(Normal) Great Cracky Crushdown

Levels that have good quality and are worth playing.
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(Normal) Great Cracky Crushdown

Postby WerewolfGD » Sat Nov 21, 2015 7:01 am

easy
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<Error 999 download link not found>
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Re: Great Cracky Crushdown

Postby CraftedPbody » Sat Nov 21, 2015 3:32 pm

Looks very interesting, I love the tileset, I might try it out soon.
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Re: Great Cracky Crushdown

Postby braineat » Sat Nov 21, 2015 3:58 pm

That's realy nice, i like atmosphere, music and grapfics nice to. But this blue coins, i think if you use block, it's be better.
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Re: Great Cracky Crushdown

Postby WerewolfGD » Sat Nov 21, 2015 8:52 pm

braineat wrote:That's realy nice, i like atmosphere, music and grapfics nice to. But this blue coins, i think if you use block, it's be better.
CraftedPbody wrote:Looks very interesting, I love the tileset, I might try it out soon.
Thanks for the compliment, guys!

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Re: Great Cracky Crushdown

Postby PROX » Sun Nov 22, 2015 12:45 am

PROX's unofficial review:
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A mountain forest hybrid with a blue coin gimmick.

Design: I really liked the design of this level. There was loads of npc variety, and the difficulty was fair. It was an enjoyable experience. The length was pretty nice too. I don't particularly like the fact that you used climbable fences and moving layers together though. It causes a glitch which makes the player move slightly automatically, which can be a real hassle. Also there were some blue coin placements that cause death if you happen to miss them. I recommend using invisible axes to trigger the layers instead of blue coins. If you do that, it would be strongly advised to move them to a location where the player can simply walk into them. You can still use the blue coins in the spots where you don't die if you miss or the cloud platform area, but I feel like it would be better to use invisible axes in areas that involve jumping over a bottomless pit just to make something appear. Also where are my secrets? xD Those are some minor nitpicks. I do have one major nitpick though: The checkpoint can easily be overlooked. I would place it in an area where you know the player will go instead of an optional item area.
Score: 7/10

NPC Placement: The NPC placement was fine imo. There is no cluttering and everything is nicely spaced out. Overall, I didn't see any issues with this.
10/10

Atmosphere:
The atmosphere was captured well. The music fit nicely. The graphics worked well with what you were using. I don't quite understand the concept behind your level name, but it really isn't that big of a deal. I noticed some broken death effects in some of the npcs such as the hammer bros. Aside from that, the atmosphere was done well.
Score: 8/10

Overall Score: 8.3/10 The level was very nicely done.There were just some slight issues. I'd say that the checkpoint is the biggest problem in this level.
Last edited by Sancles-Chan on Sun Nov 22, 2015 3:47 am, edited 1 time in total.
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Re: Great Cracky Crushdown

Postby WerewolfGD » Tue Nov 24, 2015 12:51 am

PROX wrote:PROX's unofficial review:
Spoiler: show
A mountain forest hybrid with a blue coin gimmick.

Design: I really liked the design of this level. There was loads of npc variety, and the difficulty was fair. It was an enjoyable experience. The length was pretty nice too. I don't particularly like the fact that you used climbable fences and moving layers together though. It causes a glitch which makes the player move slightly automatically, which can be a real hassle. Also there were some blue coin placements that cause death if you happen to miss them. I recommend using invisible axes to trigger the layers instead of blue coins. If you do that, it would be strongly advised to move them to a location where the player can simply walk into them. You can still use the blue coins in the spots where you don't die if you miss or the cloud platform area, but I feel like it would be better to use invisible axes in areas that involve jumping over a bottomless pit just to make something appear. Also where are my secrets? xD Those are some minor nitpicks. I do have one major nitpick though: The checkpoint can easily be overlooked. I would place it in an area where you know the player will go instead of an optional item area.
Score: 7/10

NPC Placement: The NPC placement was fine imo. There is no cluttering and everything is nicely spaced out. Overall, I didn't see any issues with this.
10/10

Atmosphere:
The atmosphere was captured well. The music fit nicely. The graphics worked well with what you were using. I don't quite understand the concept behind your level name, but it really isn't that big of a deal. I noticed some broken death effects in some of the npcs such as the hammer bros. Aside from that, the atmosphere was done well.
Score: 8/10

Overall Score: 8.3/10 The level was very nicely done.There were just some slight issues. I'd say that the checkpoint is the biggest problem in this level.
Thank you for the review! I'll fix some broken death effects and give the player a sign to the checkpoint, then i'll upload the next version of this level.

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