Share and discuss custom SMBX graphics.
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underFlo
- Reznor

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Postby underFlo » Sat Nov 01, 2014 1:38 pm
Finally, a new update! I've added a few new tilesets and restyled NPCs this time.
Contents:
SMB3 Styled Aquatic Castle Tileset
SMB3 Restyled SMW NPCs and Blocks
SMB3 Restyled SML2 NPCs
SMB3 Styled Floral Castle (credits to zlakergirl357 and everyone he credited for the original SMW styled Grassy Castle)
SMB3 Styled SM3DW Sprawling Savannah Tileset (credits to Sednaiur for the BG)
SMB3 Styled Burning Bushlands Tileset
SMB3 Restyled SML2 Tree Zone Tilesets
SMB3 Styled Digital Dataway Tileset
Original Mario Maker Tiles
SMB3 Restyled Mario Maker Tiles
SMB3 Restyled YI Koopas
SMB3 Styled Princess Peach's Castle Tileset
SMB3 Restyled SML2 Submarine Tileset
SMB3 Restyled SMB1 Underwater Tileset
SMB3 Restyled SMB1 NPCs
SMB1 Restyled SMW NPCs
SMB3 Restyled Shovel Knight Underwater Enemy
Keep in mind that not everything included in the pack is shown on the screens.
Download!
Last edited by underFlo on Wed Jul 29, 2015 5:50 pm, edited 11 times in total.
im a girl yo
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Cloth pocket
- Spike

- Posts: 280
- Joined: Mon Aug 04, 2014 2:42 pm
Postby Cloth pocket » Sat Nov 01, 2014 1:44 pm
Those are some very good graphics. I've been needing koopa troppas like
that for a long time, it would be nicer if there was more though. 
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underFlo
- Reznor

- Posts: 4464
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Postby underFlo » Sat Nov 01, 2014 1:48 pm
Cloth pocket wrote:Those are some very good graphics. I've been needing koopa troppas like
that for a long time, it would be nicer if there was more though. 
Yeah it'll definitely get expanded as time passes by
My next level will have a lot of Custom GFX, I'll release the GFX for this level along wit the level itself (in about 3 Months, guess why)
im a girl yo
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FanofSMBX
- Mouser

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- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sat Nov 01, 2014 1:48 pm
Because you can only access the computer on weekends?
I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.
My graphics pack!
Supporting forums:
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
Birdo
Boom Boom

KINGBOWSER112 RULES!
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Destiny
- Volcano Lotus

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- Flair: Giving up on every project since 2013 :D
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Postby Destiny » Sat Nov 01, 2014 1:50 pm
This stuff looks nice. I just don't liked the color used on the mouth of Koopas.
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underFlo
- Reznor

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Postby underFlo » Sat Nov 01, 2014 1:53 pm
FanofSMBX wrote:Because you can only access the computer on weekends?
Nope
Starts with C
Also, I chose the darkest shade color for the mouth because imo it looked better this way.
im a girl yo
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Chip Potato
- Ninji

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- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Sat Nov 01, 2014 1:55 pm
The eyes on the koopas look kind of weird. Other than that, this is a nice GFX pack.
Projects I'm supporting:
Enjl wrote:SuperMario12345 wrote:The deadline is tomorrow everyone! Make sure your level is finished, completable, there are no glitches, and it ends with a star!Thats the key to a good score!

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underFlo
- Reznor

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Postby underFlo » Sat Nov 01, 2014 2:00 pm
fireflowerhour wrote:The eyes on the koopas look kind of weird. Other than that, this is a nice GFX pack.
I was kinda inspired by how the eyes on the original SMB3 Koopa Troopa looked.
im a girl yo
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Cloth pocket
- Spike

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- Joined: Mon Aug 04, 2014 2:42 pm
Postby Cloth pocket » Sat Nov 01, 2014 2:10 pm
Nickname wrote:fireflowerhour wrote:The eyes on the koopas look kind of weird. Other than that, this is a nice GFX pack.
I was kinda inspired by how the eyes on the original SMB3 Koopa Troopa looked.
I can see exactly what you mean.

