Mosaic's GFX Pack 1.3.2

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Re: SuperMario12345's GFX Pack(1.2 Is Here!!)Now A Support L

Postby Mosaic » Wed Dec 02, 2015 7:07 pm

Tyler1209 wrote:Image FNAF tile set, anybody? :lol:
You could have used the quote feature, and yes, its a FnaSMBX tileset.

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Re: SuperMario12345's GFX Pack(1.2 Is Here!!)Now A Support L

Postby Oshi » Wed Dec 02, 2015 9:39 pm

SuperMario12345 wrote:
Tyler1209 wrote:Image FNAF tile set, anybody? :lol:
You could have used the quote feature, and yes, its a FnaSMBX tileset.
So, are you going to put in any of the animatronics?
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Re: SuperMario12345's GFX Pack(1.2 Is Here!!)Now A Support L

Postby Shocker » Wed Dec 02, 2015 9:47 pm

Cool GFX pack, seems like you're a big SMB2 fan :P

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Re: SuperMario12345's GFX Pack(1.2 Is Here!!)Now A Support L

Postby Mosaic » Wed Dec 02, 2015 9:48 pm

Tyler1209 wrote:
SuperMario12345 wrote:
Tyler1209 wrote:Image FNAF tile set, anybody? :lol:
You could have used the quote feature, and yes, its a FnaSMBX tileset.
So, are you going to put in any of the animatronics?
Yeah, the Animatroics will look like Mario, Luigi, Peach, Toad, And Link. As well as some of my original characters.
Infact, I already made them. I'm sure you'll find them somewhere in the WIP Graphics Topic or Fnaf Topic.

Or just look through my posts and you'll find them as well as other stuff.
Last edited by Mosaic on Wed Dec 02, 2015 10:28 pm, edited 2 times in total.

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Re: SuperMario12345's GFX Pack(1.2 Is Here!!)Now A Support L

Postby Mosaic » Wed Dec 02, 2015 9:49 pm

Shocker wrote:Cool GFX pack, seems like you're a big SMB2 fan :P
Yeah, I am one. And thanks for the reply.

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Re: MosaicMario's GFX Pack(1.2)

Postby Mosaic » Fri Feb 12, 2016 8:32 pm

New screens added! Check out the main post!

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Re: MosaicMario's GFX Pack(1.2)

Postby Cheeyev » Fri Feb 12, 2016 9:54 pm

From what I can see in your pack, there are a few 1x1 pixels on some of the graphics (E.G. The SMB3 Computer) which kind of makes those graphics look bad if you ask me. Also, for the new screenshots, are they supposed to be a teaser for version 1.3 of your Graphics Pack or something?
For the second image, the recolour is quite nice if you ask me, although the background door could have its pallet dulled.
For the third image, your Mario OCs are pretty decent (Well, I assume they're your Mario OCs, at least), although I'm not exactly sure what they could be used for, besides NPCs in towns, or just general cameos, or playable characters if they have enough graphics and if they're set up to be playable characters. I'm not sure what the blob on the top left with 1x1 pixels on the star is doing there (Unless he's another OC of yours), and there's some slight cutoffness in the assembled graphics there, although it's just an assembly, not the actual graphics, or something like that.
As for the fifth image, I'm not so sure on the background pallet there, but I do wonder what the P-Mushroom will do. For example, if you touch it, will it make you big and/or give you points and/or put it in your reserve box and activate a P-Switch?
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Re: MosaicMario's GFX Pack(1.2)

Postby Mosaic » Fri Feb 12, 2016 10:48 pm

Cheeyev wrote:Also, for the new screenshots, are they supposed to be a teaser for version 1.3 of your Graphics Pack or something?
Yeah, they are
Cheeyev wrote:For the third image, your Mario OCs are pretty decent (Well, I assume they're your Mario OCs, at least), although I'm not exactly sure what they could be used for, besides NPCs in towns, or just general cameos, or playable characters if they have enough graphics and if they're set up to be playable characters.
Actually, the way i will use them in my stuff, they'll probably end up being used in all those ways. But the replacements they have in the screenshots are of
carriable items. Also, Yeah, their my OC's.

Also did you notice they all have eye colors? If you did, tell me via pm, or here(P.S I don't really care) what their colors were
Cheeyev wrote:I'm not sure what the blob on the top left with 1x1 pixels on the star is doing there (Unless he's another OC of yours),
He IS another one of my OCs.

