Share and discuss custom SMBX graphics.
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Jerrysmbxworld
- Monty Mole

- Posts: 131
- Joined: Wed Aug 09, 2017 1:20 pm
- Flair: Smile
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Contact:
Postby Jerrysmbxworld » Wed Apr 18, 2018 11:59 pm
Vito_Studio wrote:Guys, I need your advice. I was told in discord that Mario's head shoud be a bit backed out. But I have 2 opinions about it. What do you think?

Also, check what I have done:
I wish this could be the actual running animation. I really don't like the current one.
If only I knew how to use playeranim.lua...
You could always just ask someone.
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Vito_Studio
- Dolphin

- Posts: 92
- Joined: Mon Jan 08, 2018 6:07 pm
- Flair: Vito
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Contact:
Postby Vito_Studio » Thu Apr 19, 2018 7:36 am
Jerrysmbxworld wrote:Vito_Studio wrote:Guys, I need your advice. I was told in discord that Mario's head shoud be a bit backed out. But I have 2 opinions about it. What do you think?

Also, check what I have done:
I wish this could be the actual running animation. I really don't like the current one.
If only I knew how to use playeranim.lua...
You could always just ask someone.
The post is like a month old, I already asked for help and, thanks to PixelPest, its possible for me to use the custom animations.
Hey check what I'm supporting:
My Ex-Project:

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Eri7
- Banned
- Posts: 1770
- Joined: Sat Jan 28, 2017 4:48 pm
- Flair: Good Foundation allows for strong Execution
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Contact:
Postby Eri7 » Mon May 07, 2018 5:57 pm
Hey the graphics are awesome and the castle tileset is good looking too, it will be exciting to see a smbx episode made only with your graphics.
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CreperDark
- Goomba

- Posts: 2
- Joined: Sun Dec 24, 2017 9:10 pm
Postby CreperDark » Sat May 26, 2018 1:46 pm
Is for 1.3.0.1 or 1.4.4?
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PixelPest
- Raccoon Mario

- Posts: 7112
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Postby PixelPest » Sat May 26, 2018 1:49 pm
CreperDark wrote: ↑Sat May 26, 2018 1:46 pm
Is for 1.3.0.1 or 1.4.4?
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CreperDark
- Goomba

- Posts: 2
- Joined: Sun Dec 24, 2017 9:10 pm
Postby CreperDark » Mon Jun 11, 2018 8:17 pm
Hey, can not you put the textures on Super Mario Can you help me? with a video or something?
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Vito_Studio
- Dolphin

- Posts: 92
- Joined: Mon Jan 08, 2018 6:07 pm
- Flair: Vito
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Contact:
Postby Vito_Studio » Wed Jun 13, 2018 2:46 am
CreperDark wrote:
Hey, can not you put the textures on Super Mario Can you help me? with a video or something?
Excuse me but what do you mean by that?
Hey check what I'm supporting:
My Ex-Project:

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WildWEEGEE
- Rocky Wrench

- Posts: 664
- Joined: Thu Dec 14, 2017 2:21 pm
Postby WildWEEGEE » Wed Jun 13, 2018 7:59 pm
Vito_Studio wrote: ↑Wed Jun 13, 2018 2:46 am
CreperDark wrote:
Hey, can not you put the textures on Super Mario Can you help me? with a video or something?
Excuse me but what do you mean by that?
He doesn’t know how to add the graphics into his levels I’m pretty sure
I have absolutely no idea what my current project is... My interests always seem to shift
Looking back at every one of my posts, I cringe, hard, very hard.
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DarvinosBobaFett
- Bob-Omb

- Posts: 24
- Joined: Tue Jun 26, 2018 8:26 pm
Postby DarvinosBobaFett » Tue Jun 26, 2018 9:29 pm
Coolnest custom graphics! Keep it up i should be already Making Custom Levels. So Let's Do This...
Playing San Andreas Or Something.
Muh Grand Theft Auto: San Anderas Quotes
All We Had To Do Follow The Damn Train CJ!-Big Smoke-
After 4 Months of No Active Seems Like Aren't Active the Forums
I am currently Paricipating Projects or i Supporter:
 [/spoiler]
Bruh i do someting make a custom graphics or levels.
(Due To Delaying Of Mistaken Time!!!)
Going My Home Is Fun!!!
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TubbyAlert
- Shy Guy

- Posts: 6
- Joined: Tue Aug 21, 2018 11:28 pm
Postby TubbyAlert » Wed Aug 22, 2018 12:45 am
How do I install this pack?
Yeet, Skeet, I eat children
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YoshiSuperstar
- Blooper

- Posts: 188
- Joined: Fri Apr 07, 2017 2:16 pm
- Flair: Hi. I like to make stuff.
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Contact:
Postby YoshiSuperstar » Wed Aug 22, 2018 5:40 am
TubbyAlert wrote: ↑Wed Aug 22, 2018 12:45 am
How do I install this pack?
Um, didn't you see the " Download"?
Heya!
Support:

