Prediction Rejection Squishyception

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Seker Sin
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Prediction Rejection Squishyception

Postby Seker Sin » Sat Aug 01, 2015 9:14 am

When all hope is lost
There is one guy
Who can save the world
From it's Dark Evil Face
His name....
Is Squishy Rex!

Story:
It was a day like any other day. Squishy recently left his Castle to go out on walk to the Beach. As he suddenly saw a strange flying object he started running towards it's direction. He arrived at the second it landed on it's selected place. Hiding between two bushes he saw some strange dudes walking out of it, and heard something from them that he didn't wish it would happen.
The both dudes are coming to conquer the Land of Wisdom and capture all it's inhabits to take expirements on them for... SCIENCE. As soon both left Squishy decided to tell the others in the town and everyone was shocked by it.
He decided to go on a Adventure to stop them. When he grabbed everything he needs for it he looked into the outer Space for a few seconds and then started to walk towards the Plains.

Squishyception is an episode where you play as Squishy Rex one of the friendly SMW Rexes. Squishy Rex can use all forms which will help you in this adventure.
The Episode will feature up to 9 worlds.

The game has a maximum of 102 levels when it's done so far we're at 0% of the whole Project.

This Project will make use later on from stuff like Castlevania and Super Ghouls'n Ghosts including soundtracks from both games as well.
It was started on Sat Aug 01, 2015 9:14 am and is still in work as of now theres no hiatus for it. The date of release is unclear so far.

It might take a while until this turns into a big thing but i decided to post it on rpgmaker so more people can see it also.

Level Designers:
Sibel
Tinkerbell
glitch4

Graphic Designer:
SquishyRex

Thanks to Axiom and XerX also!

World Info:
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World 1: Mushroom Kingdom
7 Levels + 2 Extra Levels + 1 Dungeon

World 2: Subcon Valley
8 Levels + 2 Extra Levels + 1 Dungeon

World 3: Scientist Vocalere
8 Levels + 2 Extra Levels + 2 Dungeons

World 4: Haluanda
9 Levels + 1 Extra Level + 2 Dungeons

World 5: Darkest Nightmare
7 Levels + 2 Extra Levels + 1 Dungeon

World 6: Ateş
9 Levels + 2 Extra Levels + 2 Dungeons

World 7: Avenue de porto
10 Levels + 3 Extra Levels + 3 Dungeons

World 8: Kisschoko Entertaiment
11 Levels + 4 Extra Levels + 3 Dungeons

???
???
Screens:
Spoiler: show
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RPGMaker.net site:
http://rpgmaker.net/games/8113/

Thanks to Axiom and XerX also!
Last edited by Seker Sin on Sat Oct 31, 2015 9:05 am, edited 13 times in total.
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Re: Prediction Rejection Luigiception

Postby Suckerman7 GM » Sat Aug 01, 2015 9:37 am

Screenshots look perfect so far, I'm looking forward to see the full game. And welcome to the forums!

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Re: Prediction Rejection Luigiception

Postby Aristo » Sat Aug 01, 2015 9:45 am

This looks really nice for a first project, looking forward to it! :) My only suggestion for the green castle blocks would be to change the colors a bit, because the bright parts contrast too much with the dark ones. Also those bridge parts are actually from SMB2, but it's a common beginner mistake. I don't think it looks that bad, but SMB3 bridges would fit in better xP
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Re: Prediction Rejection Luigiception

Postby RudeGuy » Sat Aug 01, 2015 9:57 am

Nice project, but in the cave screen you should move the pipe near the nipper 1 block lower or otherwise you can glitch in it.
im bored

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Re: Prediction Rejection Luigiception

Postby glitch4 » Sat Aug 01, 2015 10:19 am

That looks cool and interesting. Looking more forward to it.

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Re: Prediction Rejection Luigiception

Postby Seker Sin » Sat Aug 01, 2015 10:26 am

Marina wrote:This looks really nice for a first project, looking forward to it! :) My only suggestion for the green castle blocks would be to change the colors a bit, because the bright parts contrast too much with the dark ones. Also those bridge parts are actually from SMB2, but it's a common beginner mistake. I don't think it looks that bad, but SMB3 bridges would fit in better xP
Thanks for the info it was a bit strange bc those were under smb3 when i used pge. I changed the dungeon to the default set so and changed the bridge.

