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Murphmario's GFX Pack (Taking Requests)

Posted: Sat Apr 05, 2014 10:52 pm
by Murphmario
Welcome! This is the thread for my graphics pack, containing lots of graphics in counting. I hope you all will put these to good use.

This isn't an April Fools prank either. This is actually a legit pack release, as the screenshots below will show. If I don't respond, that'll be because of... personal reasons that sadden me. Anyways, enjoy this release!

Screens:
Spoiler: show
NEW:
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OLD:
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DOWNLOAD
Dropbox:
https://www.dropbox.com/s/2lxshk229mxz6 ... 6.zip?dl=0

Mega:
https://mega.nz/#!HbhSUaiS!j4ICxmWTWEpE ... t0QawkutKA

I take requests! Go here if your requesting something:
https://docs.google.com/forms/d/1urWpFq ... #responses

Re: Murphmario's Gfx Pack

Posted: Sun Apr 06, 2014 4:20 am
by RudeGuy
It seems very good. I especially like that fortress-cloud background

Re: Murphmario's Gfx Pack

Posted: Sun Apr 06, 2014 11:28 am
by MarioWizzerd
I love the cloudy castle,Bowser's throne and the bob-omb.But Bob-omb isn't in the pack.

Re: Murphmario's Gfx Pack

Posted: Sun Apr 06, 2014 11:42 am
by Murphmario
MarioWizzerd wrote:I love the cloudy castle,Bowser's throne and the bob-omb.But Bob-omb isn't in the pack.
How did I miss that!? Okay, mini update 1 is on the way.

Edit: Please redownload it, I added the Bob-omb.

Re: Murphmario's Gfx Pack

Posted: Wed Apr 09, 2014 10:23 am
by HeroLinik
This looks like an interesting GFX pack, but there's a cutoff between the two orange slope tiles. This will create a strange effect in the editor. You may want to fix that.

Re: Murphmario's Gfx Pack

Posted: Wed Apr 09, 2014 4:13 pm
by Murphmario
castlewars wrote:This looks like an interesting GFX pack, but there's a cutoff between the two orange slope tiles. This will create a strange effect in the editor. You may want to fix that.
Blame Redigit.

Also, thanks.

Re: Murphmario's Gfx Pack

Posted: Wed Apr 09, 2014 9:06 pm
by FutureNyanCat2014
castlewars wrote:This looks like an interesting GFX pack, but there's a cutoff between the two orange slope tiles. This will create a strange effect in the editor. You may want to fix that.
This was fixed in 1.0.3.1. Redigit was drunk when he made the slopes, that's why. Use the 1.0.3.1 SMB2 slopes.

Re: Murphmario's Gfx Pack

Posted: Thu Apr 10, 2014 12:25 pm
by Cacazk
I just thought the cloud of cool smw. only this...

Re: Murphmario's Gfx Pack

Posted: Thu Apr 10, 2014 3:34 pm
by Murphmario
caiozk wrote:I just thought the cloud of cool smw. only this...
What are you talking about?

Re: Murphmario's Gfx Pack

Posted: Thu Apr 10, 2014 3:47 pm
by Cacazk
I just liked the cloud its smw. You did not understand?

Re: Murphmario's Gfx Pack

Posted: Thu Apr 10, 2014 4:13 pm
by Murphmario
Oh, thanks!

Re: Murphmario's Gfx Pack

Posted: Thu Apr 10, 2014 5:09 pm
by nin10dohandzegafan
Thanks for the background.I requested this cloudy castle months back on SMBX:Revived.

Re: Murphmario's Gfx Pack

Posted: Sat Jun 28, 2014 10:08 am
by Murphmario
A new update is out!

Changelog for Beta 3:
-Readded Mourning Wood
-Added Sakke On Drums, Mecha Bowser, Remastered Roto Disk, Loz Old Man, Seizure Background, Better Items Pack, Fixed YIDs Sombeti, and Metroids recolored to Smb3.

Check first post for download and screenshot.

Re: Murphmario's Gfx Pack

Posted: Sat Jun 28, 2014 12:59 pm
by xtremegamer51
The Bob-omb and Mecha Bowser are probably my favorite things in this gfx pack.And I think they may have a use for me if I ever make a factory level of some sort.Anyways,great job on this pack!

Re: Murphmario's Gfx Pack

Posted: Thu Jul 03, 2014 1:36 am
by Core
This looks stupid (funny) and good... good-funny job!

Re: Murphmario's Gfx Pack

Posted: Sat Nov 01, 2014 9:54 pm
by Murphmario
MyNameIsEric52 wrote:This looks stupid (funny) and good... good-funny job!
Funny? I don't see why...

NEW UPDATE!

Re: Murphmario's Gfx Pack

Posted: Sun Nov 02, 2014 4:46 am
by Squishy Rex
Oh hell, that looks pretty nice. I got your PM by the way, so I'll just add everything from this update that isn't now already in there. I already made the 3D World tileset for Boom Boom, though I see you've turned it into a BG instead. I really like that idea. Also, it's nice to see Mourning Wood return too, I always loved that graphic.

Re: Murphmario's Gfx Pack

Posted: Thu Mar 19, 2015 7:06 pm
by Murphmario
This probably won't get much attention, but update.

Re: Murphmario's Gfx Pack

Posted: Fri Mar 20, 2015 8:48 pm
by Squishy Rex
Murphmario wrote:This probably won't get much attention, but update.
Attention received. I didn't notice this had been updated till now, but I can see someone has been busy. I like that you've done the Megaman stuff, since it was something I never got around to finishing. I think I'll be making good use out of all of that t some point. I'm glad Mourning Wood is complete and fixed, because I have a use for that right now in one of my Graveyard levels.

Re: Murphmario's Gfx Pack

Posted: Fri Mar 20, 2015 8:51 pm
by SilverDeoxys563
The SMB1 revamps are beautiful, and I really like the looks of the powerups in the third screen, especially the coin. In fact I'm using my own variation of that pipe right now, so thanks for the inspiration!