Hey guys so I finally am leading a new project. Because of my obvious love for Donkey Kong Country, I want to make an episode that's relatively similar to it. With that I've thought up of several themes to follow that will be distributed throughout the world just like in the original trilogy games. So I'll cut to the chase with everything else below!
If you've never played or have seen Donkey Kong Country, here's a playlist of a guy playing the first game: https://www.youtube.com/playlist?list=P ... F12DBF5348 Logos:
Special thanks to Harvey36Dice
And here's a second logo too made by me:
If you like the project and want to support:
First logo:
After numerous defeats in the hands of both Mario and Donkey Kong, King K. Rool and Bowser have joined forces and have taken over an island in which Mario and the gang are currently vacationing at. Donkey Kong's Crew is nowhere to be found so it's up to Mario's crew to save the island!
- 4 playable characters (Mario, Luigi, Peach, and Toad)
- 59 levels
- 8 bosses (1 boss level for each world, and 1 final boss)
- Some levels with Yoshi's, Propellor Blocks, Peter the Piranha, and Minecarts
- A nice world map of the island
- Fun features and gimmicks for each level
- Themes similar to levels in the DKC series
- No Luna related programs that aren't compatible with the legacy editor
The Worlds and Levels:
7 Worlds are currently featured and I have everything layered in order by their themes and so on. Things could change in future updates, but here's how they stand now. The level number will be labeled with something in parenthesis, whatever is in that is the theme for that level. If the level is done, the name of that level will show up. Designers will be labeled on here too in color if they're working on a level listed below or claimed it for the future.
3-1 (Caves):
3-2 (Walkway): Wicked Walkway The Thwomp King
3-3 (Coral): The Thwomp King
3-4 (Mines): TBA The Thwomp King
3-5 (Walkway): TBA The Thwomp King and Spider
3-6 (Caves): Minecart Cave-In The Thwomp King and Spider
3-B (Caves/Coral): Flooded Cavern Spider
Extra:
3-7 (???):
3-8 (???):
So with the request for bonus levels and a bonus world, this will now go from a 59 level episode to an 81 level episode accounting for the bosses and the standard levels. The first 59 will be the goal to get done first, and if we get those done at a reasonable time, then we will do our very best to get the extra 22 levels in before our main production time ends.
Screenshots:
I don't want to show too many screenshots honestly because I'd like to leave a majority of my levels as a surprise to all who play it, but here's a few from the small bunch of levels I have done now:
Level Designers: The Thwomp King MECHDRAGON777 Harvey36Dice Uzendayo RoundPiplup Kep Spider
Featuring levels made by Dragonmaster146
World Map Designers: MECHDRAGON777 The Thwomp King
Boss Designers: The Thwomp King Harvey36Dice Uzendayo Spider
Graphics (I will credit all users who made custom graphics I'm using over time on here as well as people who are helping with the episode specifically):
PROX
FanofSMBX
Squishy Rex
h2643
Chad
SilverDeoxys
The Thwomp King (Recolors )
Harvey36Dice
Magibowser
Dragonmaster146
Bannermen Harvey36Dice(Head of Banner Design) The Thwomp King
Beta Testers
For all Beta Testers that aren't level designers it's expected that you'll be able to test levels at any point while in production. When a level is sent you will have three days to check it out. If you're unable to do so with three or more levels then you will be removed from the list.
The Thwomp King MECHDRAGON777
Metroidologist X7
If you want to be a Boss Designer, PM me.
General Level Standards
So for all designers of the team, here's the general idea with levels for the episode. I don't wish to make huge limits on your abilities as designers, but there are some restrictions and details to watch for:
- Length of levels must not be too long! A level should be a fair length, if anything closer to the middle side for quality levels. I'm fine with some levels being of a longer length, but anything too drastic will not be accepted.
- Enemies involved should generally be a mix of Donkey Kong Country and Mario Enemies. I don't want to have too many different enemies involved in the game so this will work. Also it's acceptable to have levels with solely Mario or DK enemies.
- Music Variety shouldn't be too extreme. Music is a huge deal in making levels, so I want to make sure each theme gets its own respectable music. Like if there's a desert level with dubstep music then it won't be an approved song.
- Graphics should be loyal to their respectful theme. Vanilla graphics can work for this episode, but I'm afraid some themes can be more restricted than others as far as graphics go.
- Bonus rooms are well-known in the DKC series. Not all levels have to have one in this episode, but it wouldn't hurt to have one or two of them in a level either. These are usually well hidden in levels too, but any questions on them I'll answer them all.
- Difficulty should be pretty flexible, but it the level you make should be relatively reflective of the world it's in. World 1 being the easiest with World 5-7 should be the hardest worlds (NOT IMPOSSIBLE).
- Purpose. All levels have a purpose, so make your level known for something. It could be visually beautiful, have memorable music, contain a unique gimmick, have excellent replay value, etc. You do what you want comrade!
- NO LUNA LUA or related programs that wouldn't work in normal conditions. This is probably the biggest limitation, and I apologize for it.
- NO SMBX 2.0 until it is out of Beta!
-As a member of the team and with only 48 levels so far, I'd like to make it required that you submit at least five levels to the cause. That doesn't mean you can't do more levels, more levels would be great actually, but I want to make sure each designer gets an opportunity to contribute enough to the cause.
-No stars are necessary n this episode, and I actually don't want any stars to be involved honestly. I want to keep levels to have a simple exit formula with no stars in it. The preferred exits for levels would either be the off screen exit or the SMB3 exit.
