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[LunaLua] - Hammer Starman

Posted: Sat Feb 14, 2015 9:18 am
by DarkShadeX
"I removed the download link,due using the code,quite a few problems occured in the game like crashing or a crap load of errors.
If you are still interested in having a starman code,i might recreate this code,but that's the last thing i ever will do with smbx again"

Re: [LunaLua] - Hammer Starman

Posted: Sat Feb 14, 2015 9:19 am
by LordKofu
Holy shit. This is the first working starman ever.
You're amazing, sir.

Re: [LunaLua] - Hammer Starman

Posted: Sat Feb 14, 2015 9:20 am
by Veudekato
Finally,i can use it. I tried to make it 1 year,and make bad work. You make starman better than me

Re: [LunaLua] - Hammer Starman

Posted: Sat Feb 14, 2015 10:07 am
by Murphmario
Now we just need a code that makes Red Coins bounce and have collision with surfaces.

Re: [LunaLua] - Hammer Starman

Posted: Sat Feb 14, 2015 10:10 am
by DarkShadeX
You could attach it to a friendly invisible koopa.

Re: [LunaLua] - Hammer Starman

Posted: Sat Feb 14, 2015 10:11 am
by Chip Potato
LordKofu wrote:Holy shit. This is the first working starman ever.
Actually, I'm pretty sure someone has made something like this a couple of years ago.

Re: [LunaLua] - Hammer Starman

Posted: Sat Feb 14, 2015 10:12 am
by Murphmario
DarkShadeX wrote:You could attach it to a friendly invisible koopa.
True, but what if you want it to come out of ? blocks?

Re: [LunaLua] - Hammer Starman

Posted: Sat Feb 14, 2015 11:11 am
by 7NameSam
What happens when you attach The playerhammer to a layer?

Re: [LunaLua] - Hammer Starman

Posted: Sat Feb 14, 2015 11:12 am
by DarkShadeX
If Invincible -> They keep at Player.X/Y.
If not Invincible -> Spawn to x-1000000,y-1000000.

Re: [LunaLua] - Hammer Starman

Posted: Sat Feb 21, 2015 2:29 pm
by Witchking666
I know lunaDLL but what is lunaLua

Re: [LunaLua] - Hammer Starman

Posted: Sat Feb 21, 2015 3:09 pm
by h2643

Re: [LunaLua] - Hammer Starman

Posted: Sat Feb 21, 2015 11:10 pm
by dagget10
I found a glitch. It will work as a normal red coin whenever it is in a battle level.

Re: [LunaLua] - Hammer Starman

Posted: Mon Feb 23, 2015 1:20 pm
by Exiled Bowser
Now we just have to implement a way to attach a Starman theme to it and have it light up rooms and we are good to go!

Re: [LunaLua] - Hammer Starman

Posted: Mon Feb 23, 2015 2:39 pm
by dagget10
Exiled Bowser wrote:Now we just have to implement a way to attach a Starman theme to it and have it light up rooms and we are good to go!
I did the theme.
I am doing school, so I will edit this later saying how to do it.

Re: [LunaLua] - Hammer Starman

Posted: Mon Feb 23, 2015 6:46 pm
by Exiled Bowser
dagget10 wrote:
Exiled Bowser wrote:Now we just have to implement a way to attach a Starman theme to it and have it light up rooms and we are good to go!
I did the theme.
I am doing school, so I will edit this later saying how to do it.
And how do you even put it in as I may have a world two level remade to use this with light from starmen (if that is possible too).

Re: [LunaLua] - Hammer Starman

Posted: Tue Feb 24, 2015 8:48 am
by DarkShadeX
dagget10 wrote:I found a glitch. It will work as a normal red coin whenever it is in a battle level.
LunaDLL/LunaLua doesnt work in Title/Outro and Battle Levels.

Re: [LunaLua] - Hammer Starman

Posted: Fri Apr 17, 2015 6:06 pm
by Phazon1111
Where the fuck is the download link?

Re: [LunaLua] - Hammer Starman

Posted: Fri Apr 17, 2015 6:15 pm
by Murphmario
Phazon1111 wrote:Where the fuck is the download link?
He removed it for some unknown reason.

Guess this deserves a lock from the staff then.

Re: [LunaLua] - Hammer Starman

Posted: Fri Apr 17, 2015 7:15 pm
by Squishy Rex
Well, since all content has been removed I'll lock this now. If anyone does have this, could you please send it to me. I accidentally deleted mine.

DarkShade has left this response for those of you still interested in the Hammer Starman.
DarkShade wrote:"I removed the download link,due using the code,quite a few problems occured in the game like crashing or a crap load of errors.
If you are still interested in having a starman code,i might recreate this code,but that's the last thing i ever will do with smbx again"