Cheeyev wrote:As for the fifth image, I'm not so sure on the background pallet there, but I do wonder what the P-Mushroom will do. For example, if you touch it, will it make you big and/or give you points and/or put it in your reserve box and activate a P-Switch?
It will make you big, put it in your reserve box if you already have an item, but it only appears if a P-switch is active.

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Re: MosaicMario's GFX Pack(1.2)

Postby Cheeyev » Fri Feb 12, 2016 11:02 pm

MosaicMario wrote:
Cheeyev wrote:For the third image, your Mario OCs are pretty decent (Well, I assume they're your Mario OCs, at least), although I'm not exactly sure what they could be used for, besides NPCs in towns, or just general cameos, or playable characters if they have enough graphics and if they're set up to be playable characters.
Actually, the way i will use them in my stuff, they'll probably end up being used in all those ways. But the replacements they have in the screenshots are of
carriable items. Also, Yeah, their my OC's.
Also did you notice they all have eye colors? If you did, tell me via pm, or here(P.S I don't really care) what their colors were
Cheeyev wrote:I'm not sure what the blob on the top left with 1x1 pixels on the star is doing there (Unless he's another OC of yours),
He IS another one of my OCs.[/quote]
I was assuming that you would use them somewhere in your works, and that it was another OC of yours, and I'll PM you about them.
MosaicMario wrote:
Cheeyev wrote:As for the fifth image, I'm not so sure on the background pallet there, but I do wonder what the P-Mushroom will do. For example, if you touch it, will it make you big and/or give you points and/or put it in your reserve box and activate a P-Switch?
It will make you big, put it in your reserve box if you already have an item, but it only appears if a P-switch is active.
Ah, cool.
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Re: MosaicMario's GFX Pack(1.2)

Postby Mosaic » Sat Feb 13, 2016 1:37 am

@Cheeyev:Also Mosaicmario and the rex in the third new screen are the only ones not replacing carriable items, They replace friendly npcs in the screen.

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Re: MosaicMario's GFX Pack(1.2)

Postby Kingbowser112 » Sat Feb 13, 2016 5:43 pm

I really love this, but unfortunately I can't find the blue castle tileset... I've found everywhere but I can't..
Perhaps did you forgot to add them?
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Re: MosaicMario's GFX Pack(1.2)

Postby Mosaic » Sat Feb 13, 2016 5:46 pm

Kingbowser112 wrote:I really love this, but unfortunately I can't find the blue castle tileset... I've found everywhere but I can't..
Perhaps did you forgot to add them?
1.3 isn't even out yet. It will be in 1.3.

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Re: MosaicMario's GFX Pack(Some bad news)

Postby Mosaic » Tue Mar 08, 2016 10:10 am

Unfortunately, my computer's memory was corrupted and I had to get a new computer which means
you won't be able to get some things in the screenshot

Sorry. :(

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Re: MosaicMario's GFX Pack(Some bad news)

Postby Murphmario » Tue Mar 08, 2016 6:11 pm

MosaicMario wrote:Unfortunately, my computer's memory was corrupted and I had to get a new computer which means
you won't be able to get some things in the screenshot

Sorry. :(
It's alright. I know how you feel.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: MosaicMario's GFX Pack(Some bad news)

Postby Void » Wed Sep 28, 2016 9:09 pm

Nice! Can you at least give me and Cloud credit for the sprites? I ported them while he added shading to them. ;)
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Re: MosaicMario's GFX Pack(Some bad news)

Postby Mosaic » Thu Sep 29, 2016 5:10 pm

^
Once i start up this pack again, i'll make sure to.

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Re: MosaicMario's GFX Pack(A Third Beta)

Postby Mosaic » Wed Oct 12, 2016 1:10 am

DAMN I HAVEN'T TOUCHED THIS IN FOREVER.

Well i'd decided i'd release another beta of this for now.

Download

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Re: MosaicMario's GFX Pack 1.2

Postby FanofSMBX » Thu Mar 23, 2017 5:47 pm

I hope you release 1.3 soon, because I want to put it in the Graphics Cloud.

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Re: MosaicMario's GFX Pack 1.2

Postby Rhosty » Thu Mar 23, 2017 5:52 pm

It's been about a year, I hope he hasn't forgotten about his graphics pack!

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Re: MosaicMario's GFX Pack 1.2

Postby Mosaic » Thu Mar 23, 2017 6:16 pm

FanofSMBX wrote:
practicalshorty014 wrote:
Don't worry you two, i haven't forgotten, i just want 1.3 to be as great as possible before releasing it.

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