SMB1 Expanded GFX-Pack v3.0

Share and discuss custom SMBX graphics.

Which game should get an expansion-pack next?

Poll ended at Mon Oct 13, 2014 4:57 pm

Super Mario Bros 3
66
65%
Super Mario World
35
35%
 
Total votes: 101
Vigonator
Goomba
Goomba
Posts: 2
Joined: Thu Sep 24, 2015 11:25 am

Re: SMB1 Expanded GFX-Pack v3.0

Postby Vigonator » Thu Sep 24, 2015 4:18 pm

Hi, sorry if this is the wrong place to ask about this, but i just downloaded sSMBX today and made a world with this amazing pack, and it's fine in PGE but when i load into it with SMBX (not the editor) it looks like this:
Spoiler: show
Image
Did i do something wrong?

User avatar
RudeGuy
Luigi
Luigi
Posts: 4987
Joined: Fri Dec 27, 2013 7:36 am
Flair: help
Current Project: a random smw hack
Chat Username: rudeguy

Re: SMB1 Expanded GFX-Pack v3.0

Postby RudeGuy » Thu Sep 24, 2015 4:23 pm

Vigonator wrote:Hi, sorry if this is the wrong place to ask about this, but i just downloaded sSMBX today and made a world with this amazing pack, and it's fine in PGE but when i load into it with SMBX (not the editor) it looks like this:
Spoiler: show
Image
Did i do something wrong?
The graphics must be in the same directory of the map.
im bored

User avatar
Wohlstand
Boom Boom
Boom Boom
Posts: 1785
Joined: Tue Feb 11, 2014 4:44 pm
Flair: 狐エンジニア
Current Project: Moondust (PGE Project)
Chat Username: Wohlstand#4881
Contact:

Re: SMB1 Expanded GFX-Pack v3.0

Postby Wohlstand » Fri Sep 25, 2015 1:12 am

Vigonator wrote:Hi, sorry if this is the wrong place to ask about this, but i just downloaded sSMBX today and made a world with this amazing pack, and it's fine in PGE but when i load into it with SMBX (not the editor) it looks like this:
Spoiler: show
Image
Did i do something wrong?
I think, you don't know than SMBX doesn't support custom folder for a world maps. PGE introduces that and supports that (episodes are finally can be clean!), but while you making world maps for SMBX, you should put custom graphics into episode folder together with world map file (even you will overflood the episode folder with world map custom images :P)
PGE Project, my Media and supported projects: show
Support me on the Patreon
Image

PGE Project
PGE Project SMBX Topic
PGE Project Official Site and forums
Download fresh experimental builds HERE!

I'm support:
Lowser's Conquest by Sednaiur

Image
P.S. I don't like huge signatures which would be annoying, therefore I put huge content into spoilers

Vigonator
Goomba
Goomba
Posts: 2
Joined: Thu Sep 24, 2015 11:25 am

Re: SMB1 Expanded GFX-Pack v3.0

Postby Vigonator » Fri Sep 25, 2015 9:08 am

Wohlstand wrote:
Vigonator wrote:Hi, sorry if this is the wrong place to ask about this, but i just downloaded sSMBX today and made a world with this amazing pack, and it's fine in PGE but when i load into it with SMBX (not the editor) it looks like this:
Spoiler: show
Image
Did i do something wrong?
I think, you don't know than SMBX doesn't support custom folder for a world maps. PGE introduces that and supports that (episodes are finally can be clean!), but while you making world maps for SMBX, you should put custom graphics into episode folder together with world map file (even you will overflood the episode folder with world map custom images :P)
Thanks for the help and explanation, and thanks for making PGE! The normal editor sucks.

bluegoomba52
Goomba
Goomba
Posts: 4
Joined: Mon Oct 05, 2015 1:32 am

Re: SMB1 Expanded GFX-Pack v3.0

Postby bluegoomba52 » Mon Oct 05, 2015 1:53 am

Yay. I search this graphic long and I found it. perfect :D

JPingas456
Cheep-Cheep
Cheep-Cheep
Posts: 13
Joined: Wed Oct 07, 2015 11:08 am

Re: SMB1 Expanded GFX-Pack v3.0

Postby JPingas456 » Thu Oct 15, 2015 12:56 pm

Holy crap... BEST SMB1 GFX PACK!!! 1000000/1000000! The details, world map tiles, just EVERYTHING about this pack is perfect! Keep up the amazing work man!
SnooPINGAS usual i see!

Sewpah
Volcano Lotus
Volcano Lotus
Posts: 554
Joined: Wed Jul 09, 2014 10:07 pm
Current Project: Super Vanilla Adventure (SMBX2B4); SMB: The Koopalings Arrive (SMM2); Most importantly, University
Chat Username: ChadWardenBeBallin
Contact:

Re: SMB1 Expanded GFX-Pack v3.0

Postby Sewpah » Thu Oct 15, 2015 4:47 pm

I used this GFX Pack and boy, should I say that you never disappoint me. Everything in this GFX Pack is amazing. But I would like to see Mario Forever tilesets (2x2 pixels, of course) in the next update if you do it.

