Share and discuss custom SMBX graphics.
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PROX
- Charged Spiny

- Posts: 1924
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sat Dec 09, 2017 4:52 am
I finally decided to do this. It took forever to both make and rip, but I'm so glad it's behind me now. Now you guys get to enjoy a huge pack containing nothing but world map graphics. Enjoy!
Screenshots:
Download:
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.
If it makes sense then it must make dollars
Youtube Channel: ProxyHax O.O
Please do not use my stuff until I release it. Thank you.
Collab Project I'm working on:
My Graphics Pack:
World Map Pack: viewtopic.php?f=31&t=20173
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PopYoshi
- Torpedo Ted

- Posts: 1790
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Sat Dec 09, 2017 6:05 am
Yes yes YES!
I knew you were going to release it soon!
Again is good to have more from your great GFXs
Man, definitely is one of the best worldmaps I've seen...
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RhysOwens
- Buster Beetle

- Posts: 423
- Joined: Fri Apr 22, 2016 2:53 am
Postby RhysOwens » Sat Dec 09, 2017 6:20 am
Reminds me of the RPG Maker 2003 tiles, interesting.
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PixelPest
- Raccoon Mario

- Posts: 7112
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Sat Dec 09, 2017 8:19 am
The lava looks really good and I like the star paths. One issue I have is with the fortresses/castles; they're so dark and have such little contrast within the sprites that it's hard to see them against the green and dark brown background. A similar problem exists with the ghost houses. On the circular fortress, I think you need to move the windows on the bottom left and right up 2px
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PROX
- Charged Spiny

- Posts: 1924
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sat Dec 09, 2017 1:16 pm
PixelPest wrote:The lava looks really good and I like the star paths. One issue I have is with the fortresses/castles; they're so dark and have such little contrast within the sprites that it's hard to see them against the green and dark brown background. A similar problem exists with the ghost houses. On the circular fortress, I think you need to move the windows on the bottom left and right up 2px
yeah those castles were pretty hard to do. This is what happens when you try and do so much with such little space xD
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.
If it makes sense then it must make dollars
Youtube Channel: ProxyHax O.O
Please do not use my stuff until I release it. Thank you.
Collab Project I'm working on:
My Graphics Pack:
World Map Pack: viewtopic.php?f=31&t=20173
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6347
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Sat Dec 09, 2017 3:35 pm
In the screenshot, I mistook the path for scenery of the same path.
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OlieGamerTV
- Spike

- Posts: 273
- Joined: Sun Nov 26, 2017 7:23 am
Postby OlieGamerTV » Sat Dec 09, 2017 7:06 pm
this looks beautiful! great job dude!
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John The White Yoshi
- Rocky Wrench

- Posts: 605
- Joined: Fri Jan 10, 2014 12:22 am
Postby John The White Yoshi » Sat Dec 09, 2017 11:46 pm
Great world map tileset, my dude. They look detailed and gritty.
...With that being said, holy s**t, it looks like you took a page out of Super Smash Brothers Brawl's art design book.
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PROX
- Charged Spiny

- Posts: 1924
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sun Dec 10, 2017 1:20 am
John The White Yoshi wrote:Great world map tileset, my dude. They look detailed and gritty.
...With that being said, holy s**t, it looks like you took a page out of Super Smash Brothers Brawl's art design book.
well, I'm pretty sure smash didn't use 16 bit pixel art in their games. Anyway, thx.
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.
If it makes sense then it must make dollars
Youtube Channel: ProxyHax O.O
Please do not use my stuff until I release it. Thank you.
Collab Project I'm working on:
My Graphics Pack:
World Map Pack: viewtopic.php?f=31&t=20173
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WellyGames14
- Hoopster

- Posts: 109
- Joined: Sun May 28, 2017 11:06 pm
- Flair: The Multiverse Guardian of Voltage
- Pronouns: He/Him
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Contact:
Postby WellyGames14 » Sat Dec 16, 2017 2:10 pm
Nice gfx PROX. Also, I know that you will use it to your project.
The projects that I support :
The graphics packs that I support :
One day, I, along with my friends, were gonna stop Nova, his allies, and save the Multiverse from their hands. - Welly Voltzeir

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PROX
- Charged Spiny

- Posts: 1924
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sat Dec 16, 2017 2:35 pm
Wellington Games wrote:Nice gfx PROX. Also, I know that you will use it to your project.
yep, that was the plan
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.
If it makes sense then it must make dollars
Youtube Channel: ProxyHax O.O
Please do not use my stuff until I release it. Thank you.
Collab Project I'm working on:
My Graphics Pack:
World Map Pack: viewtopic.php?f=31&t=20173
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FireyPaperMario
- Wart

