[SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)

Share and discuss custom SMBX graphics.

Should I discontinue making the pack and start a new with a better style?

Poll ended at Thu Apr 05, 2018 11:56 am

Yes, these graphics are bad and ugly, try making something better.
0
No votes
No, these are fine, keep making the pack.
12
100%
 
Total votes: 12
User avatar
WildWEEGEE
Rocky Wrench
Rocky Wrench
Posts: 664
Joined: Thu Dec 14, 2017 2:21 pm
Flair: C# more like Db
Pronouns: he/him

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby WildWEEGEE » Sun Mar 11, 2018 4:59 pm

Jerrysmbxworld wrote:Will there be Luigi next?! I would like to see Luigi
There is a Luigi graphic made by Vito but if your talking about a Mario challenge featuring him then I could do that
I have absolutely no idea what my current project is... My interests always seem to shift
I support: show
ImageImage
I now understand that the novaverse projects are generally shunned and frowned upon but I am yet to understand why, I keep my support for the project no matter who was or is in charge of making it.
Looking back at every one of my posts, I cringe, hard, very hard.

User avatar
Vito_Studio
Dolphin
Dolphin
Posts: 92
Joined: Mon Jan 08, 2018 6:07 pm
Flair: Vito
Contact:

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Vito_Studio » Sun Mar 11, 2018 5:15 pm

WildWEEGEE wrote:
Jerrysmbxworld wrote:Will there be Luigi next?! I would like to see Luigi
There is a Luigi graphic made by Vito but if your talking about a Mario challenge featuring him then I could do that
The only problem is that Luigi is not finished (Super Leaf, Tanookie and Hammer are left), I lacked free time to make the graphics. I think that I will be able to get back to work very soon. :)
Hey check what I'm supporting:
Image

My Ex-Project:
Image

User avatar
Vito_Studio
Dolphin
Dolphin
Posts: 92
Joined: Mon Jan 08, 2018 6:07 pm
Flair: Vito
Contact:

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Vito_Studio » Tue Mar 13, 2018 7:58 am

I finally made this work:

Image
Hey check what I'm supporting:
Image

My Ex-Project:
Image

User avatar
Vito_Studio
Dolphin
Dolphin
Posts: 92
Joined: Mon Jan 08, 2018 6:07 pm
Flair: Vito
Contact:

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Vito_Studio » Sat Mar 17, 2018 5:31 pm

Guys, I need your advice. I was told in discord that Mario's head shoud be a bit backed out. But I have 2 opinions about it. What do you think?

ImageImage

Also, check what I have done:

Image

I wish this could be the actual running animation. I really don't like the current one.
If only I knew how to use playeranim.lua...
Last edited by Vito_Studio on Sat Mar 17, 2018 5:56 pm, edited 1 time in total.
Hey check what I'm supporting:
Image

My Ex-Project:
Image

User avatar
Cref57
Monty Mole
Monty Mole
Posts: 148
Joined: Sat Jul 22, 2017 4:54 am
Contact:

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Cref57 » Sat Mar 17, 2018 5:39 pm

I love it :3
Join to my server
ADD PROJECT MIX LOGO HERE

WAH

User avatar
Vito_Studio
Dolphin
Dolphin
Posts: 92
Joined: Mon Jan 08, 2018 6:07 pm
Flair: Vito
Contact:

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Vito_Studio » Sat Mar 17, 2018 5:46 pm

Cref57 wrote:I love it :3
Thank you! :) But what do you think about Mario's head: should it be backed out or not?
Hey check what I'm supporting:
Image

My Ex-Project:
Image

User avatar
Cref57
Monty Mole
Monty Mole
Posts: 148
Joined: Sat Jul 22, 2017 4:54 am
Contact:

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Cref57 » Sat Mar 17, 2018 6:01 pm

Vito_Studio wrote:
Cref57 wrote:I love it :3
Thank you! :) But what do you think about Mario's head: should it be backed out or not?

i like more without it
Join to my server
ADD PROJECT MIX LOGO HERE

WAH

User avatar
AxelVoss
Monty Mole
Monty Mole
Posts: 126
Joined: Thu Nov 13, 2014 11:29 pm

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby AxelVoss » Sun Mar 18, 2018 12:35 pm

This is pretty sick, fam. Nice to see people experimenting more with their graphics.