Also thx for all the comments so far we appreciate that.
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Re: Prediction Rejection Luigiception

Postby HealthyMario » Sat Aug 01, 2015 11:41 am

I like how simplistic this is. It really reminds me of the classic NES, SNES Mario games.
Also, maybe add some bridge fences on the World 1 dungeon level will be better. (background objects)

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Re: Prediction Rejection Luigiception

Postby Seker Sin » Sat Aug 01, 2015 12:19 pm

HealthyMario wrote:I like how simplistic this is. It really reminds me of the classic NES, SNES Mario games.
Also, maybe add some bridge fences on the World 1 dungeon level will be better. (background objects)
Thank you and thx for the info with the bridge fences i be sure to add them.
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Re: Prediction Rejection Luigiception

Postby Seker Sin » Mon Aug 03, 2015 2:55 pm

I added the World Names and the total amount of levels for it, added 2 new screens 1-3 and 1-4

We also look for a good world map designer now and if you want we also look for a few level designers!
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Re: Prediction Rejection Luigiception

Postby glitch4 » Mon Aug 03, 2015 3:48 pm

Nice, um, I'd like to be a level designer for that, since I like SMB3 style very much.

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Re: Prediction Rejection Luigiception

Postby Seker Sin » Mon Aug 03, 2015 4:38 pm

glitch4 wrote:Nice, um, I'd like to be a level designer for that, since I like SMB3 style very much.
Noted and added to the list. Thank you for the cooperation.

I added links to gfx packs we use which contain smb3 stuff as this project really focuses on smb3 also!
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Re: Prediction Rejection Luigiception

Postby RubberParasite » Mon Aug 03, 2015 6:12 pm

Looks very good and simple (I love the vanilla blocks btw)

If i had to find something to improve in these levels (by judging from the screenies) is the verticality: most levels seem to lack of it (Even though it's not really that necessary for the first world)

Good luck with the episode! :)
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Re: Prediction Rejection Luigiception

Postby Seker Sin » Wed Aug 05, 2015 4:01 pm

Thank you kindly for the reply :)

We also decided that not every world is ending with a Castle!
Like this here:
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Also glitch4 has been working on 1-6 also which means World 1 is mostly done. All thats missins is ending this level and adding the 2 Extra levels. After this is done World 1 is done.
Last edited by Seker Sin on Thu Aug 06, 2015 9:12 pm, edited 2 times in total.
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Re: Prediction Rejection Luigiception

Postby Mable » Thu Aug 06, 2015 6:17 pm

So we decided that the person you have to rescue is Rosalina.

In order to get to the final level and the final boss.. you have to get the extra levels which give you a power stars. The extra levels will have a boss fight at the end and make use of different game styles so they aren't restricted to just smb3. The levels differ from Castle/Underground/Overworlds/Ghost and more.

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Re: Prediction Rejection Luigiception

Postby TheKingOfBoos » Thu Aug 06, 2015 10:59 pm

Sinem wrote:So we decided that the person you have to rescue is Rosalina.

In order to get to the final level and the final boss.. you have to get the extra levels which give you a power stars. The extra levels will have a boss fight at the end and make use of different game styles so they aren't restricted to just smb3. The levels differ from Castle/Underground/Overworlds/Ghost and more.
Did somebody say... rescue ROSALINA? You don't rescue Rosalina, she rescues YOU man :D
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Re: Prediction Rejection Luigiception

Postby Artemis008 » Thu Aug 06, 2015 11:01 pm

You should have them rescue toad :lol:
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Re: Prediction Rejection Luigiception

Postby Mable » Fri Aug 07, 2015 5:27 am

TheKingOfBoos wrote: Did somebody say... rescue ROSALINA? You don't rescue Rosalina, she rescues YOU man :D
No Stars no power rip
Artemis008 wrote:You should have them rescue toad :lol:
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Re: Prediction Rejection Luigiception

Postby glitch4 » Fri Aug 07, 2015 4:13 pm

I finished 1-6 days ago, woohoo.

So now I'm working on subcon level, which it will be as second level in world 2.
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Re: Prediction Rejection Luigiception

Postby Seker Sin » Mon Aug 10, 2015 7:51 pm

glitch4 wrote:I finished 1-6 days ago, woohoo.

So now I'm working on subcon level, which it will be as second level in world 2.
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Thank you kindly. I added 1-6 to the project and this level also looks really promising so far.

I also made a overhaul on the first post:
- Changed some World Names
- You take the role of Squishy Rex in this project
- Changed the name to fit for the playable Squish Rock
- Now with more Squishyness
- No discount

Also 2 new videos and screens for you:
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Damn no Pepper today
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Hm this text reminds me on something i heard before
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Re: Prediction Rejection Squishyception

Postby Squishy Rex » Tue Aug 11, 2015 7:44 am

I approve of this motion. Need any help with graphics etc.?
Squishy Rex's SMBX2 Custom Asset Pack v1.0
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Coming soon!


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