SMW WorldMap levels DX

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kojimkj
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SMW WorldMap levels DX

Postby kojimkj » Mon Oct 09, 2017 5:19 pm

Some not cool Levels for you to use! They all replace SMB3.

all of them:

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>>-XDownload-X<<

I don't have a computer, my old one broke so I can't play SMBX or make sprites.

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Older, not so good packs :

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ehh

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cool gif by snessy the duck


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Re: SMW WorldMap levels DX

Postby HenryRichard » Mon Oct 09, 2017 6:28 pm

Cool, but a lot of them lack shading - with kinda fits with the SMW style, but I don't like it. Also the 4x4 pixels are weird, and I know you can do better.
The ghost house, tank and ship are my favorites - they're pretty well done other than slight pillowshading on the wheels and sail.
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Re: SMW WorldMap levels DX

Postby Zha Hong Lang » Mon Oct 09, 2017 9:28 pm

Was it really necessary to recolor the SMB3 pipe when there's already a pipe in SMW style that even has depth perception?
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Re: SMW WorldMap levels DX

Postby PixelPest » Mon Oct 09, 2017 10:05 pm

Also as mentioned previously solely removing shading does not make something SMW-styled; the toad houses and flower stand out as desperately needing some sense of depth

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TheOnlyKerbal
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Re: SMW WorldMap levels DX

Postby TheOnlyKerbal » Tue Oct 10, 2017 8:53 am

While It Does Look Kinda Cool, It Doesn't Fit The SMW Style Perfectly, Mainly Due To The Lack Of Simple Shading, Which Is A Key Part Of The SMW Style.
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Re: SMW WorldMap levels DX

Postby arcade999 » Tue Oct 10, 2017 9:24 am

Zha Hong Lang wrote:Was it really necessary to recolor the SMB3 pipe when there's already a pipe in SMW style that even has depth perception?
yes, but it is an smw reskin to an smb3 graphic, wich mean the graphic is the same, but wiy=th the graphic style of the other game. It is something wich is done fluently in the communauty.
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Re: SMW WorldMap levels DX

Postby Zha Hong Lang » Tue Oct 10, 2017 10:36 am

arcade999 wrote:
Zha Hong Lang wrote:Was it really necessary to recolor the SMB3 pipe when there's already a pipe in SMW style that even has depth perception?
yes, but it is an smw reskin to an smb3 graphic, wich mean the graphic is the same, but wiy=th the graphic style of the other game. It is something wich is done fluently in the communauty.
But why? What purpose does having the SMB3 pipe in SMW style fulfill, other than the sake of it? Sure a lot of people like to restyle things, but that doesn't mean they're doing it with good reason. It's just... awkward to add something in when it already exists, and arguably in better form.
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Re: SMW WorldMap levels DX

Postby RhysOwens » Tue Oct 10, 2017 11:24 am

The White Castle seems to have windows, but they're too yellow and bright to be seen.

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Re: SMW WorldMap levels DX

Postby xDestroy » Tue Oct 10, 2017 8:53 pm

It has a lot of pillow shading (which is not good at all) but i wont go into detail about it since your shading has already been established on this thread, it honestly just doesn't look good at all what so ever. The only thing i like is the toad houses, even thoe not shaded, they still establish the SMW theme, rest make no sense , like is that a level but instead of the number theirs a star? Seriously, wtf
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