[SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)

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Should I discontinue making the pack and start a new with a better style?

Poll ended at Thu Apr 05, 2018 11:56 am

Yes, these graphics are bad and ugly, try making something better.
0
No votes
No, these are fine, keep making the pack.
12
100%
 
Total votes: 12
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WildWEEGEE
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby WildWEEGEE » Sun Mar 11, 2018 4:59 pm

Jerrysmbxworld wrote:Will there be Luigi next?! I would like to see Luigi
There is a Luigi graphic made by Vito but if your talking about a Mario challenge featuring him then I could do that
I have absolutely no idea what my current project is... My interests always seem to shift
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Vito_Studio » Sun Mar 11, 2018 5:15 pm

WildWEEGEE wrote:
Jerrysmbxworld wrote:Will there be Luigi next?! I would like to see Luigi
There is a Luigi graphic made by Vito but if your talking about a Mario challenge featuring him then I could do that
The only problem is that Luigi is not finished (Super Leaf, Tanookie and Hammer are left), I lacked free time to make the graphics. I think that I will be able to get back to work very soon. :)
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Vito_Studio » Tue Mar 13, 2018 7:58 am

I finally made this work:

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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Vito_Studio » Sat Mar 17, 2018 5:31 pm

Guys, I need your advice. I was told in discord that Mario's head shoud be a bit backed out. But I have 2 opinions about it. What do you think?

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Also, check what I have done:

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I wish this could be the actual running animation. I really don't like the current one.
If only I knew how to use playeranim.lua...
Last edited by Vito_Studio on Sat Mar 17, 2018 5:56 pm, edited 1 time in total.
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Cref57 » Sat Mar 17, 2018 5:39 pm

I love it :3
Join to my server
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WAH

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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Vito_Studio » Sat Mar 17, 2018 5:46 pm

Cref57 wrote:I love it :3
Thank you! :) But what do you think about Mario's head: should it be backed out or not?
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Cref57 » Sat Mar 17, 2018 6:01 pm

Vito_Studio wrote:
Cref57 wrote:I love it :3
Thank you! :) But what do you think about Mario's head: should it be backed out or not?

i like more without it
Join to my server
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby AxelVoss » Sun Mar 18, 2018 12:35 pm

This is pretty sick, fam. Nice to see people experimenting more with their graphics.

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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Vito_Studio » Sun Mar 18, 2018 12:57 pm

AxelVoss wrote:This is pretty sick, fam. Nice to see people experimenting more with their graphics.
Thanks a lot, bro. I'm doing my best to make this look nice. :)
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby WildWEEGEE » Sun Mar 18, 2018 2:06 pm

I like his head the way it is, and don't get discouraged because you don't know how to use playeranim.lua. I sure you'll figure it out someday... also if you haven't already check out the PGE wiki
I have absolutely no idea what my current project is... My interests always seem to shift
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Vito_Studio » Sun Mar 18, 2018 2:14 pm

WildWEEGEE wrote:I like his head the way it is, and don't get discouraged because you don't know how to use playeranim.lua. I sure you'll figure it out someday... also if you haven't already check out the PGE wiki
Thank you for the motivation! I checked PGE wiki but it has no info about the API...
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby WildWEEGEE » Sun Mar 18, 2018 2:21 pm

Vito_Studio wrote:
WildWEEGEE wrote:I like his head the way it is, and don't get discouraged because you don't know how to use playeranim.lua. I sure you'll figure it out someday... also if you haven't already check out the PGE wiki
Thank you for the motivation! I checked PGE wiki but it has no info about the API...
Well, that sucks, have you contacted any of the devs for help?
I have absolutely no idea what my current project is... My interests always seem to shift
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Looking back at every one of my posts, I cringe, hard, very hard.

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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Postby Vito_Studio » Sun Mar 18, 2018 2:25 pm

WildWEEGEE wrote:Well, that sucks, have you contacted any of the devs for help?
I asked peeps in discord but I got no answer at all.
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Postby Vito_Studio » Sat Mar 24, 2018 8:16 pm

Sorry for taking so long but whatever:
Vito_Studio wrote:Update 3.1:
1. The remaining Luigi's power-ups are finished
2. New enemy graphics
3. Fixed the Tanookie statues (they look more stone-like)
4. New alternatives
5. The Castle tileset is ready-to-use
Screenshots:: show

Super Leaf

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Tanookie Suit

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Hammer Bro Suit

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Enemies

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Alternatives

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Tileset

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I think Toad is coming next, because I don't feel like making Peach now. Sorry if you expect her next.
Also I'm working now on something interesting, so stay tuned.
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Postby WildWEEGEE » Sat Mar 24, 2018 9:06 pm

Noice. I will do another vid ;)
I have absolutely no idea what my current project is... My interests always seem to shift
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Postby 8lue Storm » Sat Mar 24, 2018 9:16 pm

HAHA! Outlines! Who the flip needs 'em?
Looks nice without them but would look cool with them imo
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Postby Vito_Studio » Sun Mar 25, 2018 5:10 am

8lue Storm wrote:HAHA! Outlines! Who the flip needs 'em?
Looks nice without them but would look cool with them imo
As I said before, its too late to add the black outline, but the darker colors serve like outlines.
Spoiler: show
The outline colors can differ from black
Ok, I'll show you what happens if I add the classic black outlines:
Spoiler: show
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Kinda ugly, huh... So I better won't touch the outlines.
WildWEEGEE wrote:Noice. I will do another vid ;)
Cool. :D
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Postby Snessy the duck » Sun Mar 25, 2018 6:42 am

I actually kinda like the version with outlines. It would be nice to see it as an alternative to the outlineless sprites.
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Postby Vito_Studio » Sun Mar 25, 2018 7:06 am

Snessy the duck wrote:I actually kinda like the version with outlines. It would be nice to see it as an alternative to the outlineless sprites.
Wow, I didn't expect this kind of reaction. That will take a huge amount of time to make this alternative. Maybe I'll do it in the future if it looks fine.
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Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Postby PixelPest » Sun Mar 25, 2018 9:00 am

For these graphics specifically, I think an outline would kind of ruin them


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