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Chip Potato
- Ninji

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- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Sat Nov 01, 2014 2:15 pm
Nickname wrote:fireflowerhour wrote:The eyes on the koopas look kind of weird. Other than that, this is a nice GFX pack.
I was kinda inspired by how the eyes on the original SMB3 Koopa Troopa looked.
I can see the resemblance, but on the slightly-smaller eyes of your Koopa, they look like they're high on something. Or in darkness, since your pupils dilate to allow more light in.
Projects I'm supporting:
Enjl wrote:SuperMario12345 wrote:The deadline is tomorrow everyone! Make sure your level is finished, completable, there are no glitches, and it ends with a star!Thats the key to a good score!

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Mario38427
- Shy Guy

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Postby Mario38427 » Thu Nov 06, 2014 9:15 pm
The GFX is fine in my opinion, is perfect to combine with a custom level
Sorry for my bad english, what happens is that I speak Spanish
An ordinary user who creates levels of SMBX, custom levels, and possibly episodes.
That's all, goodbye!
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Kyogre
- Bit

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Postby Kyogre » Fri Nov 07, 2014 2:04 pm
I like the purple/blue Tileset.
But i don't find good backround objekts for this Tileset :/
However, good work!
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underFlo
- Reznor

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Postby underFlo » Fri Nov 07, 2014 2:45 pm
TheUltimativeKyogre wrote:I like the purple/blue Tileset.
But i don't find good backround objekts for this Tileset :/
However, good work!
There actually are, have you seen the tiles that are like background versions of the original tiles but with a straight line instead of the normal pattern.
I'll someday expand this more though since this already was criticised in the level I used them in.
im a girl yo
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underFlo
- Reznor

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Postby underFlo » Sun Mar 22, 2015 5:20 am
Major update! Check the op.
im a girl yo
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Squishy Rex
- Charged Spiny

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Postby Squishy Rex » Sun Mar 22, 2015 5:54 am
Nickname wrote:Major update! Check the op.
Sorry Boss I dropped the cake (cookies for reference)... but Happy Birthday nontheless! Loving the new update, I can't see anything I wouldn't use at all and the burnt version of the ever popular Sprawling Savannah looks epic. Definitely a lot of variety here.
SMBX Asset Archive
COMING SOON!
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Mable
- Ludwig

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Postby Mable » Sun Mar 22, 2015 8:29 am
Here's the fixed code for the Mole npcs:
gfxwidth=46
gfxheight=32
width=46
height=32
jumphurt=0
framestyle=1
frames=2
You forgot to add frames=2 to him bc without it he doesn't face to the right. In overall i love this pack, and those sml2 npcs will make a great addition to my project i think about using these as default ones, since they smb3 styled also so there shouldn't be much of a problem.
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underFlo
- Reznor

- Posts: 4464
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Postby underFlo » Sun Mar 22, 2015 8:52 am
CaptainSyrup wrote:Here's the fixed code for the Mole npcs:
gfxwidth=46
gfxheight=32
width=46
height=32
jumphurt=0
framestyle=1
frames=2
You forgot to add frames=2 to him bc without it he doesn't face to the right. In overall i love this pack, and those sml2 npcs will make a great addition to my project i think about using these as default ones, since they smb3 styled also so there shouldn't be much of a problem.
shit how did I overlook that
I'll fix it asap.
Edit: Fixed, new DL: http://www.mediafire.com/download/8a3kk ... _2.0.1.zip
im a girl yo
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h2643
- Birdo

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Postby h2643 » Sun Mar 22, 2015 9:35 am
There's still no effect GFX for SMW Blooper (in Mario Maker Tiles). Overall, this is a great pack! 
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