- Posts: 6173
- Joined: Sat Sep 27, 2014 1:39 pm
- Flair: 90's kid born in late 1993 ^_^"
- Pronouns: He/Him
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Contact:
Postby FireyPaperMario » Sat Dec 16, 2017 4:44 pm
RhysOwens wrote:Reminds me of the RPG Maker 2003 tiles, interesting.
I had that exact thought when I saw these graphics!  Nice one PROX
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Kitti and Minni
- Fighter Fly

- Posts: 45
- Joined: Thu May 12, 2016 8:09 pm
- Flair: Sanity is overrated.
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Contact:
Postby Kitti and Minni » Mon Mar 05, 2018 1:50 pm
Whenever I put the graphics in my world map folder (Not even using the scenery, just levels map tiles, and paths) I get the runtime error that should come with it if I used the scenery. Can anyone tell me why???
Projects I'm involved in:
Currently the Head of (and only member involved with) development of

(Don't get your hopes up)
Thing's I'm supporting/excited for:
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PixelPest
- Raccoon Mario

- Posts: 7112
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Mon Mar 05, 2018 8:19 pm
Something like sceneries 1-30 can't have their graphics replaced or else the editor errors. You can however add the graphics afterwards and when playing the episode as an episode it will be fine
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Taycamgame
- Gold Yoshi Egg

- Posts: 1465
- Joined: Mon Jun 19, 2017 11:35 am
- Flair: Stargard
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Contact:
Postby Taycamgame » Tue Mar 06, 2018 3:17 am
PixelPest wrote:Something like sceneries 1-30 can't have their graphics replaced or else the editor errors. You can however add the graphics afterwards and when playing the episode as an episode it will be fine
Does that go for 2.0 aswell? I'm sure it was possible with PGE...
It is given that x = 5. What is the value of y?
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The Dwarven Digger
- Lakitu

- Posts: 484
- Joined: Sun Oct 30, 2016 11:17 am
Postby The Dwarven Digger » Tue Mar 06, 2018 5:09 pm
Taycamgame wrote:PixelPest wrote:Something like sceneries 1-30 can't have their graphics replaced or else the editor errors. You can however add the graphics afterwards and when playing the episode as an episode it will be fine
Does that go for 2.0 aswell? I'm sure it was possible with PGE...
I don't think so. I'm pretty sure I've used those sceneries with the PGE editor and had no problems, so you should be fine with that.
Due to a problem with my laptop, all my projects and levels have been lost. But fear not, for new ones will be arriving! (and hopefully completed)
rockythechao wrote:
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PROX
- Charged Spiny

- Posts: 1924
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Tue Mar 06, 2018 8:09 pm
when testing, I never ran into such errors. If you add sceneries, put them in your episode folder rather than the default graphics. That might be what's causing the problem
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.
If it makes sense then it must make dollars
Youtube Channel: ProxyHax O.O
Please do not use my stuff until I release it. Thank you.
Collab Project I'm working on:
My Graphics Pack:
World Map Pack: viewtopic.php?f=31&t=20173
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Eri7
- Banned
- Posts: 1770
- Joined: Sat Jan 28, 2017 4:48 pm
- Flair: Good Foundation allows for strong Execution
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Contact:
Postby Eri7 » Thu Mar 08, 2018 2:51 am
These graphics look very good , I also really like how the lava looks , good job , your graphics always amaze me!
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PROX
- Charged Spiny

- Posts: 1924
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Fri Mar 09, 2018 8:11 pm
Eri7 wrote:These graphics look very good , I also really like how the lava looks , good job , your graphics always amaze me!
thx man, I appreciate it
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.
If it makes sense then it must make dollars
Youtube Channel: ProxyHax O.O
Please do not use my stuff until I release it. Thank you.
Collab Project I'm working on:
My Graphics Pack:
World Map Pack: viewtopic.php?f=31&t=20173
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DrMekar
- Rocky Wrench

- Posts: 699
- Joined: Sat Apr 08, 2017 7:16 am
- Flair: CUSTOM CHARACTER CREATOR
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Contact:
Postby DrMekar » Tue Oct 16, 2018 7:25 am
This absolutly Awesome. I guess I finally found my World Map GFX for MH2 
My Youtube Channel: https://www.youtube.com/channel/UC-8fzX ... subscriber
My Episodes & Projects:

If you want to support my Projects, put this in your signature. Thanks
Code: Select all [url=https://www.supermariobrosx.org/forums/viewtopic.php?f=36&t=25110[/url]
Great Folks who support/ed my projects/in the past:
Suecra
jaf
Suckerman7 GM

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