Neon 3D Tileset

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8lue Storm
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Neon 3D Tileset

Postby 8lue Storm » Sat Jul 11, 2020 3:31 pm

A thing made for a SLAM level that will probably never be finished, ever.
GIF:
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There are more graphics than showcased!
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Download: Suggestion:
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Goes really well with Destiny's Retrowave Graphics Pack, which is where I drew inspiration from: viewtopic.php?f=31&t=24357
Have fun.
Last edited by 8lue Storm on Mon Jul 13, 2020 1:17 pm, edited 1 time in total.
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Re: Neon 3D Tileset

Postby FireyPaperMario » Sat Jul 11, 2020 3:49 pm

These graphics looks like something out of the indie game, VVVVVV for some odd reason.
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Re: Neon 3D Tileset

Postby DrMekar » Sat Jul 11, 2020 6:24 pm

This is pretty cool.

Maybe I do will go through with the idea of a Cyber World in MH2.
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Re: Neon 3D Tileset

Postby PROX » Sun Jul 12, 2020 4:36 am

interesting concept, but it looks weird in some ways. If you jump on a note block, the effect doesn't follow the block.
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Re: Neon 3D Tileset

Postby 8lue Storm » Mon Jul 13, 2020 12:37 pm

PROX wrote:
Sun Jul 12, 2020 4:36 am
interesting concept, but it looks weird in some ways. If you jump on a note block, the effect doesn't follow the block.
That, and the question block bumping are two problems that I don't really know how to fix. I would've thought of placing a BGO under the block so no cutoff happens, but ehh... I haven't tested it and I imagine it might look awkward.
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Re: Neon 3D Tileset

Postby TheGameyFireBro105 » Mon Jul 13, 2020 12:39 pm

Why is this happening?
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Re: Neon 3D Tileset

Postby 8lue Storm » Mon Jul 13, 2020 12:48 pm

TheGameyFireBro105 wrote:
Mon Jul 13, 2020 12:39 pm
Why is this happening?
Image
It doesn't reference the local luna.lua file so I assume the problem isn't with my code. Are you sure you're using the latest version? Check to see if your libraries are all there... Or it might be an issue with multiplayer, if you're using it. I don't know. I'm not the one to ask for help with troubleshooting, so these were only my assumptions.
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Re: Neon 3D Tileset

Postby TheGameyFireBro105 » Mon Jul 13, 2020 12:53 pm

8lue Storm wrote:
Mon Jul 13, 2020 12:48 pm
TheGameyFireBro105 wrote:
Mon Jul 13, 2020 12:39 pm
Why is this happening?
Image
It doesn't reference the local luna.lua file so I assume the problem isn't with my code. Are you sure you're using the latest version? Check to see if your libraries are all there... Or it might be an issue with multiplayer, if you're using it. I don't know. I'm not the one to ask for help with troubleshooting, so these were only my assumptions.
I'm up to date, and I don't ever do multiplayer

here's the 2nd half of the error
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Re: Neon 3D Tileset

Postby 8lue Storm » Mon Jul 13, 2020 1:18 pm

TheGameyFireBro105 wrote:
Mon Jul 13, 2020 12:56 pm
8lue Storm wrote:
Mon Jul 13, 2020 12:48 pm
TheGameyFireBro105 wrote:
Mon Jul 13, 2020 12:39 pm
Why is this happening?
Image
It doesn't reference the local luna.lua file so I assume the problem isn't with my code. Are you sure you're using the latest version? Check to see if your libraries are all there... Or it might be an issue with multiplayer, if you're using it. I don't know. I'm not the one to ask for help with troubleshooting, so these were only my assumptions.
I'm up to date, and I don't ever do multiplayer

here's the 2nd half of the error
Image
Ohh, now I see what's up. I forgot to include two important files for particle effects. Download is updated.
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Re: Neon 3D Tileset

Postby TheGameyFireBro105 » Mon Jul 13, 2020 2:43 pm

I did an edit of invasion 2's 1st stage and gave it a tiny plot of Waluigi keeping you trapped in a harder 1-1, so he can get into Smash. It uses these gfx.
https://www.mediafire.com/file/lkrrr5fo ... s.zip/file
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