Apples Playables - v1.6

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AppleTheTomato
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Apples Playables - v1.6

Postby AppleTheTomato » Sat Nov 26, 2022 3:29 pm

Image
So, I went glamping this week, and in my down time, I worked on several playables using cool sprites I found in places like MFGG and SpritersResource. You got various ones for Mario and Luigi, one for Toad and Toadette, and Peach!
Here's some GIFs:
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Image
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Annnnd here's the download: https://drive.google.com/file/d/1BpR9MC ... share_link
Credits are in the main .txt file, and these are labelled as costumes or playables in the folders. Hope you enjoy!

(Side note: if any of the artists of these sprites have a problem with their work being used, just message me here, and we can sort it out)

MarioWasTaken
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Re: Apples Playables - v1.6

Postby MarioWasTaken » Wed Dec 21, 2022 1:23 am

Can you make the SMB2 grab frames on mario and luigi??

AppleTheTomato
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Re: Apples Playables - v1.6

Postby AppleTheTomato » Wed Dec 21, 2022 1:29 am

MarioWasTaken wrote:
Wed Dec 21, 2022 1:23 am
Can you make the SMB2 grab frames on mario and luigi??
SMAS2 Mario and Luigi aren't in this yet. I plan to add them, but not as of right now.

MarioWasTaken
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Re: Apples Playables - v1.6

Postby MarioWasTaken » Wed Dec 21, 2022 1:37 am

AppleTheTomato wrote:
Wed Dec 21, 2022 1:29 am
MarioWasTaken wrote:
Wed Dec 21, 2022 1:23 am
Can you make the SMB2 grab frames on mario and luigi??
SMAS2 Mario and Luigi aren't in this yet. I plan to add them, but not as of right now.
Nice, but the frames in SMB2 were the item is held above the head. that isnt there on mario and luigi. are you adding that?

AppleTheTomato
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Re: Apples Playables - v1.6

Postby AppleTheTomato » Wed Dec 21, 2022 4:10 pm

MarioWasTaken wrote:
Wed Dec 21, 2022 1:37 am
AppleTheTomato wrote:
Wed Dec 21, 2022 1:29 am
MarioWasTaken wrote:
Wed Dec 21, 2022 1:23 am
Can you make the SMB2 grab frames on mario and luigi??
SMAS2 Mario and Luigi aren't in this yet. I plan to add them, but not as of right now.
Nice, but the frames in SMB2 were the item is held above the head. that isnt there on mario and luigi. are you adding that?
Depends. I might see if I can offset the grab hitbox so they hold it above there heads. But since I would have them over Mario and Luigi, and they use the sidegrab by default, it would make sense to just do that.

MarioWasTaken
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Re: Apples Playables - v1.6

Postby MarioWasTaken » Wed Dec 21, 2022 6:06 pm

AppleTheTomato wrote:
Wed Dec 21, 2022 4:10 pm
MarioWasTaken wrote:
Wed Dec 21, 2022 1:37 am
AppleTheTomato wrote:
Wed Dec 21, 2022 1:29 am

SMAS2 Mario and Luigi aren't in this yet. I plan to add them, but not as of right now.
Nice, but the frames in SMB2 were the item is held above the head. that isnt there on mario and luigi. are you adding that?
Depends. I might see if I can offset the grab hitbox so they hold it above there heads. But since I would have them over Mario and Luigi, and they use the sidegrab by default, it would make sense to just do that.
If possible, can you do them for me, with the SMW costumes with Luna.Lua

AppleTheTomato
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Re: Apples Playables - v1.6

Postby AppleTheTomato » Wed Dec 21, 2022 10:50 pm

MarioWasTaken wrote:
Wed Dec 21, 2022 6:06 pm
AppleTheTomato wrote:
Wed Dec 21, 2022 4:10 pm
MarioWasTaken wrote:
Wed Dec 21, 2022 1:37 am


Nice, but the frames in SMB2 were the item is held above the head. that isnt there on mario and luigi. are you adding that?
Depends. I might see if I can offset the grab hitbox so they hold it above there heads. But since I would have them over Mario and Luigi, and they use the sidegrab by default, it would make sense to just do that.
If possible, can you do them for me, with the SMW costumes with Luna.Lua
I have a different plan for the SMAS2 M&L playables that doesn't use the SMW costume code. Won't work to incorporate well, either.
But, if you want them THIS bad, try making them yourself! I bet you could.


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