but unable to fit through 1 block tall slots (even when ducking). Wario should be fine in any places that Mario fits.

I've never before put in the time to do Tanooki sprites like I did here, so I'd appreciate some feedback on them. Also, sidenote, each download contains one fireball if you're using only that bro (npc-13.gif) and one for using both (npc-13B.gif).

Both folders contain both .gif and .png forms of the sprites, making it compatible with SMBX1.0w/LL or with SMBX2.0. It needs the new(est/ish) LunaLua. Either way, you'll need to add this to your luna file in your world or level:

Code: Select all

characters = API.load("characters");
Without further ado, the downloads:

WL3-SMB3 Wario
WL3-SMB3 Waluigi

Enjoy!

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Re: WL3/SMB3 Wario Bros. Playables (LunaLua or SMBX2.0)

Postby PROX » Fri Feb 26, 2016 10:22 pm

I like the way they look, but I also think Wario's eyes should look different. Aside from that, good job.
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Re: WL3/SMB3 Wario Bros. Playables (LunaLua or SMBX2.0)

Postby HenryRichard » Fri Feb 26, 2016 11:05 pm

If you could make small versions it will be perfect.

(Also .pngs work with LunaLua whether you're using 2.0 or not)
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Re: WL3/SMB3 Wario Bros. Playables (LunaLua or SMBX2.0)

Postby Shocker » Fri Feb 26, 2016 11:30 pm

HenryRichard wrote:If you could make small versions it will be perfect.

(Also .pngs work with LunaLua whether you're using 2.0 or not)
I've actually already got them from my old Wario/Waluigi, I'd just have to adopt them. I'll probably update it to include them later.

And thanks for that info, I had no idea!

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Re: WL3/SMB3 Wario Bros. Playables (LunaLua or SMBX2.0)

Postby Murphmario » Sat Feb 27, 2016 3:03 am

Honestly, I prefer the eyes of the older versions. I know you are trying to make them match the others, but it just isn't right for me.
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Re: WL3/SMB3 Wario Bros. Playables (LunaLua or SMBX2.0)

Postby TheYoshiMaster » Wed Mar 02, 2016 9:58 pm

Wario and Waluigi keep going through the floor...

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Re: WL3/SMB3 Wario Bros. Playables (LunaLua or SMBX2.0)

Postby Jacob Turbo » Wed Mar 02, 2016 11:47 pm

TheYoshiMaster wrote:Wario and Waluigi keep going through the floor...
Because you need LunaLua

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Re: WL3/SMB3 Wario Bros. Playables (LunaLua or SMBX2.0)

Postby Zerth » Thu Mar 03, 2016 9:37 am

owh my god, wario and waluigi are so well made
you are really a good graphics designer, keep it up yo i want to see more of these in the future
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Re: WL3/SMB3 Wario Bros. Playables (LunaLua or SMBX2.0)

Postby TheYoshiMaster » Fri Mar 04, 2016 6:08 pm

Jacob Turbo wrote:
TheYoshiMaster wrote:Wario and Waluigi keep going through the floor...
Because you need LunaLua
I do have Lunalua though.

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Re: WL3/SMB3 Wario Bros. Playables (LunaLua or SMBX2.0)

Postby Shocker » Sat Mar 05, 2016 9:02 am

TheYoshiMaster wrote:
Jacob Turbo wrote:
TheYoshiMaster wrote:Wario and Waluigi keep going through the floor...
Because you need LunaLua
I do have Lunalua though.
It has to be the latest one, and you'll need the code from the post.

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Re: WL3/SMB3 Wario Bros. Playables (LunaLua or SMBX2.0)

Postby FireyPaperMario » Thu May 05, 2016 8:14 am

Looks creative, and couldn't believe you use the "Wario Land 2 design for Wario! :o
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Re: WL3/SMB3 Wario Bros. Playables (LunaLua or SMBX2.0)

Postby The Power of WAH » Wed Oct 05, 2016 5:24 pm

These is very well done!!! Nice job with Wario and Waluigi, but I think you could only do Waluigi over Ninja Boberman(or other), cause the costume well, the functions...
I hope you make more things like this!Either your Wario is an alt costume now.
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