Off-Topic: When will you release the SMW GFX Pack?
Image
Spoiler: show
Image
Image
Image
Image
Video Game Licenses:
Image
Image

Stuff I support:
-The Invasion 3: Shadow Star
Image

User avatar
Sednaiur
Volcano Lotus
Volcano Lotus
Posts: 561
Joined: Fri Dec 20, 2013 2:16 pm
Current Project: Lowser's Conquest "Relowserd"

Re: SMB1 Expanded GFX-Pack v3.0

Postby Sednaiur » Fri Oct 16, 2015 1:23 pm

JPingas456 wrote:Holy crap... BEST SMB1 GFX PACK!!! 1000000/1000000! The details, world map tiles, just EVERYTHING about this pack is perfect! Keep up the amazing work man!
Oh, this is quite a number xD. I am glad that you like it so much and I hope it will be useful for you. I try not to disappoint you.
Have fun with the pack^^.
Sewpah wrote:I used this GFX Pack and boy, should I say that you never disappoint me. Everything in this GFX Pack is amazing. But I would like to see Mario Forever tilesets (2x2 pixels, of course) in the next update if you do it.

Off-Topic: When will you release the SMW GFX Pack?
Thank you very much for using my little GFX-pack, it makes me happy to see my work paying off :-). About Mario Forever, I don't even really know what that is. I once saw a screenshot of it, but that is it about it :-/.
About the SMW GFX-pack, that will take longer, than I planned, because of my reallife getting more in the way. There will be a big event coming in the middle of next month, so I need to prepare for it. I try to release the pack before that date comes, but I cannot promise it. But in that case, it will be released some weeks before christmas ;-)

Image

愛している、ビアンカ!

Lua-rank:Image

Spoiler: show

JPingas456
Cheep-Cheep
Cheep-Cheep
Posts: 13
Joined: Wed Oct 07, 2015 11:08 am

Re: SMB1 Expanded GFX-Pack v3.0

Postby JPingas456 » Sat Oct 17, 2015 9:26 am

Can you help me? Everytime i try to use the world map tiles and i try to save a error shows up and the editor crashes. It's like this:
Run-time error '340'. Control array element '33' doesn't exist
What do i do?
SnooPINGAS usual i see!

User avatar
bossedit8
Banned
Posts: 6846
Joined: Fri Dec 20, 2013 12:35 pm
Current Project: Airship Attack 2
Chat Username: <3 bossedit8 <3
Contact:

Re: SMB1 Expanded GFX-Pack v3.0

Postby bossedit8 » Sat Oct 17, 2015 9:33 am

JPingas456 wrote:Can you help me? Everytime i try to use the world map tiles and i try to save a error shows up and the editor crashes. It's like this:
Run-time error '340'. Control array element '33' doesn't exist
What do i do?
I'd rather use PGE to edit world maps since not only makes the entire editor crash and lose all of your progress, it's also easier to use once you get used to the whole mechanics that the editor has. http://www.supermariobrosx.org/forums/v ... 69&t=10913

User avatar
Sednaiur
Volcano Lotus
Volcano Lotus
Posts: 561
Joined: Fri Dec 20, 2013 2:16 pm
Current Project: Lowser's Conquest "Relowserd"

Re: SMB1 Expanded GFX-Pack v3.0

Postby Sednaiur » Sat Oct 17, 2015 6:29 pm

JPingas456 wrote:Can you help me? Everytime i try to use the world map tiles and i try to save a error shows up and the editor crashes. It's like this:
Run-time error '340'. Control array element '33' doesn't exist
What do i do?
This happens because SMBX has a bug that crashes it, when you put any worldmap-"scenery" inside your world's folder from "scene-33" to "scene-65".
Please check the "Infos and notes"-document in the GFX-pack, for more information.
Also, I really suggest you to use the PGE-editor instead, like Bossedit8 said, as it is way better in every regard, than the SMBX-editor.
Trust me, it will make you happy, since it makes building levels way quicker and easier ;-)

Image

愛している、ビアンカ!

Lua-rank:Image

Spoiler: show

User avatar
PROX
Mouser
Mouser
Posts: 1855
Joined: Sun Jul 06, 2014 8:50 pm
Current Project: Super Mario Fantasy
Chat Username: PROX

Re: SMB1 Expanded GFX-Pack v3.0

Postby PROX » Sat Oct 17, 2015 9:53 pm

the only thing I don't necessarily care for in PGE is the way warps work in level designing. Then again, I use an outdated version of the editor so it probably improved.
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.

If it makes sense then it must make dollars

Youtube Channel: ProxyHax O.O

Please do not use my stuff until I release it. Thank you.

Collab Project I'm working on:

Image

My Graphics Pack:
Image

World Map Pack: viewtopic.php?f=31&t=20173

JPingas456
Cheep-Cheep
Cheep-Cheep
Posts: 13
Joined: Wed Oct 07, 2015 11:08 am

Re: SMB1 Expanded GFX-Pack v3.0

Postby JPingas456 » Sun Oct 18, 2015 12:11 pm

Sednaiur wrote:
JPingas456 wrote:Can you help me? Everytime i try to use the world map tiles and i try to save a error shows up and the editor crashes. It's like this:
Run-time error '340'. Control array element '33' doesn't exist
What do i do?
This happens because SMBX has a bug that crashes it, when you put any worldmap-"scenery" inside your world's folder from "scene-33" to "scene-65".
Please check the "Infos and notes"-document in the GFX-pack, for more information.
Also, I really suggest you to use the PGE-editor instead, like Bossedit8 said, as it is way better in every regard, than the SMBX-editor.
Trust me, it will make you happy, since it makes building levels way quicker and easier ;-)
Thanks a ton! I'll guess i'll not use scene 33 to 65 then. Thanks for the warning! I'm gonna really enjoy this pack. Of course i'll give credit to you for the LEGENDARY job.
SnooPINGAS usual i see!

User avatar
Mario Maker 200
Bob-omb
Bob-omb
Posts: 35
Joined: Sat Jun 14, 2014 11:39 am

Re: SMB1 Expanded GFX-Pack v3.0

Postby Mario Maker 200 » Sun Oct 25, 2015 2:47 am

I found an error. When I put a flog on flagpole in PGE, it looks normal, but when I open it in SMBX Level Editor (for testing) flagpole is little offset and it looks weird, do you know how to fix that?

User avatar
h2643
Ludwig von Koopa
Ludwig von Koopa
Posts: 2896
Joined: Sat Dec 21, 2013 7:23 am
Flair: Украинец
Current Project: RL
Chat Username: h/hnumbers

Re: SMB1 Expanded GFX-Pack v3.0

Postby h2643 » Sun Oct 25, 2015 7:53 am

Mario Maker 200 wrote:I found an error. When I put a flog on flagpole in PGE, it looks normal, but when I open it in SMBX Level Editor (for testing) flagpole is little offset and it looks weird, do you know how to fix that?
Update PGE Editor, this bug was fixed a long time ago.

User avatar
Wohlstand
Boom Boom
Boom Boom
Posts: 1785
Joined: Tue Feb 11, 2014 4:44 pm
Flair: 狐エンジニア
Current Project: Moondust (PGE Project)
Chat Username: Wohlstand#4881
Contact:

Re: SMB1 Expanded GFX-Pack v3.0

Postby Wohlstand » Sun Oct 25, 2015 8:41 pm

Mario Maker 200 wrote:I found an error. When I put a flog on flagpole in PGE, it looks normal, but when I open it in SMBX Level Editor (for testing) flagpole is little offset and it looks weird, do you know how to fix that?
This bug was inside PGE's config pack long time ago, and it has been finally fixed. Also "Bowser I'st" has been fixed too (it had a wrong height). And how h2643 told, download updated PGE with fresh config pack (Don't worry, recent times ago I reduced it's size to 53 MB because I replaced lots of default musics with SPC's because PGE now supports them natively)
PGE Project, my Media and supported projects: show
Support me on the Patreon
Image

PGE Project
PGE Project SMBX Topic
PGE Project Official Site and forums
Download fresh experimental builds HERE!

I'm support:
Lowser's Conquest by Sednaiur

Image
P.S. I don't like huge signatures which would be annoying, therefore I put huge content into spoilers

User avatar
Mario Maker 200
Bob-omb
Bob-omb
Posts: 35
Joined: Sat Jun 14, 2014 11:39 am

Re: SMB1 Expanded GFX-Pack v3.0

Postby Mario Maker 200 » Mon Oct 26, 2015 8:54 am

Thanks for the help, I don't have that problem anymore. Next time I will update my PGE if I need to.

derpeyman28
Cheep-Cheep
Cheep-Cheep
Posts: 18
Joined: Thu Oct 01, 2015 9:53 pm
Current Project: SUPER MARIO - The Seven Isles

Re: SMB1 Expanded GFX-Pack v3.0

Postby derpeyman28 » Sun Nov 22, 2015 1:14 pm

I downloaded the pack
I was just wondering... does it contain an ice world themed castle?
Image ImageImageImageImageImage
Put these gifs in your signature if you love undertale!!

PixelPest
Link
Link
Posts: 7116
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Current Project: Boom Boom Evolution
Chat Username: PixelPest
Contact:

Re: SMB1 Expanded GFX-Pack v3.0

Postby PixelPest » Sun Nov 22, 2015 1:25 pm

derpeyman28 wrote:I downloaded the pack
I was just wondering... does it contain an ice world themed castle?
Why don't you just look yourself?

User avatar
Snowburger
Ripper II
Ripper II
Posts: 316
Joined: Tue Feb 10, 2015 2:35 pm
Current Project: Super Mario - Mushroom Conflict

Re: SMB1 Expanded GFX-Pack v3.0

Postby Snowburger » Sun Nov 22, 2015 1:57 pm

PixelPest wrote:Why don't you just look yourself?
Why not just tell him?
derpeyman28 wrote:I downloaded the pack
I was just wondering... does it contain an ice world themed castle?
No,it doesn't.But it probably wouldn't be too hard to recolour.
Insert IRC quotes here.
Previously know as Snowburger
Image

I support:
Image
Image


Return to “Graphics”

Who is online

Users browsing this forum: No registered users and 10 guests