SMB1 Expanded GFX-Pack v3.0

Share and discuss custom SMBX graphics.

Which game should get an expansion-pack next?

Poll ended at Mon Oct 13, 2014 4:57 pm

Super Mario Bros 3
66
65%
Super Mario World
35
35%
 
Total votes: 101
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Sednaiur » Sun Aug 31, 2014 11:31 am

Mario wrote:Do you add the Lakitu in dark cloud, Grey Spinies and more Mario Forever sprites?
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Sorry to say that, but i only add and do original stuff, and/or stuff custommade by myself, because i don't like to "steal" other peoples works.
But i could do a starland-tileset too, so one can have a starworld in SMB1 :-D.
OneOf99 wrote:Can I use this for my episode?
Of course you can do this, since i have posted them with a download-link, but please to give credit to me, when you use any of the GFX.
I wish you much fun with them :-).
Raduthe wrote:Why dont you tell me what should I say? Cause words do not describe awesomeness, ye know?

(Srsly guys, what should I tell him?)

I have to admit, the world map is really impresssive! really fits the old smb1 style!
Thanks a bunch ^^.
The Worldmap-GFX really took a long time, but i am glad you like it. I hope you can have a use for it.
doomoocv wrote:OMG OMG OMG OMG OMG OMG.
Sorry for that banter,but this is epic.
Hope to see more in da future! :D

EDIT: Ummm I have a problem.It won't Let me use senery 32 to the last scenery
On the world map.It comes up as ERROR.
Ah this bug occurs in SMBX, but you should pay attention to the "readme" first next time, as it can be a devastating pain, when one creates a whole worldmap, and when he tries to saye his work, SMBX crashes, because of these "control array" errors. This bug cannot be fixed, but it can be circumvented in two ways.
First: You can memorize every scene, and place them in your project/episode's folder afterwards.
Second: You replace the original GFX in SMBX, so you can use the custom scenery and save your worldmap without any trouble.
I prefer the second method, but you need to do a safety copy of all the scenes from 33 to 65, before replacing them, or you need to redownload SMBX, to get them back.
Murphmario wrote:Sorry for the bump, but some of the images have expired.
I know, but i cannot fix this right now. But i will fix this, when i update the pack (i guess in about one week), so thank you for telling me.
MysteryJohn wrote:Greatly-designed ones! I really liked SMB1 and this is really one of the best! I am now trying to make an episode on the level editor with these. Thanks a lot!
Thank you :-D. I wish you much fun and good luck for your episode ^^.
icemario12 wrote:Quotes from Mario Head: Hey! Where is everybody?

5 minutes later: Marries a Companion Cube.
I am sorry for answering so late. I posted a screenshot long ago, on SMBX-Revived, but you can also find a screenshot of this, at the "Art Board", the threat is "VIP Tileset Showcase".
But i don't know the page, sorry about that.

Also huge thanks to all other people, who support me and comment onto this topic. I really appreciate all your kind support.
I hope to be able to update this pack soon ^^.
Last edited by Sednaiur on Sun Aug 31, 2014 11:37 am, edited 1 time in total.

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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby silent_ » Sun Aug 31, 2014 11:34 am

Sednaiur wrote:I hope to be able to update this pack soon ^^.
Do you mind telling us some of the things the next update will contain, or do you want it to remain a surprise?
previously known as Kep

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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Sednaiur » Sun Aug 31, 2014 11:38 am

Kep wrote:
Sednaiur wrote:I hope to be able to update this pack soon ^^.
Do you mind telling us some of the things the next update will contain, or do you want it to remain a surprise?
It should be a surprise, but what i can already tell you, is that i have magma in my pants ;-D.

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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby zlaker » Sun Aug 31, 2014 12:08 pm

Sednaiur wrote:
Kep wrote:
Sednaiur wrote:I hope to be able to update this pack soon ^^.
Do you mind telling us some of the things the next update will contain, or do you want it to remain a surprise?
It should be a surprise, but what i can already tell you, is that i have magma in my pants ;-D.
Is it fiery cum? ;)
This pack is sure useful! Can't wait for the update.
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Sednaiur » Sun Aug 31, 2014 12:13 pm

zlakerboy357 wrote:Is it fiery cum? ;)
Don't worry, I didn't think of Anime Bishoujo this time ;-D.

