Vartonia

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Schm2000
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Vartonia

Postby Schm2000 » Fri Oct 02, 2015 8:09 pm

Hello, and welcome to a new episode made mostly by me.

[center]Story:[/center][/color]

One day, a group of toads lead by their courageous leader Toad R. Chan discovered a new mountain, which they called "Mushroom Mountain". Plans for a new colony on the mountain unfold, and Peach herself goes to aid the construction of this new colony. Later on, news of trouble reaches Mario's house, and Luigi decides to investigate what has been going on in Mushroom Mountain. When Luigi doesn't return, it's up to Mario to save the day again.

Worlds/Levels:

...Well...there are no "worlds and levels" to really speak of. Instead, the game is split into "areas", much like the Mario RPG series. With that said, here is the progress of the areas:
Spoiler: show
Area 1: The Canyon - 100% done
Area 2: Buried Castle - 100% done
Area 3: Great Maze - 0% done
Area 4: Castle Sewers - 0% done
Area 5: Lost Forest - 0% done
Area 6: Outer Wall - 0% done
Area 7: ??? - 0% done
Area 8: ??? - 0% done
Other Areas: ??? - 0% done

Screenshots:

First Update: These screenshots are from the first area of the game, The Canyon.
Spoiler: show
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Second Update: More screenshots from the Canyon, and some from the Buried Castle.
Spoiler: show
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Questions/Answers:



If you have any questions, please let me know, and I'll answer them.

Credits:



Creator:
  • Schm2000
Graphic Designers (You can apply for graphics):
  • Schm2000
    Used graphics from Valterri's Graphics Pack
Level Designers:
  • Schm2000
Beta Testers (You can apply for this also):
  • Suckerman7
    DJ_yoshiok
Last edited by Schm2000 on Thu Jan 21, 2016 6:46 pm, edited 2 times in total.
Vartonia is coming.
Can you feel it?

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Suckerman7 GM
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Re: Vartonia

Postby Suckerman7 GM » Sat Oct 03, 2015 2:47 am

Can I be a level designer? Or a beta-tester if you don't accept?
Who am I? Just a guy who likes making Mario levels! I am back and better than ever, expect to see great stuff from me in the future!

Here's the link for my project thread:
viewtopic.php?f=90&t=26122

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Re: Vartonia

Postby Mable » Sat Oct 03, 2015 5:26 am

I don't remember that Valtteri applied for graphic designer.

Rule 6 is a bit silly whats wrong using the default gfx.
Rule 7 doesn't make any sense either bc everyone expect those who are lazy don't do that.

So in difference you can get dq now in a episode also.

ok

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Schm2000
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Re: Vartonia

Postby Schm2000 » Sat Oct 03, 2015 9:28 am

Rules 6 and 7 have been removed. The credits have been added upon and edited.
Vartonia is coming.
Can you feel it?

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Schm2000
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Re: Vartonia

Postby Schm2000 » Fri Jan 22, 2016 4:35 pm

Second Update: More screenshots from the Canyon, and some from the Buried Castle.
Spoiler: show
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Vartonia is coming.
Can you feel it?

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CynicHost
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Re: Vartonia

Postby CynicHost » Fri Jan 22, 2016 6:01 pm

Since no one has given any feedback on this yet I'll try my best and do so now...

Eh, it looks fairly decent. Some of the screenshots are a bit bland though, and there's a bit too many question blocks. Apart from that, though, things are pretty good. I wish you luck with this project :P

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Re: Vartonia

Postby WerewolfGD » Fri Jan 22, 2016 7:26 pm

Judging for the screens, the design and atmosphere looks pretty decent. But the SMB2 bosses clashes with SMW stuff IMO......
I'm not complaining about the SMB3 stuff because someone said SMB3 + SMW looks pretty good if you use them in the right way. GJ!

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Re: Vartonia

Postby Bryan » Fri Jan 22, 2016 9:59 pm

Is your episode going to contain mostly SMW graphics? If so, the SMW-styled Mario would better fit your episode. You might want to also use other SMW recolored or styled graphics.

Also, your screenshots are a bit bland. It seems you're using similar colored tilesets. While that isn't bad, try to add variety to your levels (colors, features, etc.). This will make others definitely want to play your episode when it is completed! Good look with this!

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HenryRichard
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Re: Vartonia

Postby HenryRichard » Sat Jan 23, 2016 3:35 pm

I find it kinda weird that you change the question blocks while underwater. It's not necessarily bad, but things like that sometimes bother me (but probably no one else).

The design of all the levels looks great!
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