-For right now I want all levels you make to have only one exit. Once I go into map design with MECHDRAGON777, I will then highlight levels that need a secret exit. If the level is already complete, then either you or I could add the secret exit into the respected level.
- CREATIVITY!!! Not all levels have to have some fancy gimmick to them, but I don't want any level that's just there to be there. Gimmicks are still a good touch to a level though that are supported for too. If you're on this team, I have faith that you are a very creative person that can help make this episode excellent! As cheesy as it sounds, make sure your level has love and passion in it.
Those are the main criterias I can think of right now, and if you're someone who has any questions or concerns please let me know! I hope that's not too much for you guys. XD hahaha
Conclusion
Holy mother that was a lot of stuff I typed in.
So pretty much the progression of this episode is in its infancy, and I want to do justice with this idea.
I'll take any support I can get, and would love to hear any questions, concerns, suggestions, random thoughts, etc.
Any interests in helping, please PM and I'll be glad to answer back ASAP.
Thank you guys for checking all of this out, and thank you for the support. I hope to make this episode a memorable one for all of you DKC fans as well as inviting to SMBX fans all around!
Last edited by The Thwomp King on Tue Jun 07, 2016 4:55 pm, edited 117 times in total.
Check out my current project, Super Mario Country:
Music Variety shouldn't be too extreme. Music is a huge deal in making levels, so I want to make sure each theme gets its own respectable music. Like if there's a desert level with dubstep music then it won't be an approved song.
is this acceptable if i make a lab level with stereo madness music?
also, PM me if you want to use "White Trepidation Revamped version" in this project.
Known also as Camacho or Harvey36Dice. Also a furry
Harvey36Dice wrote:Finally you posted it
oh boy time to work...
Music Variety shouldn't be too extreme. Music is a huge deal in making levels, so I want to make sure each theme gets its own respectable music. Like if there's a desert level with dubstep music then it won't be an approved song.
is this acceptable if i make a lab level with stereo madness music?
also, PM me if you want to use "White Trepidation Revamped version" in this project.
Yeah that's fine. I'm okay with that. XD hahaha
I'm generally trying to stick with music being more natural or in line with it's theme.
I'll accept Stereo Madness for the factory theme. I should say a handful of levels in the factory world could probably work with more technoish music I suppose.
Check out my current project, Super Mario Country:
Suckerman7 GM wrote:Hey dude! I'm feeling sorry for your old Project. So, I'll be free for 15 days and I'd like to be a level designer. Will you approve it? Thanks.
Don't sweat it man! My past project I'm saving to be my biggest one still, but it'll be a long time before I go back to it, so I'm sticking with this and any future projects for the time being.
Pm a level of yours and I'll check it out. I actually never played any of your levels I don't think.
Check out my current project, Super Mario Country:
Metroidologist X7 wrote:If it's for 1.3.0.1, I want to be a beta tester, please.
Yes this episode will not include levels from 2.0 (at least not until the final version of 2.0 comes out officially)
Thanks for reminding me, I'll add that to the level requirements list. XP
I'll add you to the beta-testers list very soon.
Check out my current project, Super Mario Country:
ShanTex1997 wrote:If there's a forest world, I'd like to give a level.
" BuzzSaw Branches "
It's like the Treetop levels from DKC3 but with a more Mario feel.
Could you send this to me through PM?
Check out my current project, Super Mario Country:
MightyMerlinStyle wrote:This looks very well-designed and creative. Could I be a beta tester, please?
Alrighty you're in.
For all Beta Testers that aren't level designers it's expected that you'll be able to test levels at any point while in production. When a level is sent you will have a week to check it out. If you're unable to do so with three or more levels then you will be removed from the list.
That way I know who's still active too. If there issues with the week I send levels, then let me know and I'll work things out.
Check out my current project, Super Mario Country:
No stars are necessary n this episode, and I actually don't want any stars to be involved honestly. I want to keep levels to have a simple exit formula with no stars in it. The preferred exits for levels would either be the off screen exit or the SMB3 exit.
i always use stars in my levels :'(
so you rejected my levels in this project?
Known also as Camacho or Harvey36Dice. Also a furry
No stars are necessary n this episode, and I actually don't want any stars to be involved honestly. I want to keep levels to have a simple exit formula with no stars in it. The preferred exits for levels would either be the off screen exit or the SMB3 exit.
i always use stars in my levels :'(
so you rejected my levels in this project?
It's an easy fix if you used stars. I can always use switch them to different exits if you wouldn't mind.
Check out my current project, Super Mario Country:
<Berkian> My username "Berkian" congrats 2 years in SMBX!!! YAAAAYYYYYYYY!!!!! Damn, RudeGuy! You are devil!
What Mario Character are you?
Your Result: Mario
Your Result is: Mario! You love to dance and you hate getting trapped by Bowser, your worst foe. What can be worse than getting trapped by Bowser, anyways? Result Breakdown:
60% Mario
60% Luigi
60% Yoshi
20% Princess Peach
0% Wario
Berkian wrote:The project looks interesting. The graphics are very nice! When will release the demo?
Excellent question! I haven't actually considered releasing a demo. I'd prefer to skip the demo and just release the whole episode as soon as possible, but if production goes slower than expected then I might release a little something.
If you check out the levels section of the forums, I will occasionally post some of my episode levels there, so consider that as some small sneak peaks for what's in store.
I really want a great product to come out of this, but in a way this episode is also an experiment and a test for myself and the designers joining me.
Check out my current project, Super Mario Country: