link sprite suggestion

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Shadowblitz16
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link sprite suggestion

Postby Shadowblitz16 » Thu Aug 11, 2016 10:13 pm

can someone do some sprites for link?

with the new PGE I was thinking about learning to add extra sprites to link
I was thinking about..
- swimming normal sprites (right 4 frames,left 4 frames)
- swimming attacking sprites (right 2 frames, left 2 frames)
- item pickup sprites (right 1 frames, left 1 frames)
- spin attack sprites (right 8 frames, left 8 frames)
- dig sprites (right 2 frames, left 2 frames)
- hookshot sprites (right 5 frames, left 5 frames) frames would be directional aka (up, upleft left, leftdown, down) and of course flipped versions)
- hookshot flying (right 5 frames, left 5 frames) frames would be directional aka (up, upleft left, leftdown, down) and of course flipped versions)
- mace throw sprites (right 2 frames, left 2 frames) actually to better balance link it should probably be a bow sprites
- bow sprites (right 10 frames, left 10 frames) frames would be directional 2 frames per direction aka (up, upleft left, leftdown, down) and of course flipped versions)
- bomb carry sprites (right 4 frames, left 4 frames)
- bomb throw (right 2 frames, left 2 frames)
- riding sprites (right 1 frames, left 1 frames)
- climbing sprites (right 1 frame, left 1 frame) alternating

here is what I thought link's swim sprites should be based off of http://nintendoage.com/forum/messagevie ... did=113020

hell if someone wants to contact me and help me make link better feel free but your probably going to have to know code
Last edited by Shadowblitz16 on Thu Aug 11, 2016 10:35 pm, edited 2 times in total.

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Re: link sprite suggestion

Postby Yoshi021 » Thu Aug 11, 2016 10:28 pm

I don't think all of that is even possible with lua.
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Shadowblitz16
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Re: link sprite suggestion

Postby Shadowblitz16 » Thu Aug 11, 2016 10:34 pm

really? that sucks possibly in the future?

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Re: link sprite suggestion

Postby PixelPest » Fri Aug 12, 2016 7:01 am

Yoshi021 wrote:I don't think all of that is even possible with lua.
Actually it is I'm pretty sure. You'd just have to check a bunch of player mem values and then change the currently played frame on the spritesheet. A new API coming in the next release of 2.0, playerAnim, would also help with this

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Re: link sprite suggestion

Postby Enjl » Fri Aug 12, 2016 9:13 am

Thing is you only have 49 frames total in either direction. And then it's a lot of mem value shenanigans. Kind of superfluous if you ask me.
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Shadowblitz16
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Re: link sprite suggestion

Postby Shadowblitz16 » Sun Aug 14, 2016 4:11 pm

it still could be made for the possible future

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Re: link sprite suggestion

Postby PixelPest » Sun Aug 14, 2016 5:13 pm

Shadowblitz16 wrote:it still could be made for the possible future
It would be a real pain, but I might do it now that we have playerAnim

Shadowblitz16
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Re: link sprite suggestion

Postby Shadowblitz16 » Sun Aug 14, 2016 9:13 pm

thanks

Shadowblitz16
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Re: link sprite suggestion

Postby Shadowblitz16 » Thu Sep 15, 2016 1:56 pm

@PixelPest can you make link animate kinda like smb3 when he does stuff?
for example when mario walks he rotates on the z axis, so it shows more of his face

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Re: link sprite suggestion

Postby Danny » Thu Sep 15, 2016 6:05 pm

You would have to completely rework the Link sprite if you wanted it to look nice.
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Re: link sprite suggestion

Postby Shadowblitz16 » Tue Sep 20, 2016 3:32 pm

Syndrilevosse wrote:You would have to completely rework the Link sprite if you wanted it to look nice.
ok nevermind then
just a recolor and animations for his items will work

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Re: link sprite suggestion

Postby Shadowblitz16 » Thu Oct 06, 2016 11:04 pm

ok so I have reconsidered the animation suggestion
Spoiler: show
--climbing sprites, 2 frames
--swimming sprites, 2 frames
--lift and throw sprites, 1 frames (lift would be sideways unlike everybody else's)
--hookshot flying sprites, 1 frame (yes sideways)
--bow use sprites, 2 frame or if must be 1 frame(yes sideways)
--carry sprites, 4 frame or if must be 3 frame
all the others were unnecessary

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Re: link sprite suggestion

Postby Shadowblitz16 » Sat Jan 21, 2017 11:56 pm

@PixelPest I don't think it could just be used for SMBX for example these sprites could be used in any game
for example I was planning on making a z2 engine in gamemaker but I don't have the link sprites to do it


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