Donkey Kong Country Jungle Background

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Animebryan
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Donkey Kong Country Jungle Background

Postby Animebryan » Tue Oct 15, 2019 2:19 pm

I was searching the web for the DKC Jungle background for SMBX but couldn't find one. I did manage to find a image but it was small. I was able to scale it to a decent size to be used in SMBX. Enjoy!

Image
Need serious help with Lua based features :(

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Enjl
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Re: Donkey Kong Country Jungle Background

Postby Enjl » Tue Oct 15, 2019 2:21 pm

SMBX CFGX Pack 1.1 -> DK -> Backgrounds -> DKC Sunset (A) - john564

The trees are technically semisolids and background objects, as far as DKC is concerned.
ImageImageImageImage
ImageImageImageImageImageImage

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Animebryan
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Re: Donkey Kong Country Jungle Background

Postby Animebryan » Tue Oct 15, 2019 2:25 pm

Well, with this background, now they're part of the overall background.
(Awfully quick response, unlike my requests for help :( )
Need serious help with Lua based features :(

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MegaDood
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Re: Donkey Kong Country Jungle Background

Postby MegaDood » Sun Oct 20, 2019 10:21 pm

Hey I think it looks pretty good! Like Enjl said, the trees should be semisolids, but that's fine. I think they scale really well into SMBX.
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Animebryan
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Re: Donkey Kong Country Jungle Background

Postby Animebryan » Sun Oct 20, 2019 10:32 pm

MegaDood wrote:
Sun Oct 20, 2019 10:21 pm
Hey I think it looks pretty good! Like Enjl said, the trees should be semisolids, but that's fine. I think they scale really well into SMBX.
I tracked it down so I could have the entirety of the image as a background, I had no intention of using the trees as platforms. But, if your using SMBX 2.0 PAL, they've included a new invisible semi-solid that you can place right along the trees to simulate them as platforms.
Need serious help with Lua based features :(

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MegaDood
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Re: Donkey Kong Country Jungle Background

Postby MegaDood » Sun Oct 20, 2019 10:40 pm

Animebryan wrote:
Sun Oct 20, 2019 10:32 pm
MegaDood wrote:
Sun Oct 20, 2019 10:21 pm
Hey I think it looks pretty good! Like Enjl said, the trees should be semisolids, but that's fine. I think they scale really well into SMBX.
I tracked it down so I could have the entirety of the image as a background, I had no intention of using the trees as platforms. But, if your using SMBX 2.0 PAL, they've included a new invisible semi-solid that you can place right along the trees to simulate them as platforms.
Yeah good point. I'm sure there's many ways around the whole tree thing.
My Project:
Image
I don't really have a signature but here's what I support:

Image
Image
Image
Image


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