DKCTF Frosty Fruits graphics pack

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Whocks
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DKCTF Frosty Fruits graphics pack

Postby Whocks » Wed May 29, 2019 2:25 pm

Im surprised nobody has done this before. I was playing tropical freeze then I stumbled across the level.

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Re: DKCTF Frosty Fruits graphics pack

Postby DerEric » Wed May 29, 2019 2:35 pm

Whocks wrote:
Wed May 29, 2019 2:25 pm
Im surprised nobody has done this before. I was playing tropical freeze then I stumbled across the level.

Screenshot:
Spoiler: show
Image
Download:

Enjoy.
I think they liik really great!

Please don't use extended music tracks.
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Re: DKCTF Frosty Fruits graphics pack

Postby FireyPaperMario » Wed May 29, 2019 3:16 pm

These graphics are making me hungry for a popsicle.
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Re: DKCTF Frosty Fruits graphics pack

Postby 1di_Scroll » Wed May 29, 2019 7:36 pm

This looks pretty decent, this may be useful for me, good job

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Re: DKCTF Frosty Fruits graphics pack

Postby ThePieSkyHigh » Wed May 29, 2019 10:07 pm

Cool GFX, creative.

Is this for 1.3 or 2.0 or 1.4/38A

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Re: DKCTF Frosty Fruits graphics pack

Postby Whocks » Thu May 30, 2019 10:18 am

ThePieSkyHigh wrote:
Wed May 29, 2019 10:07 pm
Cool GFX, creative.

Is this for 1.3 or 2.0 or 1.4/38A
They can only be used in 38A as far as I'm aware, unless there is a way on other versions to make the ground slippery. The gimmick these graphics are intended for can just be done with layers and events (with the popsicles falling off of their sticks when stood on)
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VanillaDude wrote:
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Enjl wrote:
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Jesus hell
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Someone needs to put that in their signature.
Did it, what do I win?

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Re: DKCTF Frosty Fruits graphics pack

Postby Enjl » Thu May 30, 2019 11:04 am

Block.config[id].slippery = true in lunalua in smbx2.
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Re: DKCTF Frosty Fruits graphics pack

Postby ThePieSkyHigh » Thu May 30, 2019 11:41 am

Whocks wrote:
Thu May 30, 2019 10:18 am
ThePieSkyHigh wrote:
Wed May 29, 2019 10:07 pm
Cool GFX, creative.

Is this for 1.3 or 2.0 or 1.4/38A
They can only be used in 38A as far as I'm aware, unless there is a way on other versions to make the ground slippery. The gimmick these graphics are intended for can just be done with layers and events (with the popsicles falling off of their sticks when stood on)
Aw man, well whatever. If it was 2.0 it wouldnt be bad cuz I have it tho its laggy, but 38A is a rip off!

NO OFFENSE, just why copy SMBX?

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Re: DKCTF Frosty Fruits graphics pack

Postby MegaDood » Sat Jun 01, 2019 6:15 am

Really good, the colours are not too bright or dull, I like them. Its an interesting idea, it would work well for a fantasy sort of world.
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Re: DKCTF Frosty Fruits graphics pack

Postby WhatDoYouThinks » Wed Jun 05, 2019 11:08 am

They kind of remind me of Earthbound
I honestly don't know what to put here yet!


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