I will see, if I can get everything done until next week, but this isn't 100% sure, so I rather say, it will be done in about two weeks.

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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Avarice » Mon Sep 01, 2014 9:47 am

This is awesome. It actually inspired me to make some smb1 worldmap stuff of my own. Specifically, I am currently working on some underground ones. It's turning out pretty well, but I guess that's off-topic.
Edit:Okay, here you go!
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Still missing a few tiles, but it looks pretty good, right?

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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby icemario12 » Tue Sep 02, 2014 11:22 am

Avarice wrote:This is awesome. It actually inspired me to make some smb1 worldmap stuff of my own. Specifically, I am currently working on some underground ones. It's turning out pretty well, but I guess that's off-topic.
Edit:Okay, here you go!
Spoiler: show
Image
Still missing a few tiles, but it looks pretty good, right?
Whoa, it actually looks very good. Is this your first worldmap GFX, or did you make other content? I might be interested...
But I'd also put some pipes and some animated Cheep Cheeps or Bloopers, it looks a bit flat.
Oh, and you may want to put screenshots in spoilers. Not that it spoils anything, but you may want to be careful when doing episodes...just felt like sayin'... :roll:
Sednaiur wrote:I am sorry for answering so late. I posted a screenshot long ago, on SMBX-Revived, but you can also find a screenshot of this, at the "Art Board", the threat is "VIP Tileset Showcase".
But i don't know the page, sorry about that.
Never mind :) I'd rather be sorry for being impatient.
Last edited by icemario12 on Tue Sep 02, 2014 11:25 am, edited 1 time in total.
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby bossedit8 » Tue Sep 02, 2014 11:24 am

@Avarice: I have a feeling that this World has way too many Water Levels in it. It do looks very nice though.

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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby FanofSMBX » Tue Sep 02, 2014 12:36 pm

I havee a suggestion please how about Fire Bowser over Birdo?

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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Superiorstar » Tue Sep 02, 2014 12:58 pm

FanofSMBX wrote:I havee a suggestion please how about Fire Bowser over Birdo?
Someone made that already.
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Avarice » Tue Sep 02, 2014 2:06 pm

icemario12 wrote:
Avarice wrote:This is awesome. It actually inspired me to make some smb1 worldmap stuff of my own. Specifically, I am currently working on some underground ones. It's turning out pretty well, but I guess that's off-topic.
Edit:Okay, here you go!
Spoiler: show
Image
Still missing a few tiles, but it looks pretty good, right?
Whoa, it actually looks very good. Is this your first worldmap GFX, or did you make other content? I might be interested...
But I'd also put some pipes and some animated Cheep Cheeps or Bloopers, it looks a bit flat.
Oh, and you may want to put screenshots in spoilers. Not that it spoils anything, but you may want to be careful when doing episodes...just felt like sayin'... :roll:
Sednaiur wrote:I am sorry for answering so late. I posted a screenshot long ago, on SMBX-Revived, but you can also find a screenshot of this, at the "Art Board", the threat is "VIP Tileset Showcase".
But i don't know the page, sorry about that.
Never mind :) I'd rather be sorry for being impatient.
The scenery is not really important. What is is the tiles. Everything else, I just threw together in PGE. Speaking of which, I've also made a Castle tileset which is almost complete(The final tiles will be made when Sednaiur releases the lava stuff.) I will post a screenshot later today.
Edit:Here it is
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby zacharyz00 » Wed Sep 03, 2014 12:48 pm

Sednaiur, you never fail to impress us.
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Melting Terminal » Fri Sep 05, 2014 12:58 pm

Oh my goodness this is impressive, and it might actually be incredibly useful for the episode I'm making.
Forget that, INCREDIBLY useful. The world map in particular, as I already have all the level tiles I need, but I was just using SMB3 tiles for the map until this point, and it looked kinda ugly.
Again, this is gonna be really useful, thanks!

