Shell Flower

Share and discuss custom SMBX graphics.
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h2643
Ludwig von Koopa
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Re: Shell Flower

Postby h2643 » Sat Aug 08, 2015 5:20 am

Thewinner4me wrote:This idea is really amazing but when I tried using it temporarily in one of my levels, mario still shot fireballs
You have to use LunaDLL, or LunaLua, for it to work.

Thewinner4me
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Re: Shell Flower

Postby Thewinner4me » Sun Aug 09, 2015 7:36 am

h2643 wrote:
Thewinner4me wrote:This idea is really amazing but when I tried using it temporarily in one of my levels, mario still shot fireballs
You have to use LunaDLL, or LunaLua, for it to work.
Too be honest I have absolutely no idea what that is. I am not that good with smbx, though I've been using it since 2010. I just learnt how to use events

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RudeGuy
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Re: Shell Flower

Postby RudeGuy » Sun Aug 09, 2015 8:57 am

Thewinner4me wrote:
h2643 wrote:
Thewinner4me wrote:This idea is really amazing but when I tried using it temporarily in one of my levels, mario still shot fireballs
You have to use LunaDLL, or LunaLua, for it to work.
Too be honest I have absolutely no idea what that is. I am not that good with smbx, though I've been using it since 2010. I just learnt how to use events
http://www.supermariobrosx.org/forums/v ... =69&t=6973
im bored

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PixelPest
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Re: Shell Flower

Postby PixelPest » Sun Aug 09, 2015 9:42 pm

If you didn't steal it, great job. One recommendation though. If I were you I'd re-colour it with another colour (I'd recommend green), because your Mario looks extremely similar to the NSMBDS Blue Shell Mario, even if it is a flower instead of a shell item. Also, can the player throw infinite/non-stop shells or is there a delay/# limit?


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