User avatar
Vito_Studio
Dolphin
Dolphin
Posts: 92
Joined: Mon Jan 08, 2018 6:07 pm
Flair: Vito
Contact:

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Vito_Studio » Sun Mar 18, 2018 12:57 pm

AxelVoss wrote:This is pretty sick, fam. Nice to see people experimenting more with their graphics.
Thanks a lot, bro. I'm doing my best to make this look nice. :)
Hey check what I'm supporting:
Image

My Ex-Project:
Image

User avatar
WildWEEGEE
Rocky Wrench
Rocky Wrench
Posts: 664
Joined: Thu Dec 14, 2017 2:21 pm
Flair: C# more like Db
Pronouns: he/him

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby WildWEEGEE » Sun Mar 18, 2018 2:06 pm

I like his head the way it is, and don't get discouraged because you don't know how to use playeranim.lua. I sure you'll figure it out someday... also if you haven't already check out the PGE wiki
I have absolutely no idea what my current project is... My interests always seem to shift
I support: show
ImageImage
I now understand that the novaverse projects are generally shunned and frowned upon but I am yet to understand why, I keep my support for the project no matter who was or is in charge of making it.
Looking back at every one of my posts, I cringe, hard, very hard.

User avatar
Vito_Studio
Dolphin
Dolphin
Posts: 92
Joined: Mon Jan 08, 2018 6:07 pm
Flair: Vito
Contact:

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Vito_Studio » Sun Mar 18, 2018 2:14 pm

WildWEEGEE wrote:I like his head the way it is, and don't get discouraged because you don't know how to use playeranim.lua. I sure you'll figure it out someday... also if you haven't already check out the PGE wiki
Thank you for the motivation! I checked PGE wiki but it has no info about the API...
Hey check what I'm supporting:
Image

My Ex-Project:
Image

User avatar
WildWEEGEE
Rocky Wrench
Rocky Wrench
Posts: 664
Joined: Thu Dec 14, 2017 2:21 pm
Flair: C# more like Db
Pronouns: he/him

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby WildWEEGEE » Sun Mar 18, 2018 2:21 pm

Vito_Studio wrote:
WildWEEGEE wrote:I like his head the way it is, and don't get discouraged because you don't know how to use playeranim.lua. I sure you'll figure it out someday... also if you haven't already check out the PGE wiki
Thank you for the motivation! I checked PGE wiki but it has no info about the API...
Well, that sucks, have you contacted any of the devs for help?
I have absolutely no idea what my current project is... My interests always seem to shift
I support: show
ImageImage
I now understand that the novaverse projects are generally shunned and frowned upon but I am yet to understand why, I keep my support for the project no matter who was or is in charge of making it.
Looking back at every one of my posts, I cringe, hard, very hard.

User avatar
Vito_Studio
Dolphin
Dolphin
Posts: 92
Joined: Mon Jan 08, 2018 6:07 pm
Flair: Vito
Contact:

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Vito_Studio » Sun Mar 18, 2018 2:25 pm

WildWEEGEE wrote:Well, that sucks, have you contacted any of the devs for help?
I asked peeps in discord but I got no answer at all.
Hey check what I'm supporting:
Image

My Ex-Project:
Image

User avatar
Vito_Studio
Dolphin
Dolphin
Posts: 92
Joined: Mon Jan 08, 2018 6:07 pm
Flair: Vito
Contact:

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Postby Vito_Studio » Sat Mar 24, 2018 8:16 pm