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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Astronaut » Sat Sep 06, 2014 2:33 am

Can I use this in my upcoming episode that is gonna break the forums?
ಠ_ಠ :B
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby RudeGuy » Sat Sep 06, 2014 5:42 am

Astronaut wrote:Can I use this in my upcoming episode that is gonna break the forums?
Of course, just give credit.
im bored

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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby BMatSantos » Sat Sep 06, 2014 9:16 am

Hey Sednaiur, I think you should upload this into MFGG.
Not in SMBX rip, the sheet itself.
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby superhammerbros100 » Sat Sep 06, 2014 4:37 pm

With another comentary, This made people like my project! BAIMK wasn't liked at all, Thanks Sednauir!
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Sednaiur » Sun Sep 07, 2014 11:49 am

So I could post the (small) update today, that brings you new things, like sloped lava, the background from the final castle of SMB1, a whole lava-tileset, a worldmap tileset with the same theme, and some new NPCs too. There is now a jumping Toad, walking Toads, and also the bag that holds the Toads inside (the one from the end sequence of each castle in SMB1).
I hope you like it, and you have a use for it :-).
P.S: Sorry Natsu, but i cannot do a waterfall for the worldmap, as there are not enough scenes in SMBX, that are animated. I needed to use the last ones for the lavafalls, unfortunately :-/.
Avarice wrote:This is awesome. It actually inspired me to make some smb1 worldmap stuff of my own. Specifically, I am currently working on some underground ones. It's turning out pretty well, but I guess that's off-topic.
Edit:Okay, here you go!
Spoiler: show
Image
Still missing a few tiles, but it looks pretty good, right?
I've also made a Castle tileset which is almost complete(The final tiles will be made when Sednaiur releases the lava stuff.) I will post a screenshot later today.
Edit:Here it is
Spoiler: show
Image
This is a very nice idea, and it is well done.
I think it looks better, to make something like this, as I thought ^^. I will see, what I can do in the future, about something like this.
For the second screen, I think it needs more stuff, like cracked walls and/or bottom, doors, paintings, and a bit more, but it is nicely done so far. I am looking forward to see more like this :-).
Thank you for posting this.
FanofSMBX wrote:I havee a suggestion please how about Fire Bowser over Birdo?
Sorry, but what do you mean by "Fire Bowser" ?
I only know the usual and giant Bowser, but no "Fire Bowser". Do you like to explain ?
zacharyz00 wrote:Sednaiur, you never fail to impress us.
Thank you :-).
I am happy to help (or even impress ^^).
Melting Terminal wrote:Oh my goodness this is impressive, and it might actually be incredibly useful for the episode I'm making.
Forget that, INCREDIBLY useful. The world map in particular, as I already have all the level tiles I need, but I was just using SMB3 tiles for the map until this point, and it looked kinda ugly.
Again, this is gonna be really useful, thanks!
This is cool to know. I made this pack just for such purposes :-D.
Hopefully it will be useful, also for the levels. Maybe I really should also build some levels with it, so I can see, if something more could be of use there.
Thank you very much for your words :-).
Astronaut wrote:Can I use this in my upcoming episode that is gonna break the forums?
Of course you can ^^. But please do, as Christian07 already have said, and give credit to me, if you use my graphics. Thank you.
BMatSantos wrote:Hey Sednaiur, I think you should upload this into MFGG.
Not in SMBX rip, the sheet itself.
Maybe you are right, but I don't know about any stuff for MFGG, so I would need to check the rules and the fileformat first. I cannot do that right now, as I am lacking in time, but I do not forget about this :-).
superhammerbros100 wrote:With another comentary, This made people like my project! BAIMK wasn't liked at all, Thanks Sednauir!
I am more than happy to help a bit, with my graphics ;-). Please have fun using them, and good luck for your project.

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Re: SMB1 Expanded GFX-Pack v2.0 (Barbecue Party^^)

Postby FanofSMBX » Sun Sep 07, 2014 11:53 am

The Bowser who doesn't throw hammers

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Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
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Re: SMB1 Expanded GFX-Pack v2.0 (Barbecue Party^^)

Postby Sednaiur » Sun Sep 07, 2014 11:58 am

FanofSMBX wrote:The Bowser who doesn't throw hammers
Ah, you mean the "easy" type Bowser then. I can see, if this is possible in SMBX ^^.
But I think it will look rather ugly, with Birdos default framestyle. I will see.

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