Frozen Boo wrote:Ok so i don't like this pack as much as the other ones. Why? Because it forces me to use PGE. I don't like PGE's menus and the way it works. So i prefer just using regular SMBX and that's fine. But if i use this certain tiles have to be used with
PGE and i don't want that. I'd prefer if i didn't have to use PGE. Otherwise great pack.
Thank you for your feedback and critism, so I know what is going on ^^. But now to your problem with this pack:
It dosn't necessarily forces anyone to use PGE, but it gives more options when used with PGE. By this I mean, SMBX has only so much blocks with specific sizes, like only one masked block that is 128x32 (64x16) pixels in size, or only very few blocks with the size of 64x64 that are using a mask. Also in PGE you can just create your own tileset-pallettes, which makes it way more comfortable to use, since in SMBX you need to switch bitween tabs much more often. Many people (especially FanofSMBX) complained about the need of searching tiles in SMBX, since in SMBX they are arranged differently.
So, if you like the GFX in this pack, but don't want to use PGE, then just take the needed GFX and rearrange them back into the SMBX-editor to your liking, since I really don't know how people like to have them arranged in SMBX :-).
Frozen Boo wrote:If the tiles used a couple of other spots. There wouldn't be any need for changing their size.
Graphics shouldn't be annoying to use.
Which is the reason I use PGE for this pack. Please check the layout of this pack, and then tell me how I could improve it, since you seem to have ideas for which GFX should replace which GFX-slots. I could then see what I can do about it.
Frozen Boo wrote:Then i'd rather not use them at all until they're updated to work differently. Or if they aren't, fine i just won't use them. I don't want to be annoyed while trying to make a level.
This is fine for me too, as you seem to not understand, how much work and trouble I had, to make all these GFX, and to make as many tiles, NPCs and BGOs usable at the same time, for you and the others. Also, I cannot do a non PGE-version, because this is way too much work for me. I am sorry for that inconvenience, but I also have very limited time.
h2643 wrote:Sednaiur, I'd suggest to add a link to PGE in the original post, so people that don't know anything about PGE could download it and use it with your pack.
I guess you are right about this. Thank you for the suggestion :-).
Villager103 wrote:Hey, is it okay if I use some of the tiles in this pack for a Mari0 tileset?
Mari0 is Super Mario Bros. with portal elements added, with a level editor(why i'd like to use some of these tiles)
This sounds very interesting to me. I am fine with it, but please credit me, okay :-).
Have fun with the pack please.
SuperMario7 wrote:This pack is amazing! These expanded GFX look really nice; and give a fresh new look to the classic SMB3 style. Sorry if this has already been asked/said before, but are you going to do a SMW expanded one after this?
Thank you very much for yor compliment ^^.
About your question: Yes I will do a SMW-pack too, as this is the last one that is missing now. But it will take quite some time, until I can start to work on it, because I really need to get some decent progress for my project first. But my real life also makes it a bit difficult for me too. I really could use a time machine, or something like that xD.
Also a huge "thanks a lot" for featuring this pack too.
I am very grateful for that ^^