Sorry for taking so long but whatever:
Vito_Studio wrote:Update 3.1:
1. The remaining Luigi's power-ups are finished
2. New enemy graphics
3. Fixed the Tanookie statues (they look more stone-like)
4. New alternatives
5. The Castle tileset is ready-to-use
Screenshots:: show

Super Leaf

Image
Image
Image
Image
Image

Tanookie Suit

Image
Image
Image
Image
Image

Hammer Bro Suit

Image
Image
Image
Image
Image

Enemies

Image
Image
Image

Alternatives

Image

Tileset

Image

I think Toad is coming next, because I don't feel like making Peach now. Sorry if you expect her next.
Also I'm working now on something interesting, so stay tuned.
Hey check what I'm supporting:
Image

My Ex-Project:
Image

User avatar
WildWEEGEE
Rocky Wrench
Rocky Wrench
Posts: 664
Joined: Thu Dec 14, 2017 2:21 pm
Flair: C# more like Db
Pronouns: he/him

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Postby WildWEEGEE » Sat Mar 24, 2018 9:06 pm

Noice. I will do another vid ;)
I have absolutely no idea what my current project is... My interests always seem to shift
I support: show
ImageImage
I now understand that the novaverse projects are generally shunned and frowned upon but I am yet to understand why, I keep my support for the project no matter who was or is in charge of making it.
Looking back at every one of my posts, I cringe, hard, very hard.

User avatar
8lue Storm
Volcano Lotus
Volcano Lotus
Posts: 582
Joined: Thu Jan 18, 2018 9:53 am
Flair: its pronounced bluestorm

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Postby 8lue Storm » Sat Mar 24, 2018 9:16 pm

HAHA! Outlines! Who the flip needs 'em?
Looks nice without them but would look cool with them imo
my stuff is rather ok
event tokens
Spoiler: show
Image
Image
Image World Map Contest 2020

User avatar
Vito_Studio
Dolphin
Dolphin
Posts: 92
Joined: Mon Jan 08, 2018 6:07 pm
Flair: Vito
Contact:

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Postby Vito_Studio » Sun Mar 25, 2018 5:10 am

8lue Storm wrote:HAHA! Outlines! Who the flip needs 'em?
Looks nice without them but would look cool with them imo
As I said before, its too late to add the black outline, but the darker colors serve like outlines.
Spoiler: show
The outline colors can differ from black
Ok, I'll show you what happens if I add the classic black outlines:
Spoiler: show
Image
Kinda ugly, huh... So I better won't touch the outlines.
WildWEEGEE wrote:Noice. I will do another vid ;)
Cool. :D
Hey check what I'm supporting:
Image

My Ex-Project:
Image

User avatar
Snessy the duck
Birdo
Birdo
Posts: 2699
Joined: Sat Sep 20, 2014 6:04 am

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Postby Snessy the duck » Sun Mar 25, 2018 6:42 am

I actually kinda like the version with outlines. It would be nice to see it as an alternative to the outlineless sprites.
Image

My Switch friend code: SW-5399-6466-3493

Image

User avatar
Vito_Studio
Dolphin
Dolphin
Posts: 92
Joined: Mon Jan 08, 2018 6:07 pm
Flair: Vito
Contact:

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Postby Vito_Studio » Sun Mar 25, 2018 7:06 am

Snessy the duck wrote:I actually kinda like the version with outlines. It would be nice to see it as an alternative to the outlineless sprites.
Wow, I didn't expect this kind of reaction. That will take a huge amount of time to make this alternative. Maybe I'll do it in the future if it looks fine.
Hey check what I'm supporting:
Image

My Ex-Project:
Image

PixelPest
Raccoon Mario
Raccoon Mario
Posts: 7112
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Postby PixelPest » Sun Mar 25, 2018 9:00 am

For these graphics specifically, I think an outline would kind of ruin them


Return to “Graphics”

Who is online

Users browsing this forum: No registered users and 18 guests