[SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)

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Should I discontinue making the pack and start a new with a better style?

Poll ended at Thu Apr 05, 2018 11:56 am

Yes, these graphics are bad and ugly, try making something better.
0
No votes
No, these are fine, keep making the pack.
12
100%
 
Total votes: 12
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PixelPest
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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby PixelPest » Tue Feb 20, 2018 7:16 am

Vito_Studio wrote:
WildWEEGEE wrote:
Vito_Studio wrote: Thanks for your feedback. I was spending on them lots of free time, I really enjoy drawing stuff. Also, I started making Luigi's graphics.
Take a look:
Spoiler: show
Image
Image
Image
You definitely are a fast worker! Also in the screenshots you've shown there's grass tiles without outlines which makes me think if those are being done as well. Anyway I hope these get featured
Nah, these are not mine, but I edited them a bit. I can feature them in the pack with the credit to the creator.
Who's the original creator then?

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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby Vito_Studio » Tue Feb 20, 2018 7:59 am

PixelPest wrote:
Vito_Studio wrote:
WildWEEGEE wrote: You definitely are a fast worker! Also in the screenshots you've shown there's grass tiles without outlines which makes me think if those are being done as well. Anyway I hope these get featured
Nah, these are not mine, but I edited them a bit. I can feature them in the pack with the credit to the creator.
Who's the original creator then?
I was talking about the grass on the screens.
Everything except the grass tiles on screenshots is mine, the tiles are made by Danxinc (sorry if the nickname is misspelled). He wrote that he doesn't need a credit. I hope that I cleared that out.
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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby Warlock » Thu Feb 22, 2018 7:07 pm

Please don't make seperate threads for different versions of the same graphics.

I've merged the two threads together, but please don't do this again.

Thanks :)
Hey there! I'm just a normal lad. Nothing special about me, I promise.

If you have a New Super Luigi U save file on your Wii U, you automatically unlock the Luigi Bros game in SM3DW.

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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby Vito_Studio » Fri Feb 23, 2018 11:01 am

Warlock wrote:Please don't make seperate threads for different versions of the same graphics.

I've merged the two threads together, but please don't do this again.

Thanks :)
My bad, I'll never do this again. :)
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Vito_Studio » Fri Feb 23, 2018 12:17 pm

Update time!
Vito_Studio wrote: Update 3.0:

1. Added Luigi as a playable (but includes only small, big, fire and ice)
2. Added some foes (Goomba and Koopa)
3. I came up with a new castlelike tileset but its WIP (you can see it on the screens below)

Screenshots:
Spoiler: show

Luigi
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Small
Image
Image
Image
Image
Image
Image
Image

Bad Boys
Image
Image

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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby YoshiSuperstar » Fri Feb 23, 2018 1:43 pm

Vito_Studio wrote:Update time!
Vito_Studio wrote: Update 3.0:

1. Added Luigi as a playable (but includes only small, big, fire and ice)
2. Added some foes (Goomba and Koopa)
3. I came up with a new castlelike tileset but its WIP (you can see it on the screens below)

Screenshots:
Spoiler: show

Luigi
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Small
Image
Image
Image
Image
Image
Image
Image

Bad Boys
Image
Image

I like where this is going.

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WildWEEGEE
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby WildWEEGEE » Fri Feb 23, 2018 2:41 pm

I know you gotta have a dirty mind for this but...
Spoiler: show
Image
Yeah...


yeah.....


yeah......



why?

Note: This is MY fault it looks this way I'm sure no one else saw it like that
Last edited by WildWEEGEE on Fri Feb 23, 2018 3:03 pm, edited 1 time in total.
I have absolutely no idea what my current project is... My interests always seem to shift
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Warlock » Fri Feb 23, 2018 2:51 pm

WildWEEGEE wrote:I know you gotta have a dirty mind for this but...
Spoiler: show
Image
Yeah...


yeah.....


yeah......



why?
Please don't continue to make posts like this.
Hey there! I'm just a normal lad. Nothing special about me, I promise.

If you have a New Super Luigi U save file on your Wii U, you automatically unlock the Luigi Bros game in SM3DW.

Image

"I'm not sure if you need serious help, are an idiot, came here to troll, or all three at once. I'm gonna guess all three at once."