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TubbyAlert
- Shy Guy

- Posts: 6
- Joined: Tue Aug 21, 2018 11:28 pm
Postby TubbyAlert » Wed Aug 22, 2018 10:32 am
Yoshi_Superstar NL wrote: ↑Wed Aug 22, 2018 5:40 am
TubbyAlert wrote: ↑Wed Aug 22, 2018 12:45 am
How do I install this pack?
Um, didn't you see the " Download"?
I don't mean how to download it, I mean how to put it into smbx, I don't know how to install png files into smbx as sprites. If I just try replacing the gif files with png files, the thing I replaced with png, doesn't have a sprite.
Yeet, Skeet, I eat children
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Murphmario
- Van De Graf

- Posts: 2216
- Joined: Fri Dec 20, 2013 7:07 pm
Postby Murphmario » Wed Aug 22, 2018 10:58 am
Put the graphics in a folder with the same name as your level, or the episode folder if you want them to apply globally for an episode.
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TubbyAlert
- Shy Guy

- Posts: 6
- Joined: Tue Aug 21, 2018 11:28 pm
Postby TubbyAlert » Wed Aug 22, 2018 11:05 am
Murphmario wrote: ↑Wed Aug 22, 2018 10:58 am
Put the graphics in a folder with the same name as your level, or the episode folder if you want them to apply globally for an episode.
I install gfx packs for all episode, I know how to install gif files, but I don't know how to install png files in graphics packs, if I just replace the gif files with png files, it doesn't work and the characters don't have sprites.
Yeet, Skeet, I eat children
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YoshiSuperstar
- Blooper

- Posts: 188
- Joined: Fri Apr 07, 2017 2:16 pm
- Flair: Hi. I like to make stuff.
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Contact:
Postby YoshiSuperstar » Wed Aug 22, 2018 12:07 pm
TubbyAlert wrote: ↑Wed Aug 22, 2018 11:05 am I install gfx packs for all episode, I know how to install gif files, but I don't know how to install png files in graphics packs, if I just replace the gif files with png files, it doesn't work and the characters don't have sprites.
You could try and ask in "Help and Support"
Heya!
Support:

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AwesomeJCR
- Goomba

- Posts: 1
- Joined: Sat Jun 13, 2020 4:56 pm
- Flair: I sexually identify as a cartoon
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Contact:
Postby AwesomeJCR » Sat Jun 13, 2020 6:59 pm
This is good and all but the sprites are too tall for my liking. There are a couple of levels in my projects that are close to impossible with the added height to Luigi. Is there a way to fix that?
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CJ_RLushi
- Tweeter

- Posts: 155
- Joined: Wed Dec 25, 2019 11:39 pm
- Flair: Intention is what matters
- Pronouns: he/him
Postby CJ_RLushi » Sun Jun 14, 2020 12:48 am
This thread is more than 2 years old, and the last post is pretty much 2 years old, please check the post date for posts before posting, and if this is for X2 then you could use the PGE calibrator in data/pge to change the hitbox size, but this is for beta 3 so maybe this uses lua but I don’t know, if it has ini files then use the calibrator method, if not and it uses lua I could help with it
My episode lol:

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Vito_Studio
- Dolphin

- Posts: 92
- Joined: Mon Jan 08, 2018 6:07 pm
- Flair: Vito
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Contact:
Postby Vito_Studio » Sun Jun 14, 2020 4:53 am
AwesomeJCR wrote: ↑Sat Jun 13, 2020 6:59 pm
This is good and all but the sprites are too tall for my liking. There are a couple of levels in my projects that are close to impossible with the added height to Luigi. Is there a way to fix that?
Well, I believe that Luigi's hitbox height is below 64 pixels (aka 2 blocks). I can't see the issue other than the sprites themselves looking too big.
Hey check what I'm supporting:
My Ex-Project:

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Ezakt
- Goomba

- Posts: 4
- Joined: Sun May 24, 2020 1:04 am
- Flair: I'm Exact!
Postby Ezakt » Thu Jun 18, 2020 11:14 pm

Well, this is sad. Sprite in the ground. (I'm using the latest version of SMBXv2.0)
(Note, I forgot to put the Lunadll File, where do I put it?) 
Thanks! (Also Does the same thing apply to episodes?)
Last edited by Ezakt on Fri Jun 19, 2020 5:41 pm, edited 1 time in total.
Hi, I'm Ezakt. SMBX IS GREAT!
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Vito_Studio
- Dolphin

- Posts: 92
- Joined: Mon Jan 08, 2018 6:07 pm
- Flair: Vito
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Contact:
Postby Vito_Studio » Fri Jun 19, 2020 4:34 am
Ezakt wrote: ↑Thu Jun 18, 2020 11:14 pm

Well, this is sad. Sprite in the ground. (I'm using the latest version of SMBXv2.0)
(Note, I forgot to put the Lunadll File, where do I put it?)
Right in the level folder, and rename it to "luna.lua"
Hey check what I'm supporting:
My Ex-Project:

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