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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby WildWEEGEE » Fri Feb 23, 2018 2:55 pm

Warlock wrote:
WildWEEGEE wrote:I know you gotta have a dirty mind for this but...
Spoiler: show
Image
Yeah...


yeah.....


yeah......



why?
Please don't continue to make posts like this.
Sorry I just couldn't help it but point out Luigi's sitting pose and how it bothers me
I have absolutely no idea what my current project is... My interests always seem to shift
I support: show
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Looking back at every one of my posts, I cringe, hard, very hard.

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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Vito_Studio » Fri Feb 23, 2018 3:04 pm

Yoshi_Superstar NL wrote:
Vito_Studio wrote:Update time!
Vito_Studio wrote: Update 3.0:

1. Added Luigi as a playable (but includes only small, big, fire and ice)
2. Added some foes (Goomba and Koopa)
3. I came up with a new castlelike tileset but its WIP (you can see it on the screens below)

Screenshots:
Spoiler: show

Luigi
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Small
Image
Image
Image
Image
Image
Image
Image

Bad Boys
Image
Image

I like where this is going.
Thank you :D
WildWEEGEE wrote:I know you gotta have a dirty mind for this but...
Spoiler: show
Image
Yeah...


yeah.....


yeah......



why?
Oh gosh :(
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby WildWEEGEE » Fri Feb 23, 2018 3:06 pm

Vito_Studio wrote:Oh gosh :(
I'm sure nobody else saw it like that though... Probably just me.
I have absolutely no idea what my current project is... My interests always seem to shift
I support: show
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Looking back at every one of my posts, I cringe, hard, very hard.

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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Vito_Studio » Fri Feb 23, 2018 3:11 pm

WildWEEGEE wrote: I'm sure nobody else saw it like that though... Probably just me.
Yeah but you pointed that out. Well, let's leave this here.
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby WildWEEGEE » Fri Feb 23, 2018 3:13 pm

Agreed...
I have absolutely no idea what my current project is... My interests always seem to shift
I support: show
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Looking back at every one of my posts, I cringe, hard, very hard.

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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby D+E 4ever » Fri Feb 23, 2018 3:26 pm

WildWEEGEE wrote:
D+E 4ever wrote:This look awesome in all sense. The most attractive is (personally) the colors. Can you adapt to SMBX 1.3.0.0?
1.3.0.1? Yes you can you just need to download lunalua
Vito_Studio wrote:
D+E 4ever wrote:This look awesome in all sense. The most attractive is (personally) the colors. Can you adapt to SMBX 1.3.0.0?
Thank you! As WildWEEGEE mentioned, you need 1.3.0.2 version (1.3.0.1 with lua) because without it the model would be messed up due to the edited hitbox. The sprites are a bit bigger than the original ones so the editing was needed.
Ok, thanks to you 2 guys.

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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby Vito_Studio » Fri Feb 23, 2018 3:29 pm

D+E 4ever wrote:
WildWEEGEE wrote:
D+E 4ever wrote:This look awesome in all sense. The most attractive is (personally) the colors. Can you adapt to SMBX 1.3.0.0?
1.3.0.1? Yes you can you just need to download lunalua
Vito_Studio wrote:
D+E 4ever wrote:This look awesome in all sense. The most attractive is (personally) the colors. Can you adapt to SMBX 1.3.0.0?
Thank you! As WildWEEGEE mentioned, you need 1.3.0.2 version (1.3.0.1 with lua) because without it the model would be messed up due to the edited hitbox. The sprites are a bit bigger than the original ones so the editing was needed.
Ok, thanks to you 2 guys.
You're welcome. :D :D
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby AndrewPixel » Sat Feb 24, 2018 5:52 am

Ok, now I know you are really good at pixel art, when it will be 100% completed I'll give it a try
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Vito_Studio » Sat Feb 24, 2018 8:57 am

AndrewPixel wrote:Ok, now I know you are really good at pixel art, when it will be 100% completed I'll give it a try
Thank you :) Gonna do my best
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby WildWEEGEE » Sat Mar 10, 2018 4:47 pm

I have absolutely no idea what my current project is... My interests always seem to shift
I support: show
ImageImage
Looking back at every one of my posts, I cringe, hard, very hard.

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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Vito_Studio » Sat Mar 10, 2018 6:16 pm

WildWEEGEE wrote:
Wow, its nice to see the graphics in action. Thanks for the video! :) :) :)
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Jerrysmbxworld » Sun Mar 11, 2018 4:46 pm

Will there be Luigi next?! I would